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I'm reading through these posts, and it's kind of interesting to see what people are saying. A lot of people are listing games that I love. Not that I take personal offense to it, of course, just that it seems interesting the way different people can think of these things.

And, in truth, I realize that I'm not always consistent in the games that I like. There are times that I really want nothing more than something to occupy my mind, and times like that I don't mind games like Half-Life, where I have almost zero interest in the story, but the gameplay is decent even though it's repetitive.

And there are objections that people have to games that I love that I think are legitimate objections, but just never bothered me. Like the objection that Oblivion has too much of the same stuff over and over again. Honestly, I think that's true, Oblivion did have some of the same stuff over and over again. But for some reason that just didn't bother me.

On the other hand, Resident Evil 4? Oh, my goodness. Death of a great series. From a meaningful, thoughtful, puzzle game, to a mindless, linear, dime-a-dozen action game. But once you get the Chicago Typewriter and the infinity launcher, it's not too bad to occupy time, I guess. On the other hand, that did drive me to try Silent Hill, which I soon found to be much better than Resident Evil anyway.

I'm going to use this opportunity to list a few more games, but first, button sequences. I don't understand why anybody would like button sequences, or why any video game programmer would think that players would like them. I mean things like "Press A now! Now B! Now alternate A and B!" Resident Evil 4 had it, and Star Wars Force Unleashed had it. "Press A repeatedly!" is the worst one. I started playing a demo of the newer Turok game on the 360, and the moment I saw that I turned it off and haven't played it since. How is that fun? It's like we decided to take a break from playing one game and decided to play Mario Party.

Oh, and I'm adding that to the list: Mario Party. I never understood why anybody would like those awful games.

Man, you just opened Pandora's box with me, lol. Here's a few more:

The Godfather video game. I would consider this one to be the worst game I have ever played, period. But it got rave reviews.

Spider-Man 2 (the one based on the second Tobey Maguire movie, not the Electro one on PS1). Great idea for new control scheme, but in spite of that one of the most annoying and buggy games I've ever played. I would consider this to be the second worst game I've ever played.

Baldur's Gate. I mentioned I hate frustration, right?

Alright, I'll shut up now, but in my defense this topic was just made for ranting. :)
I also hate Legends Of Grimrock.
Post edited August 11, 2012 by macuahuitlgog
Bioshock.

For the life of me, I couldn't understand why it was getting such praise. The only thing good about it was the setting. Here are some of its features, of which some were very popular and praised as "innovative":

1) Storytelling via audio logs: tired, lazy, but generally "safe" storytelling device. For an innovative game, I expected something more. Plus, it takes a lot of suspension of disbelief that someone would scatter their audio logs throughout the game levels just like that.

2) Plasmids and weapons combo: ripped off from Clive Barker's Undying.

3) Vending machines: the ability to re-spec your powers and abilities render your choices in character development meaningless and flushes any RPG-like elements the game might have had down the toilet.

4) The hacking minigame: fun in the first few tries, but excruciatingly tedious when you have to do it a few dozen times in a single level.

...and the worst one is definitely...

5) The "moral dilemma" regarding the Little Sisters: lauded as excellent, gut-wrenching and a huge step forward in the moral philosophy of computer games in general, in reality it boiled down to the simple kill/spare choice. Exactly the same choice many times in the game. Plus, it's rather predictable that, although the evil choice nets you a greater immediate reward, you just know the game will reward you better for good choices, which is exactly what happens, greatly diminishing any emotional impact and moral dilemma the choice might potentially have caused for the player. I just don't get why most reviews said it was so innovative, when similar choices were presented to the players very early in the history of computer games, and vastly more complex choice & consequence features are the mainstay of every modern RPG now.
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Catoblepas: *snip*
Just... I... *sniff*... I can die peacefully now.

It's good to know there's someone with some sense out there.

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Charon121: *snip*
I agree with everything, but I think the game was still very fun. I found hacking addicting and the plasmid and weapon combo equally so (I don't know what you're referring to as being ripped from).

