Posted December 04, 2014
cataclism: But I would like a clarification on your witched adventure problem. What happens when you try to play when offline?
budejovice: I made the mistake of trying to play offline when my computer was actually online. It immediately phoned home at launch and tried to run an update on something. Well, unfortunately, where I was staying for the holiday weekend had very slow internet, so the update just hung there. For a half hour. Each time. With no option to enter offline mode. I was able to play after a half hour, though. [With the same install, I can play offline immediately if my computer is not online.] I may have downloaded the first installer. There was a new one available and Judas claims it was a "bug" and is fixed. But really. This is their own product. They claim to be all about the DRM-free. They didn't bother to test single-player? What happens when ALL of their games come like this?
You. Had. One. Job. GOG.
EDIT: I don't think anyone else sees it my way (outside of some PMs with one of the regulars here), but it was a bit of a gut-punch to have no access to a game that I bought - for the first time in over a decade since I last played Diablo 2 and they had server issues or I had internet issues. As I buy exclusively DRM-free and have really enjoyed my time at GOG, given their public stance on things, it left a very sour taste that's not easily overcome by "we fixed the 'bug.'"
As the draw of GOG is being a place games are DRM free- with installers/ and the games themselves NOT connecting to the net in any way shape or form pre all this Galaxy Client stuff, GOG needs to really put themselves in the "mindset" of those of us that hate DRM in WHATEVER FORM it may take.
(Hard to put into words so everything will flow, but I see GOG's focus, the purpose of the Galaxy Client maybe not right now but later making GOG more "Steam like", in that it manages installs for the "convenience factor," thereby being attractive to Steam users which cannot grasp the concept of downloading a installer vs doing a on the fly install.
I can only hope that old customers aren't given the shaft in the quest for increased revenue.)
Was the "bug" a oversight, OR a look into the mindset at GOG in which GOG does away with stand-alone installers and Galaxy mimics the STEAM DRM CLIENT and games cannot be installed, nor much else done without logging in to the client?
(What I see happening over the long term as GOG is probably betting a lot on Galaxy is Galaxy Client will be "required" vs "optional" a couple of years down the road.)
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STEAM being "DRM".
Yes STEAM CLIENT is a form of DRM, technicalities aside.
(For those that love STEAM and say it's not please post/PM me with instructions on how I can run STEAM games without it, and make a installer for the game(s) I have legally purchased that will do a "Fresh Install" of such games... without STEAM being present on target PC, nor target PC ever having game on it.)
EDIT: I am aware that a certain percentage of STEAM games once installed can be copied outside the STEAM directory, and or they can be transferred to another PC.
My experience in doing so is 80% of the games didn't run so the reference to a "installer" is towards games which will NOT run in such a manner, a CEG exe being used, and or other files or registry settings are needed.
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Post edited December 08, 2014 by WeAreNotAlone