lowyhong: On the sidenote, any game that has a score of over 70% in Gamerankings usually gets a look from me. Any game above 90% I
usually ignore (though there are exceptions) because I don't really care about games from rich publishers, and any game that's above 80% I'm cautious. But any game that gets 70% usually means it's good in some way, albeit flawed, and most creative games actually fall in that range (Crayon Physics Deluxe for example).
Well, I don't know how reliable that is. Braid, for instance, wasn't in any way expensively produced and is frequently praised for its artistry. Yet it scored about 90. Same with World of Goo.
Demigod wasn't some low budget game. It just screwed up horribly on the multiplayer code.
I do appreciate the general principal that some of the lower scoring games can be more appealing than the Halos and WoWs out there. But I don't think you can realistically translate that into any kind of buying policy, no matter how many exceptions you make. After all, too many exceptions and it's not a policy at all.
lowyhong: While Demigod is not the most creative game, it seems to expand on the DOTA formula, and the focus is on making each hero unique, not making 80 heroes that share similarities. So yeah I'm definitely very interested in getting Demigod too. Plus, the game seems about flawless if not for the network issues at launch.
That seems to be the consensus.
Wishbone: What killed Crayon Physics Deluxe for me was the level design. I got the demo, played through it, and decided not to buy the game after all. Up until then, it had actually been an insta-buy for me. However, due to the poor quality of the level design, I couldn't really picture myself playing it for much longer than it took me to get through the demo.
It does get more challenging later on (I got it with that Steam indie mega-pack). But I have to agree that it does take too long to really pick up any kind of pace. Plus, too many scenarios are left too wide open to interpretation. Making simple solutions all too easy to find.