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Zurvan7: ...Hell the Ubisoft CEO said "we would be stupid not to release a new AC game every year since people keep buying it".
But the most recent AC game has been received quite well, hasn't it? I think the franchise is overall pretty good, minus 1-2 titles, but the good ones do seem to skip a generation, it seems.
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pigdog: I don't think it'll crash but I think the prices of new, AAA titles is close to the tipping point of freezing out some potential customers. That said, if someone pays $80 for a game, it's still more profitable that 2 people paying $35.

One thing is for sure, the industry talent doesn't just lie with the programmers and developers but also financial analysts and marketing/research specialists. Of course, there is a possibility that their forecasts prove over-inflated but so much data is collected from gamers that there are accurate models for each target audience group....i.e. age, disposable income, free-time etc..

Without having any evidence to back this up; I also think that games are going to evolve significantly after the PS4, XBox One generation which could stimulate the industry significantly. IMO, the new consoles leave me feeling a bit apathetic and not the least tempted.
I don't think the AAA games are really the issue, I think the issue is the games that aren't AAA but where the studios are expecting to be paid as if they're AAA games. That's really where the bubble is IMHO, the fact that somebody could conceive of that goat simulator and expect to be paid for it, is clear evidence that we're in the midst of a bubble.
The shitty casual mobile games will end up killing all the AAA titles (except for codMWBO9 & fifa18), then only GOG classics & few indies will survive :O
Post edited April 02, 2014 by phaolo
The only "crash" I can foresee is people getting tired of all these "indie" and "retro" games. I hope. :-)
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DieRuhe: The only "crash" I can foresee is people getting tired of all these "indie" and "retro" games. I hope. :-)
Oh that is already happening.. old-style platformers are the first.
Post edited April 02, 2014 by phaolo
the industry will not crash

if you look back at the last 20 - 30 years it has changed quite alot

a crash no....but it will evolve into a different type of industry - digital only sales probably , as all the bricks and motar stores close down

quality of games has always varied and there will always be more shovelware than AAA titles - 90% of new games are in the shovelware section

its those 10% that are the gems that you should buy
Post edited April 02, 2014 by paulrainer
Doubt it. too much demand for AAA games out there.If anything the market is flooded with indies. Too much of a good thing....
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phaolo: The shitty casual mobile games will end up killing all the AAA titles (except for codMWBO9 & fifa18), then only GOG classics & few indies will survive :O
Actually that's a good point. The mobile market certainly had the potential to be good but in my view it pretty much has already crashed.
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muttly13: Individual games are close to counting profits in the billions and your talking about a crash? What on earth are you basing this on?

Not bashing you (although it will seem like it), but sometimes guys on this forum come up with some batshit stuff...
It's not that bat shit, profit is only half the picture stability is the other half, and the industry while making a lot of money doesn't seem to stable at the moment.
Post edited April 02, 2014 by Magmarock
I doubt anything is really in motion for any serious changes. If the average gamer thought about the industry the way I do then it would be in serious trouble, but as near as I can tell the bulk of gamers, where the money is, don't seem to mind being called whales, milked in ridiculous ways, or seem to give a toss about DRM because it's perfectly fine to toss 60+ dollars on a new game so who the crap cares about what happens to a game that is 6 months old. People don't even seem to care all that much about a DRM scheme dying in like 3 months that has some very big name tiles tied to it. Games that are still being sold, and sold without warnings as to how their functionally may be impaired or end very soon.

The industry is an entitled brat, and customers are OK with putting up with her crap for access to the goods. It seems like a fairly balanced relationship. A one sided, dysfunctional one where one side has no respect for the other, and the other side has no respect for themselves, but it's working - unfortunately.
nope, the market are to big. there always something for everyone.
For me the big crash of 1983 was not very big. Mostly it was centered around US companies. For Europe the time of Atari has ended and the mighty C64 was ready.
But what were the reasons behind the crash? Too many consoles and far too many real bad games for them.

Yes, we will see more famous devs/publisher going bankrupt or sold out (my bet for the next would be Square/Enix). The costs for new AAA games are just too high for the publishers to risk anything, so there are more and more games with a digit in the title.
Well i think it has already been happening because what i call a games industry crash, would more specifically be called the continuing retreat into the twilight zone of platform exclusivity and DRM.
I think as long as people have money, they will be spending some of it on entertainment like video games.
The only foreseeable problem I can see is that sooner or later we will probably see over saturation more quickly than we did in previous generations. Indie games, while original generally, will start to feel less so, the power differences between generations, while in a way large, don't feel significant. Modern military shooters are quickly becoming overly common, sooner or later a CoD will flop, badly, BF is already starting to experience that and I'm not about to blame that on generation transition. Driving games are also starting to become common and there is a little bit less a genre can do every new release, and DLC will make releasing new games irrelevant, at least for sports games where they probably will introduce a yearly roster update when they reach graphical "equilibrium," if you will. Rhythm games with plastic instruments are no longer prevalent, you could just update the song DLC and there's no need for a sequel, yet. So a crash is a little far flung, if you ask me, stagnation, likely to happen. How soon, hard to say. Consoles I feel will die out after this gen. Maybe microconsoles will pop up in the future, as they already have, but they probably will replace big box game consoles. Media players (i.e., those little boxes next to the TV that play Netflix, Hulu, and Youtube) will probably start integrating optional download game support as well. It'll be different, at least.

Edit: Although, you can never go broke under estimating the intelligence of the American people (Not to offend anybody, that's just the line. No one has a monopoly on stupidity or ignorance.)
One more edit: Also, expect the big companies in software to significantly alter their business models. (i.e., Square Enix, Namco Bandai, Konami, Capcom) Actually, those guys are kind of on the chopping block, huh?
Post edited April 02, 2014 by AnimalMother117
Indiegames lately looks like big buble to me. A lot (actually, freaking lot of games) with quality gradually decreasing. Mobile games gone totally casual. Bleh.