Posted June 16, 2009
Right, just for interesting discussion. Nothing more.
My vote: Battlezone 2: Combat Commander
This game was the perfect blend between RTS, FPS and co-op. In multi-player, one player was the Commander who could issue orders to builder units to build base buildings. Other players on his team could fly their own hovertanks and command any computer controlled wingmen that the commander assigned to them.
Since the commander controlled all the buildings, he had to choose what to build and which of his human wingmen to assign units to, so it had strong RTS elements to it. In fact, the commander could play the game almost solely as an RTS by entering the radar bunker and playing from the top down perspective it gave. The commander could also fly around in his own hovertank and participate in combat.
Players could leave their hovertanks and enter buildings, taking control of turrets or radar bunkers. They could also order wingmen to leave their vehicles and take over those if they wanted to. Usually the only way to upgrade your tank. Players could also order around or drive resource gathering vehicles.
In multiplayer, the objective was to destroy the opposing team's base.
I reckon the game would actually work very well on a modern hand-held such as the PSP or the DS. The touchscreen on the DS would rock.
Failing that it would also be awesome on PC again with upgraded graphics, modern multiplayer support and well... far fewer bugs. (Ye Gods the original game was buggy as hell!)
Right next: Vote for a game you think would make a great modern remake, tell us what you might change, what systems it might work well on or anything else you feel like.
Go.
My vote: Battlezone 2: Combat Commander
This game was the perfect blend between RTS, FPS and co-op. In multi-player, one player was the Commander who could issue orders to builder units to build base buildings. Other players on his team could fly their own hovertanks and command any computer controlled wingmen that the commander assigned to them.
Since the commander controlled all the buildings, he had to choose what to build and which of his human wingmen to assign units to, so it had strong RTS elements to it. In fact, the commander could play the game almost solely as an RTS by entering the radar bunker and playing from the top down perspective it gave. The commander could also fly around in his own hovertank and participate in combat.
Players could leave their hovertanks and enter buildings, taking control of turrets or radar bunkers. They could also order wingmen to leave their vehicles and take over those if they wanted to. Usually the only way to upgrade your tank. Players could also order around or drive resource gathering vehicles.
In multiplayer, the objective was to destroy the opposing team's base.
I reckon the game would actually work very well on a modern hand-held such as the PSP or the DS. The touchscreen on the DS would rock.
Failing that it would also be awesome on PC again with upgraded graphics, modern multiplayer support and well... far fewer bugs. (Ye Gods the original game was buggy as hell!)
Right next: Vote for a game you think would make a great modern remake, tell us what you might change, what systems it might work well on or anything else you feel like.
Go.