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BrowncoatGR: And then there's Enhanced Deadric Invasion that makes the main plot seem more than just a side quest you can tackle whenever you feel like.

Uh, the main quest IS just something like side quest, IMO.
The emperor: "Go find my heir ASAP or everything is lost!!!"
You:"Whatever, dude. Just lemme explore some ruins for some nice armor/weapon. Then I'll become champion in arena. Then I'll become master thief. Then I'll....."
I know, it is about freedom and such, but the storyline feels so.....weak.
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BrowncoatGR: And then there's Enhanced Deadric Invasion that makes the main plot seem more than just a side quest you can tackle whenever you feel like.
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klaymen: Uh, the main quest IS just something like side quest, IMO.
The emperor: "Go find my heir ASAP or everything is lost!!!"
You:"Whatever, dude. Just lemme explore some ruins for some nice armor/weapon. Then I'll become champion in arena. Then I'll become master thief. Then I'll....."
I know, it is about freedom and such, but the storyline feels so.....weak.

Yes and what Enhanced Deadric Invasion does is make it seem more like there's an actual invasion going on http://www.tesnexus.com/downloads/file.php?id=9858
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klaymen: I know, it is about freedom and such, but the storyline feels so.....weak.

You either follow a linear path given by the game, forcing you to follow the storyline or you let the player do it (or don't at all) when they see it fit. That's the whole concept behind an open game world.
And I can't think of any game who achieved to combine both, without letting the storyline feel a bit like a sidequest. San Andreas would probably come closest, but only with forcing you to play the story in a much more linear way and restricting areas.
Besides, that's the beauty of games like Oblivion - there are mods who add more and more consequences the longer you neglect the mainquest. So don't blame the game just because you where to lazy looking for it. :)
Post edited April 02, 2010 by Siannah
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Lou: I haven't played either yet - You folks are not helping me decide.
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Siannah: I love them both. In fact I just started Oblivion again a week ago, playing a lvl 22 char so far without doing any quest / questlocation at all 'till now.
Yes, after your 4th Ayleid ruin, you've probably seen every texture / trap in all Ayleid ruins. But guys.... we're talking about over 350 points of interest in the gameworld (the 60 possible Oblivion gates not included) - you're not going to do that much without copy & paste.
Frankly, if that's a problem for you then you might want to stay away from games like Just Cause 2 as well. Because one military base will be as the other, regardless if one has two sam-sites and snowy cover and the other don't.
Both can get modded to change almost everything the way you like it. You don't like how your stats are calculated on leveling up? A mod changes it. You don't like how your skill xy progresses? Mod it.
If you're the explorer / achiever typ (not the Steam- / XBoxLive-Achievements), you probably can't go wrong with these two games.
Deceiding which to play? Concerning gameplay you don't have to - both are similar to each other and chances are, if you like one you also enjoy the other.
Oblivion has a fantasy world, Fallout 3 a post apocalyptic one. One uses swords and magic, the other guns and.... bigger guns. Fallout 3 comes a bit more polished and fleshed out, while Oblivion is cheaper to get (no surprise considering release dates).
Both have their share of strengths and weaknesses. But if you like the open world concept in games like GTA, Elite, Morrowind or Prototype and enjoy CRPGs, you HAVE to try Oblivion and Fallout 3

Thanks - I do own Oblivion just haven't played it yet. Still waiting for the FO3 Game of the year to drop in price.
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Starkrun: I own both and all exspansions for both and over 20gigs of mods for both...
ive played (playtime) oblivion into the multiple hundreds of days mark....
ive played (playtime) fallout for only a few months....
O- has more going on for me, alot of story, alot of fun.. and the mods are massive and make the game live long into its end times. ive modded the hell out of it, created deep sprawling dungeons and just relaxed in the game. Ive played over 13 classes and had fun with them all playing out a full roleplay experience.
F3- there is no uniqueness, it feels so much of the same... it doesn't really pull me in and there are a lot of crashing issues. and there are no where near as many things to do as Oblivion. As for classes and differentiating them.... Mods are the only way you can stand out, EG: Roboco Certified allows you to hack robots and make then your pets... there is another that allows you to call troopers... anyways its really had to do anything but small arms and survive. everything is to scarce or hard to come by. in the end your always in the same type of gear.

