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lowyhong: How is this not getting more pledges? :(((
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Fenixp: Because of planety annihilation. The game looks cool, but you chose a really bad time to come forward with it, Chris.
Planetary Annihilation started in August and closed in September. Dysis closes in November (and from what I noticed, people in the US tend to get paid on the 1st). That's like two months to find an extra tenbux. There'll never be a better time, new projects will just keep coming until something huge crashes and burns (and that won't be a good time either).
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Starmaker: Planetary Annihilation started in August and closed in September. Dysis closes in November (and from what I noticed, people in the US tend to get paid on the 1st). That's like two months to find an extra tenbux. There'll never be a better time, new projects will just keep coming until something huge crashes and burns (and that won't be a good time either).
Something big already crashed and burned and it made a lot of people realize how kickstarter actually works. And it still works. However, combined with Planetary Annihilation (and people are just gonna be reluctant to invest in a similar project so soon after. Yes, 2 months is not really that much time) and sheer ammount of recent kickstarter projects, you just have to come up with something completely unique and/or created by big names in the industry to get funding.
I think it's pretty unique :P

But yeah there has to be more than this game than just throwing robots en masse in the enemy's general direction. I hope Chris makes better use of the game's unique features, like its first person perspective and landscape geometry, to distinguish it from the competition.
Just a little notice : Where is the destruction of the terrain when something is blows up ?
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lowyhong: I think it's pretty unique :P

But yeah there has to be more than this game than just throwing robots en masse in the enemy's general direction. I hope Chris makes better use of the game's unique features, like its first person perspective and landscape geometry, to distinguish it from the competition.
Wow, huge response here - thanks so much everyone! Let's see - where to get started, haha, I suppose last time I was here - railgun? Abso-freaking-lutely. Those were great on mech assault, not a huge trail, but fast and hard hitting. Done.

Lowyhong - I have no idea how pledges en masse come in, but I did just launch, and didn't start with a huge fan base - plus I do have a couple things left in the air (which I hope to be answers with a big update in a couple days on the KS page!).

As far as the first person aspect, the smaller robots should feel pretty fast paced, no heavy movement lag, you're in the hotseat, running, strafing, tons of action - it's no floating camera, you are locked into the robot and response time is immediate. I plan on having a humanoid selection of robots (commanders), these robots can pick up tools/weapons dropped by the other robots. So you defeat an enemy that has a flamethrower - go ahead, pick it up and use it. Railgun? Switch. That's what humanoid robots are designed for. They'll also have the ability to modify the terrain, but I imagine people will focus on fighting with them :) Then I'll have some bigger heavier robots - they'll definitely have a more mech feeling to them; soaking bullets, turning a bit lagged, but designed for taking out all the small fodder. Basically I want the first person to give an advantage to the player while they are in combat - as good as I design the AI, humans will likely be better - strafing, planning out their shots/terrain - it should be a ton of fun! I'll check out Battlezone and report back with my thoughts!

Starmaker - thanks a ton! You are awesome and I won't let you down! I was actually invited to take my robots to Korea for a competition this month but had to turn it down so I could get the Kickstarter launched and work on Dysis (but no worries, they have them every 6 months or so).

SirPrimalform - thanks so much! Fans are important (and totally the reason this is all possible!). While I am stoked about the game idea (of course), I'm trying to make a game that others will love too! I'll definitely be looking into Desura for the beta, it seems like a really good place to release Beta updates to.

Amok - thanks for the compliments! I actually know exactly how you feel - I'm a huge fan of co-op, and sometimes competitive multiplayer is just a bit too anxiety ridden for me. I definitely plan on having a team system, so you could run a multiplayer skirmish map where you and a friend team up against a couple AI teams (or just on one) - it's not co-op in the campaign sense, but you would get to play with your friends instead of against! Hopefully something like that would appeal to ya :)

Fenixp - haha, oh yes... Planetary Annihilation - not much I can do to compete with the scale of that, so I am working on different angles - the destructible terrain and first person modes will hopefully be a big draw - and I'll be showing them off a lot more over the course of the KS!

As far as timing, there really isn't an ideal time? I'm working hard, and eventually just had to get my idea out there! I'll keep pushing on unique factors so that people recognize the game :D (as you said lowjhong).

