It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Fenixp: (...)that game was tough as nails, but it was always fair and fun.
well, there are people who would tell you the same about dark souls, like me for example. ;)
avatar
Etdn: Dark Souls probably has the least amount of artificial difficulty out of any modern RPG game since it's mostly all based on a players hand/eye coordination and reflexes.
That's not the point tho. There is no chance whatsoever that you'd be able to beat it in one try, because the game quite simply throws you into unwinnable situation that you can only get trough if you know that they're coming.
avatar
Kuchenschlachter: well, there are people who would tell you the same about dark souls, like me for example. ;)
When you died in Metro, it was always your own damn fault. If you were careful and observative enough, you could finish the game with only dying a few times. That doesn't apply to Dark Souls - you won't get further if you don't know what's coming. You just won't.
Post edited November 04, 2012 by Fenixp
avatar
SimonG: Yet, I'm done with the game. The sluggish and shitty combat and controls (with Xbox 360 pad) just pissed me off. It feels like playing drunk character. If the tutorial messages give wrong advice, I'm done.
avatar
WBGhiro: Combat sluggish and shitty with a pad? I know the game isn't perfect but of all criticism this one has me a bit stumped, my experience is quite the contrary.

How does the tutorial give wrong advice?
And what is strange is that everyone I see wants Demon's/Dark Souls Combat in games like Elder Scrolls (elder scrolls is hack n slash, Dark Souls is not)
Out of curiosity, SimonG, what parts of combat are sluggish for you? Because if it's with rolling, dodging, and running then it's your equip load. Having a lower equip load will make you move faster and more responsively. It's also partly dependent on what weapon you use. Halberds, for example, are very purposely sluggish compared to, say, a dagger.

That being said, it's definitely not for everyone, so I won't criminalize you for not liking it. ;P
Post edited November 04, 2012 by Gazoinks
avatar
Etdn: Dark Souls probably has the least amount of artificial difficulty out of any modern RPG game since it's mostly all based on a players hand/eye coordination and reflexes.
avatar
Fenixp: That's not the point tho. There is no chance whatsoever that you'd be able to beat it in one try, because the game quite simply throws you into unwinnable situation that you can only get trough if you know that they're coming.
avatar
Kuchenschlachter: well, there are people who would tell you the same about dark souls, like me for example. ;)
avatar
Fenixp: When you died in Metro, it was always your own damn fault. If you were careful and observative enough, you could finish the game with only dying a few times. That doesn't apply to Dark Souls - you won't get further if you don't know what's coming. You just won't.
Whats wrong with the concept of learning from your mistakes?
avatar
Elmofongo: And what is strange is that everyone I see wants Demon's/Dark Souls Combat in games like Elder Scrolls (elder scrolls is hack n slash, Dark Souls is not)
Oh god no, all other issues I have with it aside, it can only work with 3rd person, which is completely immersion shattering for TES games as far as I'm concerned. Let TES just remain with it's rather simplistic combat, after all that's not the focus of those games.
avatar
Fenixp: When you died in Metro, it was always your own damn fault. If you were careful and observative enough, you could finish the game with only dying a few times. That doesn't apply to Dark Souls - you won't get further if you don't know what's coming. You just won't.
What you just described as your experience with Metro and what "fair hard" means, sounds a LOT like my experience with Demon's/Dark.
avatar
Elmofongo: Whats wrong with the concept of learning from your mistakes?
That learning from your mistakes should not murder you at every bloody step. I mean, I learned from my mistakes my entire life and yet I'm still quite functional.
avatar
Elmofongo: And what is strange is that everyone I see wants Demon's/Dark Souls Combat in games like Elder Scrolls (elder scrolls is hack n slash, Dark Souls is not)
avatar
Fenixp: Oh god no, all other issues I have with it aside, it can only work with 3rd person, which is completely immersion shattering for TES games as far as I'm concerned. Let TES just remain with it's rather simplistic combat, after all that's not the focus of those games.
Although I do think TES could use better combat, taking inspiration from Dark Souls probably wouldn't work that well, as you said. Better to take inspiration from Dark Messiah or somesuch.
avatar
retsuseiba: What you just described as your experience with Metro and what "fair hard" means, sounds a LOT like my experience with Demon's/Dark.
Well it might be because Metro contained that new cool thing called 'difficulty modes' :-P
avatar
Gazoinks: Although I do think TES could use better combat, taking inspiration from Dark Souls probably wouldn't work that well, as you said. Better to take inspiration from Dark Messiah or somesuch.
Oh god yes, Dark Messiah's got the best meele combat system that I've ever seen in a videogame.
Post edited November 04, 2012 by Fenixp
avatar
Etdn: Dark Souls probably has the least amount of artificial difficulty out of any modern RPG game since it's mostly all based on a players hand/eye coordination and reflexes.
avatar
Fenixp: That's not the point tho. There is no chance whatsoever that you'd be able to beat it in one try, because the game quite simply throws you into unwinnable situation that you can only get trough if you know that they're coming.
avatar
Kuchenschlachter: well, there are people who would tell you the same about dark souls, like me for example. ;)
avatar
Fenixp: When you died in Metro, it was always your own damn fault. If you were careful and observative enough, you could finish the game with only dying a few times. That doesn't apply to Dark Souls - you won't get further if you don't know what's coming. You just won't.
There are only a handful of times in the game that you have "no chance" of winning on the first attempt. It's just a game about having to actually play and not just faceroll through just because you are using a +10 sword. Which means you don't just instantly attack everything the instant you come across it but observe, dodge, block, backstab, and parry/riposte.

