Okay you've done such a good job multiquoting and responding to individual points I'll make an effort to not just lazily snip:)
crazy_dave: I think you and I are closer rather than farther in viewpoint though not perhaps completely in agreement.
Sure, I buy that. I think we're just seeing the boogeyman that creeps us out the most in the parts that we find ominous.
crazy_dave: I feel that calling a full-price model of selling games more exploitative than DLC is not just the pot calling the kettle black, but to me its the black hole calling the kettle black.
I see why you're saying this, let me try this a different way: This guy is saying, okay, everyone keeps pushing buggy and shit games on people and it's for a quick buck, often times and it's wrong. So, let's let them see it, the whole thing, not some airbrushed demo that bears as much resemblance to the full game as a Playboy centerfold. If they like it, we'll build in a system where they can pay us for it.
I think this is brave. He's basically telling the industry to that a lot of what it's producing is shit and he's proposing a model where very little shit would get made, that's why I'm interested in the idea. Also, I liked DDO, I never felt compelled to be a VIP (I was for around 6 months), I never felt compelled to buy points (I did when I got a mega sale a couple times) and if I'd quit at level 10 when I ran out of most of the free content, I would have still had a great time.
crazy_dave: That said, I agree that DLC can be worth it and for those games, great, but just like with high-initial priced games, they often aren't. This to me is exactly the same as saying with a few games, the high-initial price can be worth it but again often isn't. Either way they're attempting to exploit consumers, but with DLC and micro-transaction they can exploit for much, much more.
They can, but I don't think that's what he's aiming for. There are already Zygna type studios out there, he doesn't need to say anything at all if he just wants to pump out that kind of crap. He's saying something, and to me it's compelling. I'll give him the benefit of the doubt.
crazy_dave: The only advantage to the low-initial-price version is that you get to see if the core gameplay is any good without spending much or any money
But this is a huge advantage, and it's purely an advantage to us. Remember how PC buyer's of Bulletstorm thought the lack of demo on PC was due to it being a buggy mess? Even if they'd managed to dress up a good one, you can fake a demo, it's hard to fake most of a game.
crazy_dave: but demos also deliver the same ability.
This is where we disagree. Demos help, in the absence of anything else, they're what we need, but more gameplay is better, not the same. Hey, we don't have to trash demos or do this for every game, but in games where it works, it's actually a pretty good idea and it forces devs to put their best foot forward, every time. It forces publishers to not cut corners to make quarterly numbers. Really this could be a win for many genres in this industry.
crazy_dave: you could easily lower the exploitative nature of a $60 games by offering demos
For sure, this a damned good first step, I completely agree. I'm actually glad it was an EA exec saying this. He's taking a shot at his own company as well, that does sound a bit more sincere to me.
crazy_dave: Since you're a gamer and, judging from your posts, a thoughtful one*, you're probably very responsible about such things.
I am, but I do hate it when people crucify parents for lack of parenting when they don't "get it". I've handed my kid my EVO before to play Angry Birds. Who hasn't? I know she won't drop it, so it's cool with me. When you have a purchasing system like the iPad had with that Smurfs game recently (where a password in the base OS for a purchase was cached and then allowed in game purchases by kids as well) this is bad design. It's pretty dumb to fault parents for this, it'd be like digging a hole in their front yard and then yelling at them for not watching their kids go out and play after the kids fell in. And yes, the Smurfs thing was pretty bad from what I understand, they were selling a wagon of Smurfberries for 100 bucks (from what I read). So without leaving the game the kid could spend 100 bucks. That's douchebag game design right there.
Incidentally if I thought that's what this EA guy was arguing for I'd be the first in line to give him a kick in the nuts. I don't, however, he's a guy who's got a good job, probably worries about feeding his family if he has one and all the layoffs in the industry and he's still brave enough to say something that probably has a few other EA execs hot under the collar.
crazy_dave: *I know wondering about my approval of your posts was going to keep you up at night. :P
Of course it would, I'm a worrywart:)
crazy_dave: Enjoy gaming with your daughter. :)
I will. So far this week, we've played Fable 3 some more, Pokemon Black and White, and a couple others. It's a kick, she might not always want to so I'm enjoying it, as well as all the imagination it seems to spark in her.