StingingVelvet: Well good for you, but obviously many people disagree. I don't like RTS games but I don't go around trying to get Starcraft turned into a shooter.
Putting aside Starcraft: Ghost for the moment, nobody's turning anything into anything else. This is not Baldur's Gate 3*; it's not even a spinoff of any existing series**. It's just another game set in the Forgotten Realms, and we've been getting those for 25 years.
I want more turn-based RPGs, too, but I don't see why we should demand that
this particular game be a turn-based RPG just because it's got the D&D name. Look at VtM: Bloodlines. Hell, look at Mechwarrior. How often do you hear complaints that those games should have been turn-based on hex grids? Fans of those tabletop games have a lot more room to complain about the lack of faithful adaptations than D&D fans, but the games in question are still pretty awesome, even if they weren't what the hardcore tabletop fans were hoping for. Even Warhammer's multiple recent releases haven't hit that mark yet, as far as I know.
* Quite frankly, I think the Infinity engine was a waste of the D&D ruleset in the first place.
** Even if it was, I don't have a problem with spinoffs exploring different game mechanics (see Dark Messiah, Heroes of Might and Magic, or Lara Croft and the Guardian of Light), provided that it's made clear that they
are spinoffs and not continuations of the core series. I encourage it, in fact.