If you don't learn the basics very early on or don't make an effort to master them you won't get very far in the game.
avatar
Fenixp: Well it might be because Metro contained that new cool thing called 'difficulty modes' :-P
And what does that have to do with anything?
avatar
Elmofongo: And what is strange is that everyone I see wants Demon's/Dark Souls Combat in games like Elder Scrolls (elder scrolls is hack n slash, Dark Souls is not)
avatar
Fenixp: Oh god no, all other issues I have with it aside, it can only work with 3rd person, which is completely immersion shattering for TES games as far as I'm concerned. Let TES just remain with it's rather simplistic combat, after all that's not the focus of those games.
How about a MMORPG with Dark Souls Melee Combat and Mass Effect, Gears of War, etc third person shooter combat into a game like SWTOR?
Post edited November 04, 2012 by Elmofongo
avatar
Fenixp: That's not the point tho. There is no chance whatsoever that you'd be able to beat it in one try, because the game quite simply throws you into unwinnable situation that you can only get trough if you know that they're coming.

When you died in Metro, it was always your own damn fault. If you were careful and observative enough, you could finish the game with only dying a few times. That doesn't apply to Dark Souls - you won't get further if you don't know what's coming. You just won't.
avatar
Etdn: There are only a handful of times in the game that you have "no chance" of winning on the first attempt. It's just a game about having to actually play and not just faceroll through just because you are using a +10 sword. Which means you don't just instantly attack everything the instant you come across it but observe, dodge, block, backstab, and parry/riposte.

If you don't learn the basics very early on or don't make an effort to master them you won't get very far in the game.
There are a few cheap moments in DkS though, especially compared to Demon's (bridge dragon, I imagine, is the source of many rage quits). But yeah, mostly this. That being said, I also like the other kind of RPG where you end up totally kitted out and murdering everything, but only if there's a build-up where you start pathetically weak ala Might & Magic.
avatar
Etdn: observe, dodge, block, backstab, and parry/riposte.
¨
Use block and be obliterated because you didn't know how much damage that attack does. Oh yeah.

avatar
retsuseiba: And what does that have to do with anything?
Well, if you play Metro on normal, it definitely and totally is fair. You never run into a situation that you couldn't get out of with a bit of effort.
Post edited November 04, 2012 by Fenixp