Schnuff: Its sad that a company like them couldn't do the math before.
They ask for 400K $. Ask yourself if the backers only donated that sum how much game could they program? The title
screen? I would love to know if the money is still there or already spent.
N0x0ss: When you get a much larger sum of money, all your previous planifications go to waste, and you start experimenting on innovations rather then going traditional. They clearly fell in the trap of wanting to create a revolutionary (or at least distinct) game and expenses got out of control.
That would be possible if we are talking about a group of enthusiastic programmers.
Double Fine is in business since 2000. They have developed many games.
And i would say that the fist step is creating a concept about what you want to do.
Next step would be a reasonable time schedule. After that you can calculate the possible costs.
If you are asking for a specific sum and get 8x the money you may consider to make the project bigger/better and
start planing the project anew within the new budget.
Lets talk about the truth (like i see it) about the current situation with KS.
KS was the idea for newcomer getting money to finance a project.
Now after the success of some of the projects (success means they got BIG money not that they delivered)
there are many professional companies who just want some of the cake. Established companies with publishers.
They see it as an easy way to drop costs.......a nice presentation at KS thats around 50k $.
Even if they don't get the money they have success....because they can see if their idea is good....This is something which publishers invest significantly more money.