Posted January 21, 2013
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Navagon
Easily Persuaded
Registered: Dec 2008
From United Kingdom
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted January 21, 2013
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BUT YES, I get your point with regard to the mythology. That is all sword and sandle stuff.
Post edited January 21, 2013 by tinyE
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TwilightBard
Luteless Bard
Registered: Sep 2008
From United States
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LusoGamer
Gold Guy
Registered: Sep 2011
From Portugal
Posted January 21, 2013
Those are sci-fi aspects, but merely because of the setting. Sci-fi movies are about fictional science, and Star Wars isn't. They just use some of those elements as background. Space fantasy, that's what Star Wars is.
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted January 21, 2013
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YEAH BABY! YEAH!
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pi4t
1001011001101001
Registered: Nov 2012
From United Kingdom
Posted January 21, 2013
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Looking at these games, I think the key is to have the character (rather than just the player) be new to the setting. The PC in Morrowind comes from one of the other provinces, and in fact that's a pretty major part of the game. In Avernum (Escape from the Pit, at least, it's the only one I've played so far but sequels set in the same place don't need to worry about describing the world so much as a lot of players have come from the first game) you're thrown into a deep cave system, and were expecting to die immediately, but have found a completely unexpected civilisation. In Geneforge (again, I've only played the first game so far) your character knows more lore, but a lot of it doesn't apply in the location the game's set on anyway.
The reason, perhaps, is that then you're able to find out about the world without breaking your suspension of disbelief, as your character would be doing exactly the same thing.
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Niggles
MOMOSaysMAHAYO;)
Registered: Apr 2009
From Australia
Posted January 21, 2013
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Question for all. Are there any decent scifi based party rpgs ? (im not talking the successful but watered down (rpg mechanics/inventory - has been talked about previously) Mass Effect variety). ?
Post edited January 21, 2013 by nijuu
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HomerSimpson
Twerk resistant
Registered: Aug 2010
From United States
Posted January 21, 2013
How about a game like Gorky 17? Haven't played it myself (though I intend to get around to getting it), so I'm not sure how heavy the RPG component is.
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted January 21, 2013
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Question for all. Are there any decent scifi based party rpgs ? (im not talking the successful but watered down (rpg mechanics/inventory - has been talked about previously) Mass Effect variety). ?
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XYCat
The Fox says:
Registered: Dec 2009
From Christmas Island
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KoolZoid
Waking Dreamer
Registered: Apr 2011
From United Kingdom
Posted January 22, 2013
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And honestly, is it really so terrible if the world exists purely to further a story, if the story is good? I've seen people bash Final Fantasy XII occasionally, but I loved that story - y'know, where the cocky, gun-toting smuggler/pilot with his fancy ship and rock-hard alien co-pilot with a weird bow-type weapon help some backwaters kid who, by a twist of fate, has to save a princess from the machinations of an evil empire with the aid of an older swordsman who pretty much everyone thought was dead already? No wait, that was Star Wars. No... no, I was right the first time. Anyway, point is, I enjoyed FFXII just like I enjoyed Star Wars when I was a kid, and I liked it for the story and the characters and I didn't think too much about why the Force works. I kinda wish Geroge Lucas hadn't thought too much about it either.... or had thought a bit more.
Anyway.... Mass Effect, then? Someone's probably already mentioned it, but that had a lot of background fluff about the history/tech/society of all the alien races.
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted January 22, 2013
I actually liked Mass Effect's lore, even tho it felt even more derivative than what I'm used to and most technology was explained by 'Dark matter is magic!' At any rate, I have never said that a world should never exist just for the sake of a story, it's just not something I'd personally prefer; for example, a lot of my playtime of Dawn of War was not thanks to its story, but thanks to its amazing lore and me toying around with in-lore epic battles or whatever. I just like having cohersive and logical background to stories, as this enhances them immensely, at least as far as I am concerned. And do not confuse logical with non-imaginative - you just won't see all that many completely original, logical and cohersive worlds as it's very, very hard to create one - far harder than just to throw random stuff in it and call it 'Unique'.
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kalirion
Future HFIL King
Registered: Apr 2009
From United States
Posted January 22, 2013
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Not all science fiction has to be <span class="bold">hard</span> sci-fi.
Post edited January 22, 2013 by kalirion
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted January 22, 2013
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Not all science fiction has to be <span class="bold">hard</span> sci-fi.
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kalirion
Future HFIL King
Registered: Apr 2009
From United States
Posted January 22, 2013
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Not all science fiction has to be <span class="bold">hard</span> sci-fi.
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Post edited January 22, 2013 by kalirion