Xanto: No, I'm saying potentially you could be waisting time not playing a game for years because a belief that having DRM free will increase your probability to play a game years from now.
Why is he wasting time? Doesn't he have anything else to play in the meantime? I have maybe thousands of games in my backlog (or my gaming library, as I like to call it). I presume many other gamers also have lots of games in their backlog so that they can easily skip many recent releases.
Is someone wasting time for not running out now to buy GTA V for a console today, and waiting for the PC version instead, and maybe playing Saints Row IV in the meantime?
Xanto: Not arguing for it one way or another, simply MY VIEW on it and why I don't consider DRM free any safer than DRM. GOG any better than Steam.
"Better" between services is a matter of opinion, of course.
But saying that a DRM-free release is more likely to be playable in the future than a DRM-release, is not. This is a fact. Just like it is a fact that if you use a safety belt while driving, you have a better probability of not hurting yourself, or even dying, while driving (and possibly getting into an accident).
You might keep claiming that using a safety belt/airbag wouldn't in general increase your chances of surviving a crash, but you would still be wrong.
Xanto: If someone says there buying from GOG because of extra content, no clients and so forth those are much more practical reasons...
Usually there are other reasons too, like the broken offline mode of Steam (it failed me last week, for example).
But even the long-term usability of games is good enough reason to prefer DRM-free or copy protection free games and media. Quite many Starforce and TAGES retail games fail nowadays due to the copy protection schemes that fail to work on newer Windows versions. The pirated versions where the DRM/copy protection is inert may still work fine.
If you do like Pheace and proclaim that you couldn't care less even if you lost all your Steam games one day just because the store you bought them from stops working, that's completely fine. But don't pretend that there is no chance of that ever happening, as if Steam is eternal.
Xanto: Possibly but since Valve claims they want to keep SteamOS an open platform... the potential is there to modify Steam OS to run emulators and such and to get windows games working under SteamOS. Assuming all that still works as you believe it will.
Alternatively, you could just play the DRM-free versions on that same system (using emulators, if you need) that don't rely on Valve's goodwill to add the emulated versions into the new Steam client running on different hardware(OS.
timppu: But it does, because it is one less potential obstacle to run your games in the future.
Xanto: An obstacle that can be broken and get you playing today rather than waiting years. Almost any DRM can be broken... so if your willing to put the effort to get an old game to work 20 years from now... most will just put the same effort to break the DRM.
And it is still an extra hurdle that you must wait for someone to solve for you, a hurdle that wouldn't exist at all with the DRM-free version.
timppu: I would say controls would be one of the first things to change with the rise in touch and motion controls... sooner or later some company will prefect this will enough for acceptance.
Do you see yourself writing your messages here without a keyboard, even a virtual keyboard? Maybe write your messages with a motion controls, or speak out your messages so that everyone can hear them in the office?
Virtual keyboards on tablets show that there are always ways to emulate the other kinds of archaic controls.
timppu: You are now completely mixing up things.
GOG is talking about getting old Windows 95 games running on Windows 7 and Windows 8 systems, without emulators for the most part (nGlide is one emulator though, making it much easier for GOG to get 3Dfx Glide games to work on modern systems). That is indeed quite tricky in many cases, because they have to rely on the backwards compatibility of new Windows versions, and PC hardware.
However, the GOG games that are emulated, e.g. games running in DOSBox or ScummVM... those should be quite easy for GOG to get to work on modern systems, simply because then they don't have to rely on backwards compatibility. That's what emulators and virtual machines are for, to make the emulated system hardware/OS _independent_.
DOSBox and ScummVM games are hence quite easy to get to run also on non-Windows and even non-x86 systems.
Xanto: I was of-course talking about getting the game working under future system without emulation if emulation wasn't doable.
That is irrelevant when talking about emulation. sure, it may be hard if not even impossible to run Windows applications directly on an Android device, no argument there. But that doesn't relate to this discussion in any way.