Posted February 26, 2012
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Egotomb
The Liberator
Egotomb Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2009
From United Kingdom
Posted February 26, 2012
They are both fantasy turn based strategic battle games? the fact that one has cards picturing units instead of sprites is irrelevant.
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
Posted February 26, 2012
Not... quite. For one thing, that's hardly the only difference between the two games. For another, you can make turn based combat in many different ways. Heroes of Might and Magic, Fallout and Knights of the Old Republic all have turn based combat. That doesn't mean you can say they have the same combat system.
l0rdtr3k
Serial Hugger
l0rdtr3k Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From Brazil
Posted February 26, 2012
but this plot pressure may turn people down from FO1 and this is a reason that I prefer FO2,you feel more "free".
I actually liked the time limit, because it was "real" in a sense, but never really an issue that made me take shortcuts.
Leroux: Fallout -
This year I've started my third attempt at playing it and I got a bit further than before but the uncertain time limit is making me nervous. Do I have time to explore, do I have time to fight? Will I manage to find water in time? It's all well and good from a story-telling perspective, but as a player such time limits kind of stress me out. I don't want to play a game for hours and hours only to find that I need to start over and retry. Especially not with story-oriented RPGs.
SimonG: The time limit in Fallout is no problem. It adds a nice "plot pressarue" on the main char. If you take the longest time possible, and visit every location twice, you hardly need more than a hundred days. And there is even an option to extent the days for a hundred days. Fallout is surprisingly short, once you come to know it. The most "time loss" is on the travel map, but even if you clean out every "dungeon" and drag every knife to a merchant, you will hardly run into a time limit. This year I've started my third attempt at playing it and I got a bit further than before but the uncertain time limit is making me nervous. Do I have time to explore, do I have time to fight? Will I manage to find water in time? It's all well and good from a story-telling perspective, but as a player such time limits kind of stress me out. I don't want to play a game for hours and hours only to find that I need to start over and retry. Especially not with story-oriented RPGs.
I actually liked the time limit, because it was "real" in a sense, but never really an issue that made me take shortcuts.
GamezRanker
Disagreement Verboten!
GamezRanker Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United States
Navagon
Easily Persuaded
Navagon Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From United Kingdom
Posted February 26, 2012
Alpha Protocol. A stealth RPG should be something I'd love. But this is awful.
Egotomb
The Liberator
Egotomb Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2009
From United Kingdom
Posted February 26, 2012
Egotomb: They are both fantasy turn based strategic battle games? the fact that one has cards picturing units instead of sprites is irrelevant.
Wishbone: Not... quite. For one thing, that's hardly the only difference between the two games. For another, you can make turn based combat in many different ways. Heroes of Might and Magic, Fallout and Knights of the Old Republic all have turn based combat. That doesn't mean you can say they have the same combat system. l0rdtr3k
Serial Hugger
l0rdtr3k Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From Brazil
Stockpile
I better not.
Stockpile Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From Denmark
Posted February 26, 2012
Earth 2160. It looks fun, I like the music, and all that but I never manage to finish the first mission! every time I send my troops down to the enemy they all die :(
Gersen
New User
Gersen Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Switzerland
Posted February 26, 2012
Runaway: A Road Adventure : It's a point and click adventure game, it's looks good, it's not too easy, it's relatively long.... I should love it.
But yet every-time I played it it felt like a shore, unlikeable characters, the worst kind of pixel hunting (contextual pixel hunting), and just not a very engaging plot.
Xenoblade : I really wanted to like this game, heck I played it for 170 hours, I don't hate it but IMO it's at best an average JRPG.
Clunky combat mechanism, MMO like quests, despite the "big" and impressive levels very few interesting exploration, "Un-epic" plot, heck the other Xeno... games had a sometime cheesy plot but at least it felt "epic" here, while the premise was great and had a full of potential, it remains pretty boring and generic until the very end. And the over-abundance of ultra repetitive quest definitely doesn't help the pacing.
But yet every-time I played it it felt like a shore, unlikeable characters, the worst kind of pixel hunting (contextual pixel hunting), and just not a very engaging plot.
Xenoblade : I really wanted to like this game, heck I played it for 170 hours, I don't hate it but IMO it's at best an average JRPG.
Clunky combat mechanism, MMO like quests, despite the "big" and impressive levels very few interesting exploration, "Un-epic" plot, heck the other Xeno... games had a sometime cheesy plot but at least it felt "epic" here, while the premise was great and had a full of potential, it remains pretty boring and generic until the very end. And the over-abundance of ultra repetitive quest definitely doesn't help the pacing.
Wishbone
Red herring
Wishbone Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Denmark
tomimt
Optimum rat
tomimt Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2010
From Finland
Posted February 26, 2012
Fahrenheit is the only one that springs to mind. Good atmoshphere and the plot is interesting, but the QTE kills the game for me. It's just not enjoyable gaming experience for me.
GamezRanker
Disagreement Verboten!
GamezRanker Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United States
shantae.
Ret - 2 - Gog
shantae. Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Canada
Posted February 26, 2012
l0rdtr3k: but this plot pressure may turn people down from FO1 and this is a reason that I prefer FO2,you feel more "free".
GameRager: Free? What about finding the G.E.C.K. in FO2? ;) Fallout 1 - 150 days.
Fallout 2 - 3 years.
:P
EDIT: Actually, 13 years if this is correct:
http://www.nma-fallout.com/forum/viewtopic.php?t=59935&sid=53bd575c3aac549dff7a2f0d231b84a5
Post edited February 26, 2012 by Drelmanes
Egotomb
The Liberator
Egotomb Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2009
From United Kingdom