Posted April 18, 2009
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Aliasalpha
Once Proud
Registered: Dec 2008
From Australia
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captfitz
resident bro
Registered: Mar 2009
From United States
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michaelleung
YOU ARE ALL RETARDS
Registered: Sep 2008
From Canada
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Petrell
Anonymous User
Registered: Oct 2008
From Finland
Posted April 18, 2009
About Drakensang: How much dialogue is there compared to combat and are there non-violent ways to solve quests/situations.
Game does not aparently (according to reviews) have bioware style party interaction, which is a shame.
How good is the combat?
Game does not aparently (according to reviews) have bioware style party interaction, which is a shame.
How good is the combat?
Post edited April 18, 2009 by Petrell
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted April 18, 2009
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Game does not aparently (according to reviews) have bioware style party interaction, which is a shame.
How good is the combat?
Combat is... semi-turn-based (real-time with pauses and dice rolls in the background). And as far as I'm concerned, it's pretty good - at least I like they way they did combat interface (well it's nothing new, but that doesn't mean I can't like it :D )
As far as fighting difficulty goes, I find them pretty fair, which is goooood, RPG mechanics are pretty interesting and fun...
Fighting vs. talking... Well, so far it was about 60:40 in favour of talking. You have some skills that can influence dialogues, like etiquette (I know it's probably not spelled this way)
Well, since 'bioware party inteactions' was, in my opinion, strongly overrated, I don't think it's really worse. Characters in your party have stories, which you can uncover during the gameplay (but I didn't play THAT long, 'bout 10 hours or so). At any rate, it's fun to just have them around, sometimes they add something to dialogue or comment current situation...
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Petrell
Anonymous User
Registered: Oct 2008
From Finland
Posted April 18, 2009
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For me they were huge part of the game (at least in bg2) to the point I played game thru couple times to see other romances and what other npc's had to talk about or say about different situations.
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So they do talk to you and have story to tell, they just don't talk to each other?
Post edited April 18, 2009 by Petrell
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Weclock
The Creeper
Registered: Sep 2008
From United States
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stonebro
Love Lumberjacks
Registered: Sep 2008
From Netherlands
Posted April 18, 2009
Jade Empire: Special Edition.
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Aliasalpha
Once Proud
Registered: Dec 2008
From Australia
Posted April 18, 2009
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but I just wanted to say, I played it as an "Xbox Live Original" and I loved it.
There are billions of choices and billions of paths..
Billons, 3... its easy to get those confused.
That said it is a lot more variable than many games, the relationship angle is particularly flexible (if you'll pardon the double entendre), there's few people in the prty that you CAN'T shag in the end. You can even get 2 at a time if you play your cards just right...
Also the game is worth buying simply for some of the dialogue, bloody amusing stuff to be found therein, especially the sort of actors commentary part in the end credits
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
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Weclock
The Creeper
Registered: Sep 2008
From United States
Posted April 18, 2009