Posted April 07, 2012
low rated
DRM free games don't mean anything if you don't make games anyone wants. Steam became a success because they had a game large sections of the gaming public consistently want (counterstrike/Half life) and can get new games people actually want to play.
I've seen in the gaming news of your mis-steps with lawyers and piracy
http://kotaku.com/5875574/cd-projekt-retires-its-witcher-2-piracy-witch+hunt
The problem never was piracy, the problem is game quality and having games people actually want to play. This rule is hardest for developers and publishers to learn but as gamers when I was a kid I rented most games and only bought *my favorites* the rest of the videogames got left on the shelf.
I took a look at Witcher 1 + 2 and I'm not really big on the games you've made, they aren't 'must have titles' and they all suffer from "cinematic game disease" that infests AAA games these days.
If you want people to take notice of you, you have to make properties that are popular and focus on gameplay instead of interactive movies. I'm not a fan of modern RPG's and many old school PC RPG's had horrible passive combat models (baldurs gate, nwn) compared to older PC and older console RPG's. If an RPG has a horrible combat model I simply pass over the game, I'm there for the combat most of the time and story while nice is not the meat and potatoes for me. Even the acclaimed planescape torment bombed financially because - it wasn't really a very FUN GAME, it was an interactive novel wrapped in the infinity engine. I enjoyed it for what it was but that's because I was already a nerdy D&D fan... but wrapping a novel in a game only appeals to a certain kind of person.
If you're just going to be content like other gamedevs just mindlessly aping trends instead of focusing on gameplay quality you're doing all gamers a disservice, story and cinematics is not gameplay, I can't say this enough. Most older PC RPG's had bad gameplay as well. Mass effect 2 and 3 work because even though they are chock full of cinematics you actually are a participant in the game world and the action is good. Most modern RPG's have poor/dull combat, that's part of the reason why we're seeing the rise of 'fps/rpg' hybrids like fallout and mass effect. Because the combat in many older rpg's was about as boring as watching paint dry.
Any game in which combat is highly automated and the gamer is inactive not involved is in fact more of a movie then a game, and most PC RPG's of the past and modern ones are passive watch fests. I feel many people at CD projekt can't get outside of their heads and grasp what makes a game fun to play.
A good strategy would be to make quality games of a known mechanic that is popular build up a warchest then do the games you want to make like the witcher, if you're big on passive automated combat cinematic rpg's. But the games industry is ultimately about serving gamers with games that have the widest audience and builds consistent revenue, not your own.
A lot of game development nerds from the 80's and 90's went of out business or got bought by publishers because the couldn't get out of their heads and made what they wanted to make instead of asking 'what makes this game fun TO PLAY'.
This even happens in established genres where the developers don't know what they did wrong, Descent 3 for instance for me was the worst descent in the series and it's pretty much what killed it IMHO. They didn't understand what made their previous two games interesting.
The levels were too big and too poorly paced and the story/feeling of the universe was just downright awful. I thought 'flying outside' was a bad idea because much of the fun and pacing of the game game from limiting the players movement and doing battle in confined spaces.
Most modern games today lack replayability, they are one-off cinematic affairs that try to wow the player with story and emotion but once it's over there's no real need to replay the game. Now these kinds of games have their place for those who can pull them off but they have no lasting value to many traditional gamers who play games for GAME PLAY not to watch computer rendered movies on their computers.
Your difficulty in attracting gamers is your inability to expand your horizons and make a game that lots and lots of people want. The reason why EA can push things like origin is because it has battlefield and mass effect and lots of other key games that large numbers of gamers can't get enough of. If you just make 'the games you want to' instead of doing your time in the trenches to build up an audience that's big enough to support you steam and others will continue to clobber you.
I laud that you want gamers to buy DRM free games and I hate DRM too but you can't expand on old games.
If you'd buy the rights to defunct cherished older games and remake them at modern AAA standards that would go a long way to renewing interest in older games IMHO.
Many games of the past were released at the wrong time with only limited exposure to gamers. I look at games like mass effect and wonder what bioware could do with a property like freespace today. Freepsace devs had an interesting universe but they chained it to joystick ww2 dogfighting combat that only a minority of gamers have the dexterity to play. Now there is a place for this kind of game and I love freespace dearly but I know the business reality of modern gamers tastes for first person games.