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anjohl: Deus Ex. Third and second ones are vastly superior, in that order, first is loved because online lists and forum users tell people to.
Yeah, I can kind of see that. Haven't played 2nd and third, 2nd because of course everyone says it sucks and the 3rd because I just couldn't get past the stupid decision to make melee so stupid (referring to takedowns) also what I've heard of the bossfights. Maybe I should get to playing those.
Call of Duty (x,y,z,...): I wouldn't call it hate, but the series offers nothing in terms of multiplayer that Day of Defeat and Counterstrike didn't offer years ago. I guess it's the console crowd responsible for it's over achievement.
Derp.
Metal Gear Solid 2,3,...Boring TV shows consisting of long periods of radio-based dialogue with minute instances of mundane, linear, and scripted stealth gameplay in between.
I agree. My biggest problem with MGS is mainly the plotholes though, and the upcoming game. Remember MGS4 when snake climbs through that microwave emitting hallway? Nevermind the fact that he didn't fucking explode, WHY DID HE NEED TO GO IN THERE? Otacon seemed perfectly capable of doing what needed to be done himself.
Metroid Other M: Overpriced glorified Ninja Gaiden mod. 2D Metroid please!
Regarding Other M, Derp.

Regarding "2D metroid", I enjoyed what I've played of the 2D games (Fusion and Zero mission in that order) but the prime series is much better, or at least equal.
Little Big Planet: The gamelay in this title is so basic and unengaging that the title could almost be called a non-game, or a post-game.
Yup. While the concept is cool, the game itself sucks, hard.
World of Warcraft: Competitive chatroom for men. Pass.
Noone even has to play the game to know that lol.

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adanedhel728: On the other hand, Resident Evil 4? Oh, my goodness. Death of a great series. From a meaningful, thoughtful, puzzle game, to a mindless, linear, dime-a-dozen action game.
You're entitled to you're opinion, but could you please explain a bit more? I think if anything, 5 was it's death and even then it wasn't that bad.
It is a difficult game, a damn creepy game if not outright horrifying (I admit I played it when I was younger) and item management and discovering new items keeps you hooked much like Metroid Prime. If you're problem is with the melee... I mean get over it.
Post edited August 11, 2012 by JCD-Bionicman
CoD/Halo or any particular fps: I don't exactly hate these kind of games, it just feels like the same game in a different guise. Credit does have to be given to innovation, even if its not in leaps and bounds. Battlefield: Bad Company 2 entertains this with its destructible environments, expansive maps (COD feels boxed in sometimes, just me?), emphasis on teamwork (how fps should be played... imo) and larger scale warfare.
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doccarnby: Morrowind. I played it on my uncle's computer a long time ago, I think maybe a year or two after it came out, and I didn't like it. Years after that, I figured that I'd just been to young to appreciate it, after all, everybody loved it, right?

Worst $10 I ever spent. Worst game I ever spent money on. There was nothing good about it. I still feel bad for giving it to a friend.
Your right there worst 20 bucks I ever spent, Everyone was RAVING on about it when I tried it after playing oblivion I was like WTFBBQ why wont he attack or block what is wrong with this game even after playing arena I liked the combat in arena more then morrowind and that game came out in 1994 so that's saying a lot isn't it.
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invertedcircle: CoD/Halo or any particular fps: I don't exactly hate these kind of games, it just feels like the same game in a different guise. Credit does have to be given to innovation, even if its not in leaps and bounds. Battlefield: Bad Company 2 entertains this with its destructible environments, expansive maps (COD feels boxed in sometimes, just me?), emphasis on teamwork (how fps should be played... imo) and larger scale warfare.

erm.. I'm gathering you haven't played 'PREY' or Singularity yet! or maybe to a lesser extent quake 4 and Rage or even fallout 3 / New Vegas
Post edited August 11, 2012 by fr33kSh0w2012
Bioshock was a clownish, underwater Doom 3. Probably the most incompetent and over-hyped game I've ever seen.
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Telika: Also I'm still struggling to like -as I feel is my duty to- Alpha Centaury. But for now, I still can't 'get' it, feel its logic, etc. I love the later civilization/colonization games. Maybe alpha centaury's interface is too old for me. I don't know. But I'll keep trying, until something clicks.
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fursav: I am exactly in the same boat. The game desperately needs a high resolution texture pack for the interface and the environment. My first civ game was civ 3 and thus I am a bit unfamiliar with some of the Alpha Centauri concepts. Zone of control and home base for units just seem to be for people who love tedious micromanagement. I have yet to finish a game though. I had a game going till about half the research tree(I think, I was playing blind research). It was nice but I can't bring myself to continue it. I do like the way the AI behaves though. Most reasonable AI I have played with in a 4x game.
There is a Civilization 4 BTS mod called 'Planet Fall' which tries to create a modification of alpha centauri using the civ4 engine. Haven't tried it myself but it might be worth giving a go.
Post edited August 11, 2012 by invertedcircle
Mirror's Edge and MMORPGs.

