Johnmourby: I like to play the "raw" game [...] downloading Mods is a stressful experience for me.
And you should play what you want, so long as you understand that you're "doing it wrong" with a game like TES. Downloading mods from the Nexus is like downloading ebooks to a computer - just browse until you find what you want, click the download button, and extract the files as directed in the readme. If there's any stress involved you're either worked up about the uncertainty or you're in a bad way about computer use. Sonce you're on a form, I'm not betting on the latter.
Johnmourby: And I don't think the comparison with Thief works. When you buy Thief you are buying a great game. The way you're selling it sounds like when you buy Morrowind you're buying a mediocre game and if you don't like you download a better one.
Not at all. What I said was that the modding element of TES games was a design element just as important and intentional as the stealth mechanic in Thief. Since both of them are still bought and played and enjoyed in significant numbers even so many years later, it's probably safe to say they're both great games. One's just a great game you don't like.
Johnmourby: And Finally mods taken seriously make discussing game quality moot: "Why is Morrowind better than Skyrim?" "Because Morrowind had such interesting world. You should totally play it" "No thanks I'll just download the make everything like Morrowind mod and save my 12 quid"
Why is Morrowind worth anyone's time when Oblivion and Skyrim have Morrowind Total conversions and better graphics?
When People say Doom 3 was a massive disappointment telling them there's a mod that make just like Doom 2 only in 3D it doesn't take the sting away. (For the record ,I like Doom 3).
Again, no. Mods taken seriously makes discussing a game a decade after release a different thing entirely than discussing the game on release. It's why when RPG review sites like RPGamer do re-reviews of games years later, they include mention of mods - when applicable - which significantly improve or change the experience. If you were reviewing Morrowind on release you'd be correctly saying "hey, this is how the game is and you have to play it like this." But you're not. You're saying "Hey, I played Morrowind like this and didn't like all these things even though I didn't have to play with them like that, so it's not a good game." I'm saying that your comments about what's wrong with Morrowind are still correct. They're just irrelevant when there's such an intentionally robust modding community.
Short answer why Morrowind is still worth someone's time when Oblivion and Skyrim have TCs and better graphics? The Z-axis.
Boom. ^_^