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http://www.duckandcover.cx/forums/viewtopic.php?t=23694
summary of the recent info
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Navagon: Fuck yes! Every one of those bullet points was like music to my ears.

Sounds good to me too. Maybe this will be my true FO3 after all.
seriously, I wish the developers had time to play Mass Effect 2 before making this.
I really hope and pray the dialogue won't be as shit-tastic as it was in FO3.
Man, the dialogue and the choices in ME2 are so fantastic, it's spoiled me on these action rpgs.
If this is nothing short of awesome I won't be able to stand it.
the idea of positive and negative karma that detract or add to a "karma bar" is fucking ridiculous.
let me have both good points and bad points, I can be a good guy, but still be a little naughty sometimes.
Post edited February 07, 2010 by Weclock
I wonder if they'll have a better alignment system than FO 3. It just seemed tacked on and was easy to max 10 minutes after leaving the vault.
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lowyhong: Sounds good to me too. Maybe this will be my true FO3 after all.

The hardcore mode sounds awesome.
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Salsa_Shark: I wonder if they'll have a better alignment system than FO 3. It just seemed tacked on and was easy to max 10 minutes after leaving the vault.

There's also your alignment with each of the three factions in this one.
Post edited February 07, 2010 by Navagon
*killable children*
*killable children*
*killable children*
*Crippling eye shot*
*drool*
*zzZZzzz*
Killable children for the sake of killable children.
I wonder if they'll do something about the absurd flesh&blood splatter. I mean, shooting someone with a sawed of, point blank, well, yeah, why not, it's a post-fantasy game. But when You shoot someone in the legs and his head flies away, you see how "wonky" that system is.
AAAND i hope they won't f..k up the modding. Sure, O and FO3 were moddable, and actually made those games playable, but those mods had a tendency to fix one thing, and f..k up two new things. [Ever seen Sally from Zeta in the Super Duper Mart AND ONLY THERE? Fell through a floor in the Metro? Or perhaps the River City Crash On Entering?].
Well, i keep my fingers crossed anyhow.
Hardcoremode sounds awesome... move that slider right, click hardcore, live the dream.... With this it sounds like there will be no need for mods... my lord this is a dream come true!
"Skills have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a conversation about explosives where appropriate."
My God i think i just lost my mind... that... that..... oh yeah.....
Post edited February 07, 2010 by Starkrun
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Starkrun: my lord this is a dream come true!
my lord!
Post edited February 07, 2010 by Weclock
That list made me wet, and I don't even have the right parts for that.
As long as Todd Howard doesn't influence its production, it SHOULD be fine. However, I don't like the fact that they are using the FO3/Oblivion engine.
Why can't they give us an iso metric Fallout?? They're already printing money with FO3, let the fans have the iso they need...
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JudasIscariot: let the fans have the iso they need...
I think that's what the mmo is going to be, I could be wrong though.
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JudasIscariot: let the fans have the iso they need...

The engine has been used in many different types of games including top down perspective games. It's a versatile engine and its use doesn't mean New Vegas will be using Oblivion mechanics. The Fallout fans' complaints about the engine is typical baseless whining for the sake of it.
The bottom line is Obsidian are too intelligent to think they can please Fallout fans, so why would they even bother trying?
Most people don't want to play games that adhere to technological limitations that no longer exist. That's why Obsidian are aiming to make a more immersive game than was possible with their previous efforts as Black Isle. Just as they ditched the turn based combat fans rave about in Van Buren, they're now ditching the restrictive perspective.
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Navagon: Most people don't want to play games that adhere to technological limitations that no longer exist. That's why Obsidian are aiming to make a more immersive game than was possible with their previous efforts as Black Isle. Just as they ditched the turn based combat fans rave about in Van Buren, they're now ditching the restrictive perspective.
they could at least do 3rd person that switches into iso if you wanted (ala Dragon Age). ME2 used third person and it was still severely immersive. sometimes when I get home I expect the mother of my children to say "you have new messages at your private terminal, commander."
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Weclock: hey could at least do 3rd person that switches into iso

I was surprised that they're ditching the third person mode, to be honest. I suppose it's because of all the glitches and exploits that resulted from its use in Fallout 3. Personally I only ever used it to see what my character looked like wearing something, to be honest. It wasn't even beneficial for melee combat.
Isometric would be even more problematic and thus very restrictive in terms of the environments they could create. It would have been extremely difficult to make both modes work in multi storey environments, for instance.
The more things like that which Obsidian includes, the more things that are likely to go wrong. Personally I think they're right to focus on making one solid gameplay mode rather than several less effective modes.
I just hope they do a better job with the combat and collision detection than Bethesda did. I suppose that's one good thing about having id on board now. Maybe next time Bethesda will call on their FPS expertise to get it right.
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Navagon: Isometric would be even more problematic and thus very restrictive in terms of the environments they could create. It would have been extremely difficult to make both modes work in multi storey environments, for instance.
Bioware does it fine, and with a modified NWN engine no less. Why don't they just use the NWN engine? seriously..
I think almost a direct parallel can be drawn between FO3 and ME2, because they are both action heavy rpgs.
the short comings of FO3 are mostly on the writing, but ME2 was able to offer a great immersive experience without being first person, there's no reason other than technical limitations of the gamebryo engine or limitations of the staff working on FO3, that they couldn't have had a good 3rd person or isometric mode in FO3 and those are the same reasons why you don't have 3rd person and isometric in FONV. Bethesda should have let them use a modified version of the NWN engine, not only is Obsidian used to the NWN engine, but that engine is perfect for this type of game.