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Egotomb: As someone who love games like Heroes of Might & Magic I should love Magic The Gathering card games...
I must admit that I completely fail to see the logic in this. Surely the two have absolutely nothing in common other than the word "magic" in their titles?
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Egotomb: As someone who love games like Heroes of Might & Magic I should love Magic The Gathering card games...
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Wishbone: I must admit that I completely fail to see the logic in this. Surely the two have absolutely nothing in common other than the word "magic" in their titles?
They are both fantasy turn based strategic battle games? the fact that one has cards picturing units instead of sprites is irrelevant.
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Egotomb: They are both fantasy turn based strategic battle games? the fact that one has cards picturing units instead of sprites is irrelevant.
Not... quite. For one thing, that's hardly the only difference between the two games. For another, you can make turn based combat in many different ways. Heroes of Might and Magic, Fallout and Knights of the Old Republic all have turn based combat. That doesn't mean you can say they have the same combat system.
but this plot pressure may turn people down from FO1 and this is a reason that I prefer FO2,you feel more "free".
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Leroux: Fallout -
This year I've started my third attempt at playing it and I got a bit further than before but the uncertain time limit is making me nervous. Do I have time to explore, do I have time to fight? Will I manage to find water in time? It's all well and good from a story-telling perspective, but as a player such time limits kind of stress me out. I don't want to play a game for hours and hours only to find that I need to start over and retry. Especially not with story-oriented RPGs.
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SimonG: The time limit in Fallout is no problem. It adds a nice "plot pressarue" on the main char. If you take the longest time possible, and visit every location twice, you hardly need more than a hundred days. And there is even an option to extent the days for a hundred days. Fallout is surprisingly short, once you come to know it. The most "time loss" is on the travel map, but even if you clean out every "dungeon" and drag every knife to a merchant, you will hardly run into a time limit.

I actually liked the time limit, because it was "real" in a sense, but never really an issue that made me take shortcuts.
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l0rdtr3k: but this plot pressure may turn people down from FO1 and this is a reason that I prefer FO2,you feel more "free".
Free? What about finding the G.E.C.K. in FO2? ;)
Alpha Protocol. A stealth RPG should be something I'd love. But this is awful.
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Egotomb: They are both fantasy turn based strategic battle games? the fact that one has cards picturing units instead of sprites is irrelevant.
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Wishbone: Not... quite. For one thing, that's hardly the only difference between the two games. For another, you can make turn based combat in many different ways. Heroes of Might and Magic, Fallout and Knights of the Old Republic all have turn based combat. That doesn't mean you can say they have the same combat system.
Do they have to be identical?. I didn't at any point say or imply that they were identical only that they have enough in common to interest me.
my point is that you don't have a time limit
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l0rdtr3k: but this plot pressure may turn people down from FO1 and this is a reason that I prefer FO2,you feel more "free".
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GameRager: Free? What about finding the G.E.C.K. in FO2? ;)
Earth 2160. It looks fun, I like the music, and all that but I never manage to finish the first mission! every time I send my troops down to the enemy they all die :(
Runaway: A Road Adventure : It's a point and click adventure game, it's looks good, it's not too easy, it's relatively long.... I should love it.

But yet every-time I played it it felt like a shore, unlikeable characters, the worst kind of pixel hunting (contextual pixel hunting), and just not a very engaging plot.


Xenoblade : I really wanted to like this game, heck I played it for 170 hours, I don't hate it but IMO it's at best an average JRPG.

Clunky combat mechanism, MMO like quests, despite the "big" and impressive levels very few interesting exploration, "Un-epic" plot, heck the other Xeno... games had a sometime cheesy plot but at least it felt "epic" here, while the premise was great and had a full of potential, it remains pretty boring and generic until the very end. And the over-abundance of ultra repetitive quest definitely doesn't help the pacing.
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Egotomb: Do they have to be identical?. I didn't at any point say or imply that they were identical only that they have enough in common to interest me.
Well, no. But the only thing you pointed out they had in common to start with, was the word "magic" in their titles. I don't see they have much in common at all. I love HoMM, and I absolutely loathe card-based combat games. And since you can't get into Magic the Gathering either, maybe they have less in common than you think?

Still, it doesn't matter. We don't have to agree. We're each entitled to our opinions ;-)
Fahrenheit is the only one that springs to mind. Good atmoshphere and the plot is interesting, but the QTE kills the game for me. It's just not enjoyable gaming experience for me.
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l0rdtr3k: my point is that you don't have a time limit
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GameRager: Free? What about finding the G.E.C.K. in FO2? ;)
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l0rdtr3k:
Isn't there a time limit to find the GECK?
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l0rdtr3k: but this plot pressure may turn people down from FO1 and this is a reason that I prefer FO2,you feel more "free".
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GameRager: Free? What about finding the G.E.C.K. in FO2? ;)
There is a time limit, but is absurdly big.
Fallout 1 - 150 days.
Fallout 2 - 3 years.
:P

EDIT: Actually, 13 years if this is correct:
http://www.nma-fallout.com/forum/viewtopic.php?t=59935&sid=53bd575c3aac549dff7a2f0d231b84a5
Post edited February 26, 2012 by Drelmanes
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Wishbone: Still, it doesn't matter. We don't have to agree. We're each entitled to our opinions ;-)
I bow before your humility.