Posted December 30, 2008
Yes, that's another pointless post, caused this time by me testing my CoLinux setup.
The attached image looks almost like somebody playing normal Unreal under Windows, right? Well, that couldn't be further from the truth:
The basis is indeed WindowsXP
Which runs CoLinux
Which runs Ubuntu
Which runs Wine (plain, without any additional libraries)
Which runs Unreal
With all input/output being sent over the network using XMing.
So now I'm running a Windows application using Wine under Windows.
Interestingly, I think this could actually make sense. As many games are tightly integrated with the OS and require specific libraries, settings and so on, this is a way to give them their own special place, separate from the main OS, where they can't affect the rest of the system and changes to the system can't affect them.
P.S. I'm running Unreal with software rendering here, however OpenGL and Direct3D are also possible.
The attached image looks almost like somebody playing normal Unreal under Windows, right? Well, that couldn't be further from the truth:
The basis is indeed WindowsXP
Which runs CoLinux
Which runs Ubuntu
Which runs Wine (plain, without any additional libraries)
Which runs Unreal
With all input/output being sent over the network using XMing.
So now I'm running a Windows application using Wine under Windows.
Interestingly, I think this could actually make sense. As many games are tightly integrated with the OS and require specific libraries, settings and so on, this is a way to give them their own special place, separate from the main OS, where they can't affect the rest of the system and changes to the system can't affect them.
P.S. I'm running Unreal with software rendering here, however OpenGL and Direct3D are also possible.