I totally agree.
I think I ended up with 250+ hours of playtime on Oblivion after installing Oscuro's Oblivion Overhaul (OOO) Mod (which added tons of new content as well as fixing the auto-leveling enemies) and a level-up mod that made the way one levels up more intelligent to me (I forget the name, but there were several last time I looked).
I ended up with around 100 hours of play on Fallout 3, and I never finished the NE quarter of the map. I kept planning on getting back to it to finish up some things, but I always found something more interesting to do instead. I'll refrain from mentioning which parts I wanted to get to but never did, as I don't really want to spoil anything. I will note that I never used a mod for Fallout 3 (I lost interest before most came out), so that might have made it better for me; I truly doubt it however.
EDIT:
Those playtime numbers I listed are for just one play through each. So, Oblivion gave me 250+ hours of playtime with the same character. Fallout 3 would have probably been around half that if I had finished everything up like I did in Oblivion.
It is somewhat apples/oranges though, since I had a content mod with Oblivion, and no mods with Fallout 3. So, keep that in mind.
Post edited April 02, 2010 by Krypsyn
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Siannah: Yes, after your 4th Ayleid ruin, you've probably seen every texture / trap in all Ayleid ruins. But guys.... we're talking about over 350 points of interest in the gameworld (the 60 possible Oblivion gates not included) - you're not going to do that much without copy & paste.

It wasn't so much a matter of copy/paste in location design (many areas actually had fairly unique and memorable designs), but rather that the heavy use of leveled lists and lack of hand-placed, static enemies and items ensured that the locations had no real character to them. Once you popped into a dungeon and saw what enemy type inhabited it (bandit, undead, goblin, beast, or daedra) you knew exactly what you'd find in the rest of the dungeon. Basically you'd have the same experience whether you explored every dungeon in the game or just ran the same 5 dungeons again and again, and this realization really killed any thrill to exploring the game world. Fortunately this is one area that Oscuro's mod did a very good job of improving on.
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atomic789: Which is more fun, the Oblivion (elder scrolls) or Fallout 3?

Both are great games.
OBLIVION: medieval fantasy
Pros: LOTS of quests and side-quests, good atmosphere, factions to follow, decent playability, graphics, etc. Many friends of mine regard it as the best medieval fantasy RPG ever created, I disagree, but it's still a good game.
Cons: the difficulty for magic-driven characters is disapointingly high because they're underpowered; the world could be larger (you can see several cities from the same spot in certain high mountains); close-combat doesn't feel so right in first-person games (IMO); enemies level up like you, so random road-side thieves come wielding magic weapons from a point on. The main quest is slightly boring (all "portal" dungeons look alike).
FALLOUT 3: post-apocalyptic
Pros: just as many quests and side-quests as Oblivion (you'll never run out of work); great atmosphere, cool dungeons, fun first-person shooting, cool items/equipments/fixing system/crafting system, larger world in comparison to Oblivion (less cities though); nice free-style gaming (you could forget the main storyline and still have a lot of fun).
Cons: main quest is extremely easy, short and not very rewarding. This is a defining point of the game. It takes you exploring about 20% of the map to complete the main story, which leaves a strong taste of rushed-out-the-door-game in your mouth. If you take the time to look for subquests and explore the map instead of pursuing the main quest most of the time, it's much better.
I favor Fallout 3 mainly because the game is more exciting most of time and the Oblivion cons spoil the game for me. Oblivion begs for third person fighting. Fallout 3 main quest problem is serious, but as I said, you should explore the map the get the best out of your game. Also modding Fallout 3 can turn the game into a much more intense experience.
I prefer Fallout 3. I'm not particularly interested in Tolkien style Fantasy.
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atomic789: Which is more fun, the Oblivion (elder scrolls) or Fallout 3?
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Petrell: In Oblivion, with few exceptions, if you've seen cave/castle ruin/alyid(sp?) ruin you've seen them all both outside and inside. And whoever designed the imperial capital should be shot somewhere where they'll bleed to death, slowly.

