tarangwydion: In my humble opinions, food (and drink, and rest/sleep, and taking a leak/dump), torch, in-game auto map, auto pick-up projectiles, degrading weapons, character aging, limited game saves, etc. all of these should be OPTIONAL in the game settings. Hardcore gamers can go hardcore; Masochistic gamers can torture themselves if they are so incline; Normal gamers act as per normal; Casual gamers go simple; etc.
Allow gamers to set the difficulty themselves. After all, to quote someone in this forum, gaming is my entertainment, not my job. What is challenging to one gamer might be frustrating to the other.
Not looking for a debate. Just my opinion on a lazy Saturday morning (local time here) at work.
Why should a torch be optional? (You mean a constant torch or using torches to light ones way via carrying them?)
But most of the other stuff I agree on.
Lexor: Aw man!
This looks absolutely fabulous! It reached now beta stage! And I LOVE the music! The only thing so far I don't like as much are character portraits and GUI - this needs polishing a bit more.
Release date - somewhere in early 2012. But.. why oh why on Steam as first? :/ I sooo want to play this game.... ;(
If the game is one of those that can be downloaded from steam and run even without the client running(via running the buried exe in the steam folders or whatnot) then it might be a bit more tolerable for you possibly. :)
GameRager: They fixed the picking up missiles with an autopickup feature but I have to ask...why is it less frustrating to you to spam a keyboard key to attack instead of clicking a mouse?
orcishgamer: I didn't say I liked that feature either, I just found the picking stuff up in the gameplay video so tedious looking I didn't even want to watch it. It's a manual chore that doesn't add any "fun" to the game (realism is not always fun). Now attacking is generally considered part of the core gameplay, so there's more leeway here, but you can certainly implement it in a way that sucks (certainly there's a reason why autoattack got added into Diablo 2 when it was 1 click per attack in Diablo).
For the first bit, I didn't read enough into the thread to see I had been ninja'd and you had responded to that person's reply...sorry about that.
As for attacking, from what I read it seemed you would have rather pressed a hotkey over and over on your keyboard than hit the left mouse button over and over and this seemed nonsensical somewhat to me is all. If you meant one button press per attack then I revise my statement.....what is the difference between hitting a keyboard key ONCE to attack(and keep attacking) vs hitting the left mouse button to constantly attack an enemy?