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StingingVelvet: As much as I love Fallout and some others I do prefer action combat or real time with pause in RPGs. Turn-based strategy is awesome as a genre but in RPGs it tends to feel slow and kills the immersion factor.
I haven't found too many games that managed it as well as Arcanum (which is extremely similar to Fallout/2). I do think the VATS system in the new Fallouts is a decent compromise. And as much as I love the old Wasteland/Bard's Tale style of combat, I can't see that catching on outside a nostalgic demographic.

As for JRPGs, while I've found many fun, the combat is inevitably too easy every single time. Yes, there are exceptions (hello Etrian Odyssey, fuck you today), so I guess I'm exaggerating, but the exceptions are so niche I feel like the major portion of the gaming demographic literally never runs into them.
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Coelocanth: I like some turn-based games and think there are some that couldn't really work well any other way. But do I want all my RPGs to be turn-bsaed? Gods, no. As long as there are same that are TB, some that are RT, and some that are RTwP, I'm quite happy with it.
And as usual, someone has stated my mind better than I have. This!

Sir, pour yourself a scotch!
Post edited December 01, 2012 by orcishgamer
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orcishgamer: And as usual, someone has stated my mind better than I have. This!

Sir, pour yourself a scotch!
*looks at clock, note's it's about 1 minute past 10 AM* Sounds like a plan. To your health, sir!
Miss? They're not as popular as they once were but they're not gone,
By big publishers there's the new Xcom and Hereos of Might and Magic VI (V is on sale here too) and as someone said the Dragon Quest series
There's plenty of kickstarters trying to bring back turn-based games
And Indie of course: Someone said Breath of Death VII and Cthulhu Saves the World, brilliant games and he/she will get their post rated up just for that :)
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orcishgamer: And as usual, someone has stated my mind better than I have. This!

Sir, pour yourself a scotch!
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Coelocanth: *looks at clock, note's it's about 1 minute past 10 AM* Sounds like a plan. To your health, sir!
rating this one up too, simply cause I'm Irish and drink is mentioned in this post :)
Post edited December 01, 2012 by McDon
How the hell did I forget about the new Xcom? I was playing that last night,
Not really. I haven't played many turn-based games, and there's a reason for that. While I like the concept, I guess I just don't have the patience. I tend to get bored with them. The only game with turn-based combat that I liked was Lost Odyssey, which is weird considering some people think Lost Odyssey's combat system is too complicated. I definitely wouldn't want it in every game, though. I also liked KotOR's combat, but that's not really turn-based.

Oh, and the combat in Fallout 1 and 2? Blech.
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Daedalus1138: I definitely wouldn't want it in every game, though. I also liked KotOR's combat, but that's not really turn-based.
I enjoy turn-based and I'm huge Star Wars fans yet KOTOR never clicked for me, combat in that was both annoying and frustating. It also didn't help no matter what I've done it crashes every 5 minutes with Windows 7.
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Luisfius: How the hell did I forget about the new Xcom? I was playing that last night,
I've just bought that from GMG with there new 30% of code , cant wait to play it ! ... it is a 13gig download though ... :-(
Love and miss them, not that they are really gone though.
Really love when a long term plan comes together through careful planning, on the other hand I hate the clusterf*ck created in later stages of let's say Civ games.

Don't know why Fallout is discussed here, it's a great game, but not a great example of the turn based system (one character, computer controlled party, etc.).
TBS (and turn-based tactical) is one of my favorite genres, but there are still enough TBS games being released that I wouldn't consider it a genre that I "miss" (as it's not gone). Turn-based RPGs are a bit of a different matter, as it's very difficult to get the formula right to have the turn-based aspect actually contribute positively to the gameplay. JRPGs are usually turn-based, but there usually isn't much actual strategy involved (it's usually just a matter of whether you spent enough time grinding to level up the characters, with perhaps one or two optional bosses that require a little bit of strategy). There are some exceptions here, such as FF Tactics, although they tend to be more along the lines of turn-based tactical games with light RPG elements. With western style RPGs turn-based gameplay usually just serves to interrupt the flow of the game, with combat often seeming like a chore. For instance, the Fallout games and Arcanum were overall great games, but the combat was definitely the weak point in both of those games, being something that you had to do as part of the game, but not something I would ever consider enjoyable enough to seek out. Some games get it to work without being too much of a chore (I think the Eschalon games did alright with it), but it still doesn't seem to add a whole lot to the game. Party-based RPGs with turn-based combat can be even more difficult to get right; when it works it can really work well (such as with Temple of Elemental Evil), but I can't think of any other party-based RPGs that really got turn-based combat right. Overall, when it comes to RPGs, I think that real-time action tends to work better for games with only a single character to control, while with party-based games real-time with a tactical pause tends to work quite well (e.g. the BG and Icewind Dale games, or for more modern examples DA:O or the Drakensang games).
I love turn-based rpgs, don't care for the real-time combat at all. I don't fault anyone who does enjoy it, I just don't enjoy it. I like turn-based because it gives me time to think & plan...Fallout, Arcanum, Might & Magic 3-5, those are my favorites. I also love Gurk & Legends of Yore on my Android.
Well if you miss them you'll be happy to know that Larian Studios, the guys that do the Divinity RPG series, are releasing Divinity: Original Sin sometime mid-next year which is a turn-based rpg.
No, because there are still enough classic turn-based strategy and rpg games I haven't played through yet, and indie games constantly add to their number (e.g. all games by Spiderweb Software, Knights of the Chalice etc.). And I still play modules for Forgotten Realms Unlimited Adventures.

That being said, I enjoy challenging turn-based combat occasionally, especially if it's varied, but I don't like it if it gets too much in the way of story and exploration in RPGs. I don't like 10 minute battles with a couple of orcs every five steps like in Realms of Arkania (I'm exaggerating of course, but I hope you get my meaning).
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JollySovereign: Well if you miss them you'll be happy to know that Larian Studios, the guys that do the Divinity RPG series, are releasing Divinity: Original Sin sometime mid-next year which is a turn-based rpg.
Yes and I think Avadon 2: Corruption will be released next year.
As others have said, it's hard to miss turn-based strategy games when there are still plenty being made (Warlock, XCom and Fallen Enchantress just this year, not counting all the indie ones).

For RPGs, the question is harder, since judging from the first 2 fallouts or arcanum, it's pretty hard to create a fun turn-based combat system for solo RPGs. Simply put, waiting for your one character to get his turn can get boring in a hurry, and the combat system seems pretty hard to balance as well.
It works much better for team-based ones like ToEE (or even JA 2 or Fallout Tactics, depending on your definition of RPG).

Either way, I don't really miss them, since we still have plenty of indie titles from Spiderweb or Basilisk, among others, to play. Plenty of KS-based turn-based RPGs are coming, as well.

As for jRPGs like Final Fantasy or Dragon Quest, I liked them when I was younger, but I now find them boring, except for the tactical ones like Disgaea or FFT.
A bit. Hopefully Project Eternity will bring back that to a degree.
Post edited December 01, 2012 by Tpiom