Build properties people want to love but don't forget the gameplay, too many games are just movies with the most barest and basic of interactivity that holds no interest for those of us who've been gaming since the 80's and watched gamings slide into DRM and DLC scam hell.
I've seen in the gaming news of your mis-steps with lawyers and piracy
http://kotaku.com/5875574/cd-projekt-retires-its-witcher-2-piracy-witch+hunt
The problem never was piracy, the problem is game quality and having games people actually want to play. This rule is hardest for developers and publishers to learn but as gamers when I was a kid I rented most games and only bought *my favorites* the rest of the videogames got left on the shelf.
I took a look at Witcher 1 + 2 and I'm not really big on the games you've made, they aren't 'must have titles' and they all suffer from "cinematic game disease" that infests AAA games these days.
If you want people to take notice of you, you have to make properties that are popular and focus on gameplay instead of interactive movies. I'm not a fan of modern RPG's and many old school PC RPG's had horrible passive combat models (baldurs gate, nwn) compared to older PC and older console RPG's. If an RPG has a horrible combat model I simply pass over the game, I'm there for the combat most of the time and story while nice is not the meat and potatoes for me. Even the acclaimed planescape torment bombed financially because - it wasn't really a very FUN GAME, it was an interactive novel wrapped in the infinity engine. I enjoyed it for what it was but that's because I was already a nerdy D&D fan... but wrapping a novel in a game only appeals to a certain kind of person.
If you're just going to be content like other gamedevs just mindlessly aping trends instead of focusing on gameplay quality you're doing all gamers a disservice, story and cinematics is not gameplay, I can't say this enough. Most older PC RPG's had bad gameplay as well. Mass effect 2 and 3 work because even though they are chock full of cinematics you actually are a participant in the game world and the action is good. Most modern RPG's have poor/dull combat, that's part of the reason why we're seeing the rise of 'fps/rpg' hybrids like fallout and mass effect. Because the combat in many older rpg's was about as boring as watching paint dry.
Any game in which combat is highly automated and the gamer is inactive not involved is in fact more of a movie then a game, and most PC RPG's of the past and modern ones are passive watch fests. I feel many people at CD projekt can't get outside of their heads and grasp what makes a game fun to play.
A good strategy would be to make quality games of a known mechanic that is popular build up a warchest then do the games you want to make like the witcher, if you're big on passive automated combat cinematic rpg's. But the games industry is ultimately about serving gamers with games that have the widest audience and builds consistent revenue, not your own.
A lot of game development nerds from the 80's and 90's went of out business or got bought by publishers because the couldn't get out of their heads and made what they wanted to make instead of asking 'what makes this game fun TO PLAY'.
This even happens in established genres where the developers don't know what they did wrong, Descent 3 for instance for me was the worst descent in the series and it's pretty much what killed it IMHO. They didn't understand what made their previous two games interesting.
The levels were too big and too poorly paced and the story/feeling of the universe was just downright awful. I thought 'flying outside' was a bad idea because much of the fun and pacing of the game game from limiting the players movement and doing battle in confined spaces.
Most modern games today lack replayability, they are one-off cinematic affairs that try to wow the player with story and emotion but once it's over there's no real need to replay the game. Now these kinds of games have their place for those who can pull them off but they have no lasting value to many traditional gamers who play games for GAME PLAY not to watch computer rendered movies on their computers.
Your difficulty in attracting gamers is your inability to expand your horizons and make a game that lots and lots of people want. The reason why EA can push things like origin is because it has battlefield and mass effect and lots of other key games that large numbers of gamers can't get enough of. If you just make 'the games you want to' instead of doing your time in the trenches to build up an audience that's big enough to support you steam and others will continue to clobber you.
I laud that you want gamers to buy DRM free games and I hate DRM too but you can't expand on old games.
If you'd buy the rights to defunct cherished older games and remake them at modern AAA standards that would go a long way to renewing interest in older games IMHO.
Many games of the past were released at the wrong time with only limited exposure to gamers. I look at games like mass effect and wonder what bioware could do with a property like freespace today. Freepsace devs had an interesting universe but they chained it to joystick ww2 dogfighting combat that only a minority of gamers have the dexterity to play. Now there is a place for this kind of game and I love freespace dearly but I know the business reality of modern gamers tastes for first person games.
Build properties people want to love but don't forget the gameplay, too many games are just movies with the most barest and basic of interactivity that holds no interest for those of us who've been gaming since the 80's and watched gamings slide into DRM and DLC scam hell.