Posted March 25, 2011
orcishgamer: Even at a hundred bucks some games with a long life may be worth it. If they're still churning out maps for that shooter or even adding game modes, yeah so you end up shelling out 80 bucks over a couple years. That's one full game + expac in the old days. If they're offering that much content for that much why feel bad? You paid no more than you would have. And maybe some of your buddies came along for a shorter ride and got out with only 15 bucks invested, yet didn't have to wait for a Platinum deal to get it that cheap. You all got to play together, at release (this is very valuable) and got your mileage out of it.
If this becomes more common the Farmville's of this model may not collapse and die, but they'll be very niche, because we won't need them.
Some people will throw down for everything, every time, you're right. They're no worse than the people pre-ordering every time right now, and shoving cash down EA and Activision/Blizzard's fat gullets for glories long past.
I think you and I are closer rather than farther in viewpoint though not perhaps completely in agreement. I feel that calling a full-price model of selling games more exploitative than DLC is not just the pot calling the kettle black, but to me its the black hole calling the kettle black. Many such systems are designed to screw people out of a lot of money (much more than $60) and sometimes are downright predatory on people with addiction problems - just like with gambling, yes you can gamble responsibly and many do, but that doesn't mean the system is designed for your benefit. If this becomes more common the Farmville's of this model may not collapse and die, but they'll be very niche, because we won't need them.
Some people will throw down for everything, every time, you're right. They're no worse than the people pre-ordering every time right now, and shoving cash down EA and Activision/Blizzard's fat gullets for glories long past.
That said, I agree that DLC can be worth it and for those games, great, but just like with high-initial priced games, they often aren't. This to me is exactly the same as saying with a few games, the high-initial price can be worth it but again often isn't. Either way they're attempting to exploit consumers, but with DLC and micro-transaction they can exploit for much, much more. The only advantage to the low-initial-price version is that you get to see if the core gameplay is any good without spending much or any money, but demos also deliver the same ability. If EA really wanted to be a good partner with their consumers, they could release good demos on all their $60 games. (EDIT: I recognize this was only one EA exec in charge of a DLC section saying he wanted to be less exploitative with his consumers, but frankly I'll believe it when I see it, and you could easily lower the exploitative nature of a $60 games by offering demos)
orcishgamer: DLC is weird, I didn't mind expacs, if they were so-so I could always get them later for 10 bucks. DLC launches for 10 bucks and stays 10 bucks, generally. It's my gripe against digital in the first place. One of the drivers of the bargain bin was lack of physical shelf space, especially at a place like Target (not much shelving devoted to games back in the day) and EB (small stores and a lot of games). Digital distribution doesn't have that, but I think it actually hurts the longevity of the game and introducing new folks to the franchise by making sure people can't get in cheaply, on the tail end.
Digital distributors still have sales and the like and the good ones often reduce the price of the first game if a sequel comes out. But I agree that this aspect of digital distribution is not nearly as nice as the old retail model and DLC takes full advantage of it. orcishgamer: EDIT: I should also note, this is ideal for families. I game with my daughter, but it's hard to eat the cost of 10 dollar DLC and 2 full game prices. Something like DDO or Wizard 101 where you pay as you consume it or that backloads the cost only for the most interested work better for us.
Since you're a gamer and, judging from your posts, a thoughtful one*, you're probably very responsible about such things. So I agree that this system would work well for you and gaming with your daughter. A lot of parents aren't gamers though and don't understand until they get the bill how much someone, especially a child, on a machine like an XBOX, smartphone, or iPad with the CC info loaded in, can truly spend very, very quickly through micro-transactions. Now you can argue that is the parent's fault and maybe so, but the companies taking advantage of it certainly didn't seem to mind. Now that system probably won't last much longer as companies, due to the stink, improved the situation but again, sometimes I feel such DLC systems can be quite predatory and even worse in that respect than the high-initial price model. *I know wondering about my approval of your posts was going to keep you up at night. :P
Enjoy gaming with your daughter. :)
Post edited March 25, 2011 by crazy_dave