I just don't think the 1st person view works in Mirror's Edge. I remember plummeting to my death countless times because I couldn't see where I was jumping.

Also, to me MMORPGs are nothing but fetch quests after another, and I find it silly that some village elder keeps telling me I'm the chosen one, and that only I can save the world, while there are tens of people in line after me, waiting to get to hear the same thing. Also, I've yet to find a MMORPG that doesn't have a shallow plot and repetitious, boring gameplay / combat.
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adanedhel728: Haha, I don't post much, but this really caught my eye, and the Minecraft servers are down (DRM-free my eye) so I have to do something right now.

If I thought about it, I could probably create a huge list of games. I guess I have really strange taste in games. But the big one for me recently was Alan Wake. I don't remember exactly how far I got into it, but the moment it was released on Gog I jumped on it. It was the most repetitive and uninteresting gameplay I could imagine. Everybody said the story was amazing, but it just seemed like recycled Hollywood trash to me.

Maybe I'd think better of it if I got further, but there was one point where I was on some kind of bridge and it kept throwing a bunch of stuff at me, and I got pretty frustrated. I finally decided that it wasn't worth the frustration.

I actually dislike any game that thrives on frustration. I'm quick to quit playing a game if it's frustrating, and I'd much rather a game be too easy than too hard. I know almost everybody runs to the "You just hate it 'cause you suck at it" thing, but the truth is I don't go to video games for accomplishment. If I want accomplishment, I'll do something in real life. I play games to relax. And if a game's too hard, if it's more aggravating than it is fun, then I just don't think it's worth playing. That's why I couldn't stand Mario Kart Wii and those constant stupid spiky shells.
For me it depends on the game.

For instance, I can spend days playing Crusader Kings 3 or Europa Universalis 3, even though I'm getting my ass kicked half the time, as it feels like a 'brain exercise' more than a 'game'.

But, if it's an RPG where I'm getting massacred by monsters or an adventure game where the clues just don't make sense, I give up and use a cheat or a walkthru. Like you, most of the time I want a game to be fun. I work 60-plus hours a week, so don't want to be stressed when I'm supposed to be having fun too :)
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dvolk: Bioshock was a clownish, underwater Doom 3. Probably the most incompetent and over-hyped game I've ever seen.
Yep and too easy to boot.
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DProject: Mirror's Edge and MMORPGs.

I just don't think the 1st person view works in Mirror's Edge. I remember plummeting to my death countless times because I couldn't see where I was jumping.

Also, to me MMORPGs are nothing but fetch quests after another, and I find it silly that some village elder keeps telling me I'm the chosen one, and that only I can save the world, while there are tens of people in line after me, waiting to get to hear the same thing. Also, I've yet to find a MMORPG that doesn't have a shallow plot and repetitious, boring gameplay / combat.
I love to hate MMoRPG's The only one worth anything is DDo for christs sake you actually get good loot and the quests are Varied like kill XYZ amount of monsters to get gold tokens to spend on what ever you like for the game LOL rescue 13 towns people to receive player tokens (to upgrade your character) and special puzzle operated locks

every other one get this! get that! that's what they feel like to me also
Post edited August 11, 2012 by fr33kSh0w2012
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fursav: I am exactly in the same boat. The game desperately needs a high resolution texture pack for the interface and the environment. My first civ game was civ 3 and thus I am a bit unfamiliar with some of the Alpha Centauri concepts. Zone of control and home base for units just seem to be for people who love tedious micromanagement. I have yet to finish a game though. I had a game going till about half the research tree(I think, I was playing blind research). It was nice but I can't bring myself to continue it. I do like the way the AI behaves though. Most reasonable AI I have played with in a 4x game.
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invertedcircle: There is a Civilization 4 BTS mod called 'Planet Fall' which tries to create a modification of alpha centauri using the civ4 engine. Haven't tried it myself but it might be worth giving a go.
I despise civ 4. And that engine is simply not capable of recreating all of the features of Alpha Centauri.
Dead Rising
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F1ach: Dead Rising
Why? I dislike the game because it is really hard. I don't hate it though because it is a zombie apocalypse game.
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F1ach: Dead Rising
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macuahuitlgog: Why? I dislike the game because it is really hard. I don't hate it though because it is a zombie apocalypse game.
yes, its such an artificial difficulty, people defend it saying that it's supposed to be like that so you have to replay it, I just thought it was a pointless repetitive pile of shite, I love zombie games, dead Island would probably be my current favourite, I even loved Resident Evil 5 tbh :)