Thanks again for all the feedback, your response is extremely encouraging!

All the best,
-Chris

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ne_zavarj: Just a little notice : Where is the destruction of the terrain when something is blows up ?
Oop, didn't see your question until I had posted. The destruction of the blocks turns into the same sort of falling blocks that the mining drills produce. I'll be sure to highlight the destructible terrain features in my next video - Thanks!
Post edited October 07, 2012 by 1DimensionGames
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1DimensionGames: Oop, didn't see your question until I had posted. The destruction of the blocks turns into the same sort of falling blocks that the mining drills produce. I'll be sure to highlight the destructible terrain features in my next video - Thanks!
Thank you for the reply .
Oh great, it's another game dev named Chris. You people just crawl out of the woodwork, don't you? :P In all seriousness though, the game looks quite promising. I don't have any money to pledge, but I wish you the best of luck with getting the money you need and then some. And awesome $10k tier, man! :D

One suggestion: I'd suggest breaking down your stretch goals. $5k to $20k is a massive jump (and $20k to $50k even bigger), and it'll make your backers feel more involved (and get more people in) if you're able to do multiple smaller stretch goals between the big ones.
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Gazoinks: Oh great, it's another game dev named Chris. You people just crawl out of the woodwork, don't you? :P In all seriousness though, the game looks quite promising. I don't have any money to pledge, but I wish you the best of luck with getting the money you need and then some. And awesome $10k tier, man! :D

One suggestion: I'd suggest breaking down your stretch goals. $5k to $20k is a massive jump (and $20k to $50k even bigger), and it'll make your backers feel more involved (and get more people in) if you're able to do multiple smaller stretch goals between the big ones.
Thanks! No worries about the money, I absolutely understand - I really appreciate your compliments and support! I'm glad you like the $10k tier! I'm not sure anyone will actually pledge for it, but I have the resources and am ready to make some robots in case people do!

I am actually planning to break down the stretch goals in the next update (hopefully by early Tuesday morning if I can get it all together), I have some new ones to add, and I'm to going to expand the ones that are there. I definitely understand that they are some big jumps, but hopefully pretty reasonable (especially given how huge some of these RTS games are getting, haha). Thank you for the suggestion though, you are definitely spot on :)

ne_zavarj - absolutely! :D
The fact that the AI in the game may eventually become the brain in a real robot used to navigate the world is beyond cool.. i would love to see this succeed and hope it does to see where this idea goes...

i personally hate RTS games, but this concept goes beyond what i hate and enters into a game that i could see myself enjoying.
I want the $10,000 reward tier..

Time to go rob another bank *sigh*
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1DimensionGames: Fenixp - haha, oh yes... Planetary Annihilation - not much I can do to compete with the scale of that, so I am working on different angles - the destructible terrain and first person modes will hopefully be a big draw - and I'll be showing them off a lot more over the course of the KS!

