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I think it is the only way to really control all your guys or do it the Dragon Age way, where you can script the behaviour of your party. How else would you control a party of five or more in a fight?

From the games I currently play or played recently, I like Expeditions Conquistador the most. The main difference are the preparation rounds before the fight, which make a huge difference and can decide on win or defeat.

When I first heard of another Divinity title, I had to think of Divinity2 and myself flying as a dragon in an action rpg. Then I read, it is going to be turn based. In the meantime with Blackguards and Expeditions Conquistador, I grew really fond of the idea.

And it is also OK, if the characters in a fight do their idle animation on the field, rather than looking busy. Which is odd in Divinity Original Sin (from what I have seen in previews), I still prefer frozen fight-scenes.

In the end, it does not purely depend on how you change the values of variables in a program by moving pixels over the screen. I will just see what happens :)

just my 2p
Turn-based imo is the only real way to give total control over characters to the player. With real-time party-based either you end up pausing all the time and it becomes frustrating, or you end up using AI scripts so your characters cast spells or do whatever on their own, but that just means the computer ends up playing the game for you (like the Dungeon Siege games).
Of course because only 2% of people can multi-task. Giving the orders like you are a puppet master is my favourite part of party cRPGs which is also why I don't like having a main character, they are all just puppets anyway.
WTF...that test is harder to learn than dwarf fortress.
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jamotide: WTF...that test is harder to learn than dwarf fortress.
I hate bouncers :D
Wow... I lost it at the instructions :P
When the door is red, the next door is not and then... WHAT???!! :D
Seemed like a memory-logic test to me, instead of an actual multitask one =/

IMO people who can multitask are:
My friend I'm studying together: while I'm speaking to her she writes her own homework. She doesn't even look up from her hw, she corrects my grammar, my translations, answers all my questions, someitimes even texts on her phone WHILE writing her hw AND talking to me.

My mom: when I was small, she was cooking, looking after me and my brother, checking the washmashine, watching TV, and phoning with her friend at the SAME TIME.

And they would never be able to solve this door test, I bet my neck on it =/

Whan I play games I can look after multiple things at the same time. My other gaming friends often ask me how can I see and understand everything in a game at once. I told them it's easy :P
The test is probably very easy, but the instructions...what the hell
Thread is derailed
Let's try to put it back on tracks D:

I personally prefer real-time with pause. Fluent combat+the ability to pause whenever I want, to give new orders. I think of it as turn based, where I decide the end of the turns myself.

But it depends on the RPG. In isometric real time with pause, or turn based are the most useful, in first/third person perspective RPGs real-time is the way to go IMO. Sadly, real time combat is often messed up, making the char a tank, and you just need to press a button to win, zero thinking or tactics.
I would really love to see a real time combat system, where you really need to block, jump away, parry, etc, becasue you can die in 1-2 hits, and your life depend on your tactics and skills.

I liked the way Dragon Age did it, combining old and new, but it was still not perfect, especially becuse the game was too easy. I got tired of scripting my party on my 2nd nightmare run, and I was able to finish the game with no problems at all.

I often think of how a good, real time, party and tactic based, first person perspective battle could be done. No idea, but if someone does it I will be the first one to buy the game :P
I am not against the Dragon Age style due to difficulty. You are right, once I scripted my other guys and had shale, I just run into the enemy put up stone aura (immobilized) and let the others finish it. Where at the beginning of the game you needed to run away with Morrigan to keep her ranged, take health potions etc. It is just natural, that you improve your skill and strategies. (I haven't finished it yet, because it became a little bit repetitive, go here kill all, do this, kill all etc.)

I also don't want to be challenged in a game on how fast I can click stuff.

The ARMA engine is action based, but you don't need to jump around or have super fast reaction times like in other shooters, if you carefully plan ahead. You move and control your team through commands and directions (really need to dust my ARMA[1|2] series).

A turn based game, with action combat? :D

Divinity2 was pretty cool. OK, you are an action figure, but you had personnel in your tower and could improve your stats this way. The combat is action pure of course.

