Posted November 02, 2012
![Paradoks](https://images.gog.com/13f3ffc763affc22d277523a9b3a13f46c4bde7fe1cb6cf40d83a89f092ad5ed_forum_avatar.jpg)
Paradoks
Mt 10,33
Registered: Dec 2009
From Poland
![orcishgamer](https://images.gog.com/6e3358124f918e1e6d62977c0c7765ea1e21f104740b990145de7a9556569964_forum_avatar.jpg)
orcishgamer
Mad and Green
Registered: Jun 2010
From United States
Posted November 02, 2012
![avatar](/upload/avatars/2011/04/76065c56591cf2e82030bd2d0b928d577478040b_t.jpg)
I also think all PC games should have the best mouse and kb controls possible. They're just damn torture for some games, I quit trying years ago and don't regret it. And by "quit" I mean quit trying to use the control set the devs didn't bother to use during development, because 90% of the time if that's not what they were using at their workstations the experience ends up being shitty.
I heard a few games avoided this fate (Prototype supposedly had good mouse and kb controls) but I'm just through trying, gives me fucking hand cramps anyway.
![Sogi-Ya](https://images.gog.com/e42d4ddaf6e30be5a22b6389fc5ba7dc2c49c4cac5d5d9e736a0d93a7fc0edb6_forum_avatar.jpg)
Sogi-Ya
<- OLD.
Registered: Jul 2009
From United States
Posted November 02, 2012
as much as PC gamers wander around with a hard on about the KB+M (I do it too), look back 10 years (ok, more like 15) and no one gave a shit about "gaming" keyboards ... it was all about force feedback joysticks and racing wheels.
keyboards were for typing while you played games with some kind of controller.
I miss the days of joysticking, nothing really offers support for it anymore despite it being more comfortable and ergonomic than the mouse.
keyboards were for typing while you played games with some kind of controller.
I miss the days of joysticking, nothing really offers support for it anymore despite it being more comfortable and ergonomic than the mouse.
Post edited November 02, 2012 by Sogi-Ya
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ngoth
New User
Registered: Jul 2011
From Canada
Posted November 02, 2012
![avatar](/upload/avatars/2012/09/e0b0100c15da6d1f0f6f716993a171fbd742cd6f_t.jpg)
![avatar](/upload/avatars/2012/10/e39a13c21027a3cd4797fa929a7ba5a24b7f02c5_t.jpg)
If it was a Wii or 3DS game, the budget would be around $5 million. Of course, indie games for the PC also have low budgets.
![Snickersnack](https://images.gog.com/c1c6b141b371471b7c9f9d0325487863b40347ff9359a493c2abf963cec871dd_forum_avatar.jpg)
Snickersnack
Bak'laag Herald
Registered: Aug 2009
From United States
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Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden
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orcishgamer
Mad and Green
Registered: Jun 2010
From United States
Posted November 02, 2012
![avatar](/upload/avatars/2011/06/42c3ef0fa28be90aeb9d54284e7db6626513ac9a_t.jpg)
Truly oldschool PC games were mostly keyboard only.
I recall oldschool "PC" games (and this is where some will quibble about what constitutes a PC, I usually go with: anything that's clearly not a console and serves some general purpose computing needs) playing with joysticks and all kinds of things. People tend to remember games like Ultima III and not The Legend of Blacksilver (which player way better if you had a joystick as well). True, not very many played solely with alternate input devices (well okay, a lot actually did), but there's been a lot more than just mouse and keyboard if you look back to our days our yore.