As far as timing, there really isn't an ideal time? I'm working hard, and eventually just had to get my idea out there! I'll keep pushing on unique factors so that people recognize the game :D (as you said lowjhong).
That's great! To be absolutely honest with you, besides the 'it looks cool,' the game didn't really move all that much. Well the kickstarter trailer anyway, so I hope you come up with something to captivate me, your idea sure as heck has got a lot of potential. So yeah, if you come up with something really setting it aside, I might even throw some money your way (provided I get employed and paid during next 20 days :D )
@Chris grats on hitting $4.7k. Hope this gets at least $10k!
Btw, what games are your inspiration for Dysis?
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1DimensionGames: As far as the first person aspect, the smaller robots should feel pretty fast paced, no heavy movement lag, you're in the hotseat, running, strafing, tons of action - it's no floating camera, you are locked into the robot and response time is immediate. I plan on having a humanoid selection of robots (commanders), these robots can pick up tools/weapons dropped by the other robots. So you defeat an enemy that has a flamethrower - go ahead, pick it up and use it. Railgun? Switch. That's what humanoid robots are designed for. They'll also have the ability to modify the terrain, but I imagine people will focus on fighting with them :) Then I'll have some bigger heavier robots - they'll definitely have a more mech feeling to them; soaking bullets, turning a bit lagged, but designed for taking out all the small fodder. Basically I want the first person to give an advantage to the player while they are in combat - as good as I design the AI, humans will likely be better - strafing, planning out their shots/terrain - it should be a ton of fun! I'll check out Battlezone and report back with my thoughts!
*fap*
Post edited October 08, 2012 by lowyhong
Whoa, this looks and sounds lovely!:D Wish i could back it up, but i'm limited to CrapPal. Maybe after the goal is reached PayPal would become an option for backing, similar to the way the Wasteland 2 KS worked.
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Arteveld: Whoa, this looks and sounds lovely!:D Wish i could back it up, but i'm limited to CrapPal. Maybe after the goal is reached PayPal would become an option for backing, similar to the way the Wasteland 2 KS worked.
If he doesn't get PayPal as an option, ping me near the end and if you PayPal me the moolah, I'll grab the twofer and throw you one of the keys. :)
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Starkrun: The fact that the AI in the game may eventually become the brain in a real robot used to navigate the world is beyond cool.. i would love to see this succeed and hope it does to see where this idea goes...
-snip-
Thank you! I definitely think it's cool - I mean, think about it - the best AI that anyone ever sees is inside of games - remember when Halo first came out (if you played that), the enemies hiding behind rocks, avoiding you - very smart and human feeling stuff. So if you have a robot that can already walk, has the ability to scan in the world - then all you need to give it is a fine tuned game engine! (well... ok... not all, but it'll be a big step forward!)

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Zolgar: I want the $10,000 reward tier..

Time to go rob another bank *sigh*
Haha :) Don't get caught =p

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Fenixp: -snip-
That's great! To be absolutely honest with you, besides the 'it looks cool,' the game didn't really move all that much. Well the kickstarter trailer anyway, so I hope you come up with something to captivate me, your idea sure as heck has got a lot of potential.
-snip-
Alright, I'll definitely be working on that! I'm glad you like the idea, hopefully you'll see something you really want really soon here!

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lowyhong: @Chris grats on hitting $4.7k. Hope this gets at least $10k!
Btw, what games are your inspiration for Dysis?
-snip-
Thanks! Almost there, woo! :D I'd love to see it hit at least 10k too, that'd be really fantastic. Hopefully getting the T-Shirts and showing off some other stuff will help that happen!

Lets see, inspirational games. Well I'd be lying if I didn't say Minecraft - I love the full 3D block terrain, the ability to build whatever you want, destroy it, and the fact that it can be completely randomly generated - even if the cube voxel idea is starting to get tired at this point. Also, the 2D game Worms - the destructible terrain there was great - plus the variety of weapons. As far as RTSs go, I'd have to say Starcraft, and Supreme Commander are the games I always think about. And for the FPS aspect, I think of Halo, Doom 3 and Mechwarrior/Mech Assault games.

Depends on the day and what I am working on - these are only some of the games I think of - I love a lot of games, and now that I'm building my own I look very carefully at what everyone else is doing and what I enjoy about their games :)

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Arteveld: Whoa, this looks and sounds lovely!:D Wish i could back it up, but i'm limited to CrapPal. Maybe after the goal is reached PayPal would become an option for backing, similar to the way the Wasteland 2 KS worked.
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Zolgar: If he doesn't get PayPal as an option, ping me near the end and if you PayPal me the moolah, I'll grab the twofer and throw you one of the keys. :)
Wow Zolgar, that's really awesome of you! I do plan on adding PayPal options to the Dysis website though, right after Kickstarter is over. The rewards will be the same as they are on Kickstarter (though I can't change them at this point on KS - I am actually going to double up the $40 tier to be 4 Prototype games - I really should have though that over before launching.. haha, that's ok, everyone who has pledged 35$ for the early bird or $40 for the 2 Prototypes will get four copies, and I'll make it part of my big announcement tomorrow). It really makes more sense (and heck, why not?) with the $30 tier being 4 BETA copies. Hooray for extra copies! I can't imagine anyone will be upset with extra keys :)

Thanks for the support everyone! This has been an awesome launch and I look forward to getting updates out there really soon!

Best,
-Chris