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Well, Wasteland 2 has a pretty long gameplay video out, and apparently is looking towards a beta release this month or August. And WL2 had a budget less than DF2. Not to mention that making a fully-featured open-world RPG is more expensive than a point-and-click adventure game.

It's obviously not just a case of Broken Age getting out of scope, there was obviously some serious financial mismanagement going on to blow so much money and have so little to show for it.
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djranis: i already stopped trusting kickstarter since the steam early access started and i think they are drawing the line
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Immoli: What does Kickstarter have to do with Steam Early Access?
releasing a unfinished game on full price, which they promised would finish in kickstarter, lies or promising something they cannot fullfill
So kickstarter was in feb/mar 2012...originally planned on a july 2012 release...get 8x what they asked for...move release to july 2013....but oops...we now think it would take till 2015 if we do not go to steam for early access...

What a major screwup...Even if you subtract 800k from the top for fees and physical items...they are averaging over 100k a month...and just did some horrible planning...ridiculous.

Hmmm...but also lets start another kickstarter knowing our project is way...way..behind schedule....yeah...makes even more sense.
Q: Did anyone see this coming?</span>
A: No, of course not.
Post edited July 02, 2013 by Randalator
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Crosmando: It's obviously not just a case of Broken Age getting out of scope, there was obviously some serious financial mismanagement going on to blow so much money and have so little to show for it.
I kind of picture Double Fine guys playing office ping pong and drinking imported whiskey while having two week long "strategy sessions."

I picture the InXile guys actually working.

Just a gut feeling.
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StingingVelvet: I kind of picture Double Fine guys playing office ping pong and drinking imported whiskey while having two week long "strategy sessions."

I picture the InXile guys actually working.

Just a gut feeling.
Well, Brian Fargo was a former CEO of a major publisher, I imagine he knows how to make his employees work hard :)
Post edited July 02, 2013 by Crosmando
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Fictionvision: I get the desire of wanting to stay an independent studio, but if stuff like this is happening, why not seek out work from publishers?
Put yourself in a publisher's shoes. Would you give these people your money ?
if you are reading this for the love of god , purchase the blackwell bundles , gemini rue ,primordia,resonance to the moon etc , those guys made awesome adventure games with way less money and they were good.


2015 :O i think im going to load all my adventure games year wise starting from 1991 and play .....
Not a surprise really. Being a good game designer doesn't automatically mean someone has a clue of how to run a business or budget properly. This will be far from the last instance of something like this happening.
Wow, a nice reminder why I don't use kickstarter to throw my money around like a monkey flings feces.

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liquidsnakehpks: if you are reading this for the love of god , purchase the blackwell bundles , gemini rue ,primordia,resonance to the moon etc , those guys made awesome adventure games with way less money and they were good.

2015 :O i think im going to load all my adventure games year wise starting from 1991 and play .....
hehehe, done and done. Also we're a day off from telltales 400 days TWD episode.
Post edited July 02, 2013 by Cormoran
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Schnuff: Its sad that a company like them couldn't do the math before.
They ask for 400K $. Ask yourself if the backers only donated that sum how much game could they program? The title
screen? I would love to know if the money is still there or already spent.
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N0x0ss: When you get a much larger sum of money, all your previous planifications go to waste, and you start experimenting on innovations rather then going traditional. They clearly fell in the trap of wanting to create a revolutionary (or at least distinct) game and expenses got out of control.
That would be possible if we are talking about a group of enthusiastic programmers.
Double Fine is in business since 2000. They have developed many games.
And i would say that the fist step is creating a concept about what you want to do.
Next step would be a reasonable time schedule. After that you can calculate the possible costs.
If you are asking for a specific sum and get 8x the money you may consider to make the project bigger/better and
start planing the project anew within the new budget.

Lets talk about the truth (like i see it) about the current situation with KS.
KS was the idea for newcomer getting money to finance a project.
Now after the success of some of the projects (success means they got BIG money not that they delivered)
there are many professional companies who just want some of the cake. Established companies with publishers.
They see it as an easy way to drop costs.......a nice presentation at KS thats around 50k $.
Even if they don't get the money they have success....because they can see if their idea is good....This is something which publishers invest significantly more money.
People have been saying for a while that eventually one of the big, multi-million Kickstarter projects would fail spectacularly and possibly end the whole Kickstarter craze. I didn't think it would be the first one though, the big one that started it all. I really hope they will find a way out of this mess.
They haven't run out of money just yet. It's just that they don't have enough to make it to the finish.
double fine, indeed haha


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Tranquil.Suit: They haven't run out of money just yet. It's just that they don't have enough to make it to the finish.
How can you not have enough when the original goal was $400,000 and ended up with $3,336,371, nearly 8 (eight!) times in excess? :)
Post edited July 02, 2013 by nadenitza
Now I realised that the fact they got more than they asked for meant they increased the scope of the project, but what kind of fool do you have to be to increase the scope beyond the budget increase?

1. Ask for $400,000 to make a game
2. Get over $3m
3. Start making a $6m game.
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darkangelz: Not a backer, but reading this makes me happy the Shadowrun returns team had someone in charge of what was in and what was out of scope of the budget.
They screwed up way worse instead, they managed to promise something they didn't even have the rights to do.
Post edited July 02, 2013 by SirPrimalform