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Fictionvision: Related to this, X for Wii U looks like it has a 24 hour cycle from the E3 preview trailer also.
No evidence of this. Just nice lighting, though I wouldn't say never.
There was a flash game I played, called Sol: Dawn. It was an RPG, but read the time off your system computer. Different types of magic were stronger at day or night, and the sky also looked different. It's a free game, and I'm pretty sure it's on Kongregate if you wanted to have a look.

Beyond that, I can't think of any. I guess the problem is that people are very unlikely to be playing for 24 hours, or even 12 hours from morning to evening (and then sleeping at the same time as their character). A player who comes in from work at, say, 6pm or so is going to be playing during the night nearly all the time, too.

It's also possible to adjust the time speed of the Elder Scrolls games using the console, if you have the PC version. UESP.net documents how to quite concisely. It won't mirror the PC time, as you can wait to pass time, of course. I wouldn't advise refusing to wait, either, or you'll be hanging around for several hours for person X to arrive at location Y to progress a quest :)

Theoretically, though, you could do it (to the nearest hour, and you'd have to use the wait key once to catch up to your current time every time you loaded the game. TES only has changes every hour anyway, so that's not too significant).

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Grimdango: Dungeon Keeper 2 can keep tabs on the system time. Play too late into the night, and the adviser will tell you (out of the blue and with no warning): "Your nocturnal presence has prompted the following secret hint: GO TO BED!"
Is that a later message, after the 'Surely even evil overlords must have a Lair of some sort to retire to?'
Post edited June 13, 2013 by pi4t
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Profanity: MMOs tend to have a 24 hours cycle. But also, being MMOs, they usually don't do anything interesting with it.
LOtRO has a day-night cycle with gameplay consequences, for example some ghosts only comes out at night. But their cycle is 1h45m for a day.
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Sabin_Stargem: Majora's Mask is probably the best traditional game when it comes to making effective use of a time system.
LoZ MM had some of the most innovative techniques with time systems.

However I think the OP is looking for games with a realtime (time passes the same as life i.e. 1 minute in real life = 1 minute in game) and a persistent clock (the time in game = the time of the day in real life).

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Jesse_Dylan: What games can you think of, particularly classics, that have used an actual, 24-hour clock? Are there any modern ones besides what I could think of?
This [url=]http://en.wikipedia.org/wiki/Burnout_Paradise[/url]

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jamyskis: (1) The monsters you see in the wilderness at night are different and tougher than the daytime ones.
(2) Certain characters are only present at certain times of day.
I am reminded of the Legend of Zelda titles. (Especially the two N64 titles).
Post edited June 14, 2013 by DRM_free_fan
Virtual villagers run on even when the game is of.
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Grimdango: Dungeon Keeper 2 can keep tabs on the system time. Play too late into the night, and the adviser will tell you (out of the blue and with no warning): "Your nocturnal presence has prompted the following secret hint: GO TO BED!"
That's cool. I wish it had happened to me in-game, but rarely stay late gaming.
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SirEyeball: Virtual villagers run on even when the game is of.
Oh a bunch of Facebook games go on without you, in Castle Ville the whole idea is that you go away and leave stuff 'crafting' in real time
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SirEyeball: Virtual villagers run on even when the game is of.
Doesn't use any form of day-night cycles, though, time is just passing while you are not playing. A bit like a consistent world.

There are a few other games doing the same as this also.
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SirEyeball: Virtual villagers run on even when the game is of.
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Fever_Discordia: Oh a bunch of Facebook games go on without you, in Castle Ville the whole idea is that you go away and leave stuff 'crafting' in real time
theese are just not FB games
Oblivion can:

[url=http://www.uesp.net/wiki/Oblivion:Time]http://www.uesp.net/wiki/Oblivion:Time[/url]

The default is not what you are asking for, but it can be modded to do so fairly easily. (and by mod, I mean its a simple console command)

The neat part about Oblivion, IMHO, is that the cycles do matter quite a bit. Shops close at night, people go home and go to sleep, others embark on shady dealings, etc. Quests take this into account as well. You may go looking for someone for a quest and pending the time of day they could be at the farm outside of town, in the pub, in their house, etc.
Post edited June 14, 2013 by user deleted
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hucklebarry: Oblivion can:

[url=http://www.uesp.net/wiki/Oblivion:Time]http://www.uesp.net/wiki/Oblivion:Time[/url]

The default is not what you are asking for, but it can be modded to do so fairly easily. (and by mod, I mean its a simple console command)

The neat part about Oblivion, IMHO, is that the cycles do matter quite a bit. Shops close at night, people go home and go to sleep, others embark on shady dealings, etc. Quests take this into account as well. You may go looking for someone for a quest and pending the time of day they could be at the farm outside of town, in the pub, in their house, etc.
As opposed to TES 1:Arena where, at night, the towns suddenly turn into quasi-dungeons full of monsters trying to kill you which can be really annoying if you're just returning, victorious from and actual dungeon more than half dead!
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acarlson412: I'm pretty sure Arma 3 has a 24-hour day/night cycle on missions and servers that are continuous and always ongoing. I would imagine this extends to Arma 1 and 2 as well, but I don't know exactly since I have never played such a mission in them. From my understanding, in Arma 3 the time ingame is tied to the time of the server's location. Obviously this is a multiplayer feature, though so I'm not sure if it's what you're speaking of exactly.
the time is not tied to server location, that's only feature some DayZ modification admins used ...

OFP: CWC (cold war crisis), OFP: R (Resistance) (same as port for original xbox OFP: E (Elite))
above is now re-released with name Arma : Cold War Rearmed
Arma 1 , Arma 2 , Arma 3
Take On Helicopters
Carrier Command: Gaea Mission
Take On Mars

all of above has full 24hours day cycle with normal rotation of sun and moon ...

within mission editing and in-game scripting you have full control over it
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acarlson412: I'm pretty sure Arma 3 has a 24-hour day/night cycle on missions and servers that are continuous and always ongoing. I would imagine this extends to Arma 1 and 2 as well, but I don't know exactly since I have never played such a mission in them. From my understanding, in Arma 3 the time ingame is tied to the time of the server's location. Obviously this is a multiplayer feature, though so I'm not sure if it's what you're speaking of exactly.
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Dwarden: the time is not tied to server location, that's only feature some DayZ modification admins used ...

OFP: CWC (cold war crisis), OFP: R (Resistance) (same as port for original xbox OFP: E (Elite))
above is now re-released with name Arma : Cold War Rearmed
Arma 1 , Arma 2 , Arma 3
Take On Helicopters
Carrier Command: Gaea Mission
Take On Mars

all of above has full 24hours day cycle with normal rotation of sun and moon ...

within mission editing and in-game scripting you have full control over it
I see. Thanks for clearing that up.