Posted February 17, 2010
Anyone eagerly awaiting this latest offering from Steven Peeler of Soldak Games? Sure it may be YAHS (Yet Another Hack-n-Slash), but it's non linear, emergent gameplay is really exciting. Check this interview:
http://www.gamersinfo.net/articles/3074-steven-peeler-soldak-entertainment
No matter how you look at that, it just smells like a winning formula all around.
http://www.gamersinfo.net/articles/3074-steven-peeler-soldak-entertainment
Instead of starting in the same world each time, in Din’s Curse, you start in a new town that has different problems than any other town. It doesn’t stop there, though; these quests aren’t static. If you don’t do anything about them, they will cause other trouble. For example, let’s say the boss Nightweaver has taken over level 5 of Frantic Pit. Nightweaver isn’t just going to sit there doing nothing waiting for you. He might cause a Saurian uprising, build an earthquake machine, send an assassin into town to try to kill the townspeople or do one of many other possible things. Other monsters can even impact the quests. In our boss example, Earthstomper might show up and kill Nightweaver to take over the dungeon.
No matter how you look at that, it just smells like a winning formula all around.