Posted June 26, 2014
I think it is the only way to really control all your guys or do it the Dragon Age way, where you can script the behaviour of your party. How else would you control a party of five or more in a fight?
From the games I currently play or played recently, I like Expeditions Conquistador the most. The main difference are the preparation rounds before the fight, which make a huge difference and can decide on win or defeat.
When I first heard of another Divinity title, I had to think of Divinity2 and myself flying as a dragon in an action rpg. Then I read, it is going to be turn based. In the meantime with Blackguards and Expeditions Conquistador, I grew really fond of the idea.
And it is also OK, if the characters in a fight do their idle animation on the field, rather than looking busy. Which is odd in Divinity Original Sin (from what I have seen in previews), I still prefer frozen fight-scenes.
In the end, it does not purely depend on how you change the values of variables in a program by moving pixels over the screen. I will just see what happens :)
just my 2p
From the games I currently play or played recently, I like Expeditions Conquistador the most. The main difference are the preparation rounds before the fight, which make a huge difference and can decide on win or defeat.
When I first heard of another Divinity title, I had to think of Divinity2 and myself flying as a dragon in an action rpg. Then I read, it is going to be turn based. In the meantime with Blackguards and Expeditions Conquistador, I grew really fond of the idea.
And it is also OK, if the characters in a fight do their idle animation on the field, rather than looking busy. Which is odd in Divinity Original Sin (from what I have seen in previews), I still prefer frozen fight-scenes.
In the end, it does not purely depend on how you change the values of variables in a program by moving pixels over the screen. I will just see what happens :)
just my 2p