Posted November 02, 2012
Paradoks
Mt 10,33
Paradoks Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Poland
orcishgamer
Mad and Green
orcishgamer Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From United States
Posted November 02, 2012
Paradoks: I never claimed that I'm not a minority here (I probably am). I'm just stating that I find M&K to be more precise solution in these two games most of the time. I'll admit that lock-on controls could be better though.
FWIW, I checked the Steam hardware survey and amazingly they do not collect this information. How the fuck do developers decide whether shit like this is "worth it" or not? I know it's not "Steam's" job... well fuck it, it sorta is, they sell a gaming tool set. I know MS is gonna encourage it but testing is still not "free". I also think all PC games should have the best mouse and kb controls possible. They're just damn torture for some games, I quit trying years ago and don't regret it. And by "quit" I mean quit trying to use the control set the devs didn't bother to use during development, because 90% of the time if that's not what they were using at their workstations the experience ends up being shitty.
I heard a few games avoided this fate (Prototype supposedly had good mouse and kb controls) but I'm just through trying, gives me fucking hand cramps anyway.
Sogi-Ya
<- OLD.
Sogi-Ya Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From United States
ngoth
New User
ngoth Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2011
From Canada
Posted November 02, 2012
jamyskis: The fact that it needed 2 million sales to break even is not an indication that it was selling too few copies, but that they spent far too much money making it in the first place...
Elenarie: This. 2+ million copies, and struggling to break even? I call that a mismanagement of resources / funds. If it was a Wii or 3DS game, the budget would be around $5 million. Of course, indie games for the PC also have low budgets.
Snickersnack
Bak'laag Herald
Snickersnack Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2009
From United States
Posted November 02, 2012
orcishgamer: That's like saying "I can pound in finishing nails fine with a standard hammer", both true and "wtf, why?" at the same time.
You hate keyboards as gaming devices though. Unlike Devil May Cry, Darksiders is quite playable with a keyboard and mouse. The fast mouselook even makes it superior to the gamepad in some ways, though I still think it loses overall*. I have no idea why Vigil did this but it was greatly appreciated by me as remotejoy was not compatible with this game for some time after it's release. *Ruin's controls were obviously overlooked on m&kb and pulling off the button mashing finisher QTE for final boss on a full travel keyboard is like enduring the torture scene in Metal Gear Solid.
Sogi-Ya: as much as PC gamers wander around with a hard on about the KB+M (I do it too), look back 10 years (ok, more like 15) and no one gave a shit about "gaming" keyboards ... it was all about force feedback joysticks and racing wheels.
keyboards were for typing while you played games with some kind of controller.
I miss the days of joysticking, nothing really offers support for it anymore despite it being more comfortable and ergonomic than the mouse.
There's no such thing as a gaming keyboard. Well, maybe the red ones go faster. Just get something with decent switches and n-key rollover. Most bundled keyboards are crap and useless for typing too. keyboards were for typing while you played games with some kind of controller.
I miss the days of joysticking, nothing really offers support for it anymore despite it being more comfortable and ergonomic than the mouse.
Truly oldschool PC games were mostly keyboard only.
Post edited November 02, 2012 by Snickersnack
Elenarie
@tweetelenarie
Elenarie Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Sweden
orcishgamer
Mad and Green
orcishgamer Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From United States
Posted November 02, 2012
Snickersnack: There's no such thing as a gaming keyboard. Well, maybe the red ones go faster. Just get something with decent switches and n-key rollover. Most bundled keyboards are crap and useless for typing too.
Truly oldschool PC games were mostly keyboard only.
I have an Ideazon (now Steelseries) Merc Stealth, it's not "pure gaming" by any means, but it's a compromise stating that sometimes I need to type, but standard keyboards are unpleasant in a lot of games. Any game that plays well with a keyboard should play even better on one of those bad boys. Truly oldschool PC games were mostly keyboard only.
I recall oldschool "PC" games (and this is where some will quibble about what constitutes a PC, I usually go with: anything that's clearly not a console and serves some general purpose computing needs) playing with joysticks and all kinds of things. People tend to remember games like Ultima III and not The Legend of Blacksilver (which player way better if you had a joystick as well). True, not very many played solely with alternate input devices (well okay, a lot actually did), but there's been a lot more than just mouse and keyboard if you look back to our days our yore.