Posted September 12, 2012
http://chaos-chronicles.com/
http://www.rpgcodex.net/content.php?id=8420
Sounds very fappable to me!
About Chaos Chronicles
Over 200 years ago the flourishing kingdoms of elves, dwarves and mankind were consumed by chaos.
Undead hordes lead by archwizards of the dark arts overran
the land. Only few were able to escape. The survivors build their new homes on small, secluded islands off shore.
A few years ago the Order of the Holy Flame sent its knights to lead an expedition to the mainland.
Even though the old cities lie in ruins and orcs, goblins and other creatures of evil roam the land there seems to be hope for a return to the land of their ancestors.
The big harbor town Rethgard has been purged of the undead and the inner city has been fortified to stand ground against any kind of attack.
Driven by their love for adventure the player’s party enters a boat in order to take part in rebuilding the kingdom.
Sounds like generic fantasy tripe, but WAIT! There's more! Over 200 years ago the flourishing kingdoms of elves, dwarves and mankind were consumed by chaos.
Undead hordes lead by archwizards of the dark arts overran
the land. Only few were able to escape. The survivors build their new homes on small, secluded islands off shore.
A few years ago the Order of the Holy Flame sent its knights to lead an expedition to the mainland.
Even though the old cities lie in ruins and orcs, goblins and other creatures of evil roam the land there seems to be hope for a return to the land of their ancestors.
The big harbor town Rethgard has been purged of the undead and the inner city has been fortified to stand ground against any kind of attack.
Driven by their love for adventure the player’s party enters a boat in order to take part in rebuilding the kingdom.
But right from the beginning turn-based clearly was what we wanted. Everything else was worth discussing but never struck us as ideal. We all played Dragon Age (the first part of course, since the second part is just a sad joke and should not be mentioned again) which has a realtime with pause combat system. But nobody here felt comfortable with the idea of having a similar combat system in our game.
The only point during the concept development that we almost decided to prototype a realtime based combat system was when we started working on Jagged Alliance: Back in Action which was supposed to be realtime based in order to appeal to a larger audience. Fortunately there was some backlash (i.e. shitstorm) to that decision and that gave us a very strong argument to implement a turn-based combat system for Chaos Chronicles.
Prestigious Codex also has an interview with these guys. Read more here: The only point during the concept development that we almost decided to prototype a realtime based combat system was when we started working on Jagged Alliance: Back in Action which was supposed to be realtime based in order to appeal to a larger audience. Fortunately there was some backlash (i.e. shitstorm) to that decision and that gave us a very strong argument to implement a turn-based combat system for Chaos Chronicles.
http://www.rpgcodex.net/content.php?id=8420
Sounds very fappable to me!