Posted June 03, 2011
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Kabuto
Comme un patron
Registered: Feb 2010
From Canada
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted June 03, 2011
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Also, everyone here should pick and choose when to say the word fanboy more carefully, seeing as how many here could be seen as fanboys of their favorite game or Gog/etc.
I should've said view....as in his view on things.
Post edited June 03, 2011 by GameRager
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Arteveld
Vote colour.
Registered: Dec 2009
From Poland
Posted June 03, 2011
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"Monster spam is how it's supposed to play" Well, yeah, i'm sure it's not a bug, but i think infinite spawn is lame design. Seen it in MW, hated it then, hate it now.
[YEAH, i've made a COD comparison, crucify me.]
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted June 03, 2011
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![avatar](/upload/avatars/2010/01/2a2c9d60b2ac8662be8e5d1f771639757ed88872_t.jpg)
"Monster spam is how it's supposed to play" Well, yeah, i'm sure it's not a bug, but i think infinite spawn is lame design. Seen it in MW, hated it then, hate it now.
[YEAH, i've made a COD comparison, crucify me.]
Also the levels will be more open but don't expect total non-linearity here. This was never meant ot be 100% like DN3D, and come to think of it DN3D was also pretty linear.....keycards, locked areas, etc.
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Arteveld
Vote colour.
Registered: Dec 2009
From Poland
Posted June 03, 2011
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Sure, it's not supposed to be DN3d. It'd better be more than that.;)
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Whiteblade999
Amn
Registered: Sep 2008
From United States
Posted June 03, 2011
I played through the demo and wasn't impressed. The game nails some design philosophies that made Duke fun but screwed up on many. The EGO, bad level design and 2 weapon limit destroy what I think the core philosophies of Duke are.
Duke was a badass. However with EGO he often has to hide behind cover. A badass doesn't hide and wait for his EGO (think of the name EGO!) to recharge but instead bursts into a room and blows away anything that moves. Can't really do that anymore since the game limits your weapon choice... Now the level design seems bland. Trudging along 1 path is not Duke, a normal Duke 3D level had multiple paths.
Regardless the game has potential and I'll buy it on sale but my interest plummeted after playing the demo.
Duke was a badass. However with EGO he often has to hide behind cover. A badass doesn't hide and wait for his EGO (think of the name EGO!) to recharge but instead bursts into a room and blows away anything that moves. Can't really do that anymore since the game limits your weapon choice... Now the level design seems bland. Trudging along 1 path is not Duke, a normal Duke 3D level had multiple paths.
Regardless the game has potential and I'll buy it on sale but my interest plummeted after playing the demo.
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted June 03, 2011
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Sure, it's not supposed to be DN3d. It'd better be more than that.;)
![avatar](/upload/avatars/2010/11/12d7e0ce0be304fb06ffce501c0ac194bd6b123b_t.jpg)
Duke was a badass. However with EGO he often has to hide behind cover. A badass doesn't hide and wait for his EGO (think of the name EGO!) to recharge but instead bursts into a room and blows away anything that moves. Can't really do that anymore since the game limits your weapon choice... Now the level design seems bland. Trudging along 1 path is not Duke, a normal Duke 3D level had multiple paths.
Regardless the game has potential and I'll buy it on sale but my interest plummeted after playing the demo.
I agree a bit about the ego though, but again this is the demo.....it might be improved or not in the full game.
Also as I said above demos are meant to be linear......cuz they're demos. Wait for the full game and I bet my hat the levels are less linear.
Post edited June 03, 2011 by GameRager
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Arteveld
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Registered: Dec 2009
From Poland
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted June 03, 2011
Keycards is part of the map design ie locked doors blocking progress.
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Arteveld
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Registered: Dec 2009
From Poland
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted June 03, 2011
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Whiteblade999
Amn
Registered: Sep 2008
From United States
Posted June 03, 2011
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I agree a bit about the ego though, but again this is the demo.....it might be improved or not in the full game.
Also as I said above demos are meant to be linear......cuz they're demos. Wait for the full game and I bet my hat the levels are less linear.
Demos are not supposed to be linear. The Duke 3D demo had the entire first act which was 1/4 of the game and had much much variation in the level design. Avernum 6 has a demo that throws you into this massive game. Crysis had a bit of a linear demo but let you go about the objectives differently instead of just beating the crap out of people. Mount & Blade gives you the entire world up to a certain level. Guild Wars gives you the entire game for a week until you hit a certain level I believe. World of Warcraft gives you the entire game until a certain level. The Witcher demo gives you the entire first act (out of 6) I believe. I can go on about demos in games not being linear because what you said is a bullshit excuse and you know it.
Post edited June 03, 2011 by Whiteblade999
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Arteveld
Vote colour.
Registered: Dec 2009
From Poland
Posted June 03, 2011
No, it doesn't. But it raises doubts. And i'm in doubt now. If i haven't played the demo, i'd probably be more interested in the game, than i am now. I'm not sure, if that's what demos are supposed to do nowdays.;)
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted June 03, 2011
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I just urge you to watch gameplay reviews when it's released and then judge accordingly...seem fair?
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Arteveld
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Registered: Dec 2009
From Poland
Posted June 03, 2011
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Sure, but i don't think that the things stated in my first post will change.;)