Posted April 20, 2012
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First, it seems to work in Wine and CrossOver, so I could play this on the Mac. For a student of technological history like myself, this game has the dubious distinction of being possibly the only Windows game in history that launched a petition to prevent it from being ported to the Mac (after talk of a Mac port was rumored).
But I guess in my own way, I'm fascinated with failure. I too lived through a project that I led which was launched under very lofty expectations, only to see it in the end utterly collapse under the weight of both my hubris and the project's own bloated sense of ambition. Where did I go wrong? Where did Romero go wrong? There are a whole lot of answers to be had for this - and maybe in some way I could learn a little bit more about the mistakes I've made, and how to avoid them.
That and I'm just morbidly curious about some of the gaming industry's more salacious stories.