Posted January 21, 2013
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Navagon
Easily Persuaded
Registered: Dec 2008
From United Kingdom
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted January 21, 2013
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BUT YES, I get your point with regard to the mythology. That is all sword and sandle stuff.
Post edited January 21, 2013 by tinyE
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TwilightBard
Luteless Bard
Registered: Sep 2008
From United States
Posted January 21, 2013
Honestly? It's a lore issue to me. Most people have a basic understanding on how fantasy worlds work. They know what elves and dwarves and dragons are. It's easy to explain what spells are supposed to do, and most threats can be easily explained without confusing a first time player too much.
For Sci-Fi? There's so much that needs to be explained that it tends to be a bit more difficult (Remember, we're talking about RPGs here), because you need to infodump the player as fast as possible, while making it flow naturally into the story.
For example, let's take Mass Effect, since most people know what it is. What worked with Mass Effect, is that the main issue was the Reapers. Nobody in game knew what they were, so the player was probably more informed then most of the NPCs around them. Now, imagine that instead of the Reapers...it was the Second Krogan Rebellion, or a war against the Quarians that was the focal point of the series. These are races that everyone knows about, maybe not in detail, but everyone in game universe knows what a Krogan is, they know what a Quarian is, but the player wouldn't know.
Final Fantasy games (The JRPG example) tends to run into, either amnesiac characters (Cloud, Gustav, I think Terra had some issues in VI), Out of place characters (TIDUS), or younger characters who didn't know how the world worked at first (the core player party of 2, the people of 3, SeeD members, Vaan, ....shit who was the MC from 9?). I think the only two that didn't use one of the three was 4, and 13. 4 handled it through politics and explaining each place as they went (I think through Rosa at first, but there was always someone).
Final Fantasy 13 however...didn't bother. There was NO explanation in game about how the world worked. Ok, there was that huge text info dump in the menu's, but I don't count that. There is very little explanation about what's going on, how basic things work, and what the hell is going on for a long time. But it's a big point to the lore issue, how to explain everything without a character that knows nothing.
For Sci-Fi? There's so much that needs to be explained that it tends to be a bit more difficult (Remember, we're talking about RPGs here), because you need to infodump the player as fast as possible, while making it flow naturally into the story.
For example, let's take Mass Effect, since most people know what it is. What worked with Mass Effect, is that the main issue was the Reapers. Nobody in game knew what they were, so the player was probably more informed then most of the NPCs around them. Now, imagine that instead of the Reapers...it was the Second Krogan Rebellion, or a war against the Quarians that was the focal point of the series. These are races that everyone knows about, maybe not in detail, but everyone in game universe knows what a Krogan is, they know what a Quarian is, but the player wouldn't know.
Final Fantasy games (The JRPG example) tends to run into, either amnesiac characters (Cloud, Gustav, I think Terra had some issues in VI), Out of place characters (TIDUS), or younger characters who didn't know how the world worked at first (the core player party of 2, the people of 3, SeeD members, Vaan, ....shit who was the MC from 9?). I think the only two that didn't use one of the three was 4, and 13. 4 handled it through politics and explaining each place as they went (I think through Rosa at first, but there was always someone).
Final Fantasy 13 however...didn't bother. There was NO explanation in game about how the world worked. Ok, there was that huge text info dump in the menu's, but I don't count that. There is very little explanation about what's going on, how basic things work, and what the hell is going on for a long time. But it's a big point to the lore issue, how to explain everything without a character that knows nothing.
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LusoGamer
Gold Guy
Registered: Sep 2011
From Portugal
Posted January 21, 2013
Those are sci-fi aspects, but merely because of the setting. Sci-fi movies are about fictional science, and Star Wars isn't. They just use some of those elements as background. Space fantasy, that's what Star Wars is.
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted January 21, 2013
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YEAH BABY! YEAH!
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pi4t
1001011001101001
Registered: Nov 2012
From United Kingdom
Posted January 21, 2013
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Looking at these games, I think the key is to have the character (rather than just the player) be new to the setting. The PC in Morrowind comes from one of the other provinces, and in fact that's a pretty major part of the game. In Avernum (Escape from the Pit, at least, it's the only one I've played so far but sequels set in the same place don't need to worry about describing the world so much as a lot of players have come from the first game) you're thrown into a deep cave system, and were expecting to die immediately, but have found a completely unexpected civilisation. In Geneforge (again, I've only played the first game so far) your character knows more lore, but a lot of it doesn't apply in the location the game's set on anyway.
The reason, perhaps, is that then you're able to find out about the world without breaking your suspension of disbelief, as your character would be doing exactly the same thing.
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Niggles
MOMOSaysMAHAYO;)
Registered: Apr 2009
From Australia
Posted January 21, 2013
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Question for all. Are there any decent scifi based party rpgs ? (im not talking the successful but watered down (rpg mechanics/inventory - has been talked about previously) Mass Effect variety). ?
Post edited January 21, 2013 by nijuu
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HomerSimpson
Twerk resistant
Registered: Aug 2010
From United States
Posted January 21, 2013
How about a game like Gorky 17? Haven't played it myself (though I intend to get around to getting it), so I'm not sure how heavy the RPG component is.
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted January 21, 2013
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Question for all. Are there any decent scifi based party rpgs ? (im not talking the successful but watered down (rpg mechanics/inventory - has been talked about previously) Mass Effect variety). ?
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XYCat
The Fox says:
Registered: Dec 2009
From Christmas Island
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KoolZoid
Waking Dreamer
Registered: Apr 2011
From United Kingdom
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted January 22, 2013
I actually liked Mass Effect's lore, even tho it felt even more derivative than what I'm used to and most technology was explained by 'Dark matter is magic!' At any rate, I have never said that a world should never exist just for the sake of a story, it's just not something I'd personally prefer; for example, a lot of my playtime of Dawn of War was not thanks to its story, but thanks to its amazing lore and me toying around with in-lore epic battles or whatever. I just like having cohersive and logical background to stories, as this enhances them immensely, at least as far as I am concerned. And do not confuse logical with non-imaginative - you just won't see all that many completely original, logical and cohersive worlds as it's very, very hard to create one - far harder than just to throw random stuff in it and call it 'Unique'.
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kalirion
Future HFIL King
Registered: Apr 2009
From United States
Posted January 22, 2013
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Not all science fiction has to be <span class="bold">hard</span> sci-fi.
Post edited January 22, 2013 by kalirion
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted January 22, 2013
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Not all science fiction has to be <span class="bold">hard</span> sci-fi.
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kalirion
Future HFIL King
Registered: Apr 2009
From United States
Posted January 22, 2013
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Not all science fiction has to be <span class="bold">hard</span> sci-fi.
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Post edited January 22, 2013 by kalirion