Pleeeeeeaaaasssseeee no jumping puzzles. I have big hands and fingers -.-
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MadyNora: I would really love to see a real time combat system, where you really need to block, jump away, parry, etc, becasue you can die in 1-2 hits, and your life depend on your tactics and skills.
One thing that I've been starting to notice about the party-based WRPGs I've played -- both IE-style RTwP and turn-based, but it's much more noticeable in the latter - is that movement and attack/defence tend to be treated largely as separate subsystems. So you have your melee fighter walk to a position adjacent to an enemy, then they stand there trading blows: it's not an action of charging at an enemy. Dodge mechanics commonly just modify a character's chance to hit; nobody actually dodges to a different position.

I remember playing NWN1 years ago, and thinking how the intro really rubbed it in that that wasn't what the combat system was actually like.
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disi: I am not against the Dragon Age style due to difficulty. You are right, once I scripted my other guys and had shale, I just run into the enemy put up stone aura (immobilized) and let the others finish it. Where at the beginning of the game you needed to run away with Morrigan to keep her ranged, take health potions etc. It is just natural, that you improve your skill and strategies. (I haven't finished it yet, because it became a little bit repetitive, go here kill all, do this, kill all etc.)

I also don't want to be challenged in a game on how fast I can click stuff.

The ARMA engine is action based, but you don't need to jump around or have super fast reaction times like in other shooters, if you carefully plan ahead. You move and control your team through commands and directions (really need to dust my ARMA[1|2] series).

A turn based game, with action combat? :D

Divinity2 was pretty cool. OK, you are an action figure, but you had personnel in your tower and could improve your stats this way. The combat is action pure of course.

Pleeeeeeaaaasssseeee no jumping puzzles. I have big hands and fingers -.-
I actually soloed Dragon Age on nightmare, and I still found it to be too easy XD
Never even used traps, blade coatings, poisons etc xD

Once I tred a Skyrim mod, that changed combat completely. Both you and the enemy could die from 1 arrow, or 1 hit, just like in real life. I loved it. Uninstalled the mod, because it did many other things I hated tho :P (eg. added a huge number of extra enemies everywhere)
But I fully understady that first person, real-time tactic combat would not suit some people :) But I would personally love it, for immersion reasons :D

I hate jumping puzzles too O_o I suuuuuuck at them.
Sorry!

RTWP
Real Time with Pause. An RTWP is a computer game genre in which action happens in real time, but the player has an option of pausing to issue additional commands that are executed once the game is unpaused. This mechanic is mostly used in RPG and strategy games. http://www.urbandictionary.com/define.php?term=RTWP

WRPG
Role Playing games made by people who live in or are from the "West" such as Canada and the United States of America.
WRPGs include Daggerfall,Arena, Morrowind,and Oblivion(All 4 part of the Elder Scroll series). Other games include Mass Effect, and KoToR 1/2. http://www.urbandictionary.com/define.php?term=WRPG

IE-style -> Internet Explorer Style?
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disi: IE-style -> Internet Explorer Style?
I think it's Infinity Engine, like Baldur's Gate, or Icewind Dale :)
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jamotide: The test is probably very easy, but the instructions...what the hell
I think the difficulty is supposed to be increased to highlight the degree of your multitasking but I'm not sure, I couldn't figure it out, what I liked was the conclusion that multitasking (as in real-time multitasking) is a rare talent and I think even rarer to learn. The point is: it's better to focus on one thing at a time and achieve quality than mediocre quality over many things but that is also a matter of degree.

Many seem to be draw experience from Dragon Age and I will draw mine: they made a big deal about those tactics to make it more convenience for you like using a heal potion when you need to and such but I didn't like that, I preferred to have control over what happened to my characters (it's also a reason why I was bothered by fights where my non-fighters became engaged in melee combat).

As for Original Sin it seems to have a solid system but I haven't tried too much as I didn't want to play until it was officially released.