All true :)
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Fenixp: Do you like fantasy or sci-fi? Basically, take your pick... They seem to be roughly the same quality to me

Choosing by genre here might be a good idea. If you're distinctively into one genre over the other, you probably have a winner.
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atomic789: Graphics: fallout 3 or oblivion.

They do look alike. I think the Fallout combat animations and enemies look better.
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Starkrun: I own both and all exspansions for both and over 20gigs of mods for both...
F3- there is no uniqueness, it feels so much of the same... it doesn't really pull me in and there are a lot of crashing issues. and there are no where near as many things to do as Oblivion. As for classes and differentiating them.... Mods are the only way you can stand out, EG: Roboco Certified allows you to hack robots and make then your pets... there is another that allows you to call troopers... anyways its really had to do anything but small arms and survive. everything is to scarce or hard to come by. in the end your always in the same type of gear.

I think it's *very* harsh to accuse one of the few good modern post-apocalyptic games of "no uniqueness"; it's far easier to see that in any medieval fantasy, specially one with a save-the-world-from-hell storyline like Oblivion. Also, come on, everything being hard to come by is the whole point of Fallout, if you like Doom-style dropping, play Doom instead! That said, it's important to agree that modding these games is near-mandatory, and everything else you said I can agree too.
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Aliasalpha: Oblivion has half decent melee with effective blocking where Fallout 3 involves running backwards and shooting (seriously, until I got my critical hit ability to full I'd have covered as much ground backwards as forwards)

Nothing will make you run backwards more than creating a magic user in Oblivion. Play a few rounds in the arena if in doubt! In Fallout 3 you can run and gun as any FPS, you just need balls (and saving often). ;) Relying only on VATS is a common mistake in this game.
Post edited April 02, 2010 by RafaelLopez
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RafaelLopez: Nothing will make you run backwards more than creating a magic user in Oblivion. Play a few rounds in the arena if in doubt! In Fallout 3 you can run and gun as any FPS, you just need balls (and saving often). ;) Relying only on VATS is a common mistake in this game.

VATS is really overpowered. When you reach the lvl cap you can basically kill anything even a large group of people without firing a shot outside VATS.
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Salsa_Shark: VATS is really overpowered. When you reach the lvl cap you can basically kill anything even a large group of people without firing a shot outside VATS.

Yeah, and the Grim Reaper's Sprint perk pretty much makes it a joke. Once I got that, the game just became an endless stream of VATS headshots.
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Salsa_Shark: VATS is really overpowered. When you reach the lvl cap you can basically kill anything even a large group of people without firing a shot outside VATS.
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Krypsyn: Yeah, and the Grim Reaper's Sprint perk pretty much makes it a joke. Once I got that, the game just became an endless stream of VATS headshots.

Sniper perk, grim reapers sprint and full energy weapons kills anything even a super mutant behemoth if you have the alien blaster without leaving vats.
After this thread began I decided to install Oblivion and give it another go. Installed all the various DLC and some mods but it's still bloody boring. The hand to hand combat is poor and the magic is even worse. As for the world itself, it's just so bland and generic. TBH give me Fallout 3 any day of the week.
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Delixe: After this thread began I decided to install Oblivion and give it another go. Installed all the various DLC and some mods but it's still bloody boring. The hand to hand combat is poor and the magic is even worse. As for the world itself, it's just so bland and generic. TBH give me Fallout 3 any day of the week.

Amen to that, on top of the superbly bland landscapes comes the dialogue which is, at it's best, poorly delivered and incredibly uninspiring.
Massively overrated game.
Not played Fallout 3 at all but I intend to give it a try, I'm a huge fan of both the previous RPG's and the Tactics spin off but the fact that Bethesda, with their poorly animated worlds and piss poor dialogue, got a hold of the series causes aprehension. :(
Get FCOM and some magic overhaul mod for Oblivion... You won't even notice you're playing the same game.