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If Larian demands Galaxy cause of auto patching and GOG is allowing this, that could also mean other developers will not be silent about it and might want the same thing.

Would I be exaggerating if I say Galaxy will be Steam 2.0? Probably yes probably not. Time will tell but so far I''m not liking the idea one bit.
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IAmSinistar: I'm still catching up from vacation, so as I say, I may have missed something. But I didn't see anything in the Larian post that says it will force you to autopatch. That being said, they could code the game to always connect to the internet on start-up and then refuse to run if it isn't patched to the latest. But that would be functionality apart from how Galaxy is generally intended to be used, at least by my understanding.

If they are going to require an internet connection to play single-player, as well as force patching before running, then I won't be buying this game.
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Icinix: I doubt they're talking about the single player when they're talking about patching.

Sounds more like they're super keen to make sure that everyone running multiplayer are running builds the same.

It wouldn't be beyond a reach to imagine developers release single player games on GOG without requiring Galaxy - but the multiplayer component would require regular updating to engage with to play over Galaxy.
That would make sense and is pretty normal.
The only reason why this D:OS thing is worry is in the context of them waiting for a full release with Galaxy.

I think everyone(well mostly) of the GOG user base would have been happy if they released the backer version and just had a mention that if you want to play multiplayer you need to use lan or direct ip and be sure everyone uses the same version.

I do have a high enough opinion of GOG users that i think they could handle manual version checking for 2 month :P.
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Ganni1987: If Larian demands Galaxy cause of auto patching and GOG is allowing this, that could also mean other developers will not be silent about it and might want the same thing.

Would I be exaggerating if I say Galaxy will be Steam 2.0? Probably yes probably not. Time will tell but so far I''m not liking the idea one bit.
Yeah - I'm extra curious to see just how far Larian will take this - and how far GOG will bend for it.

If it did come out and when you try to use Galaxy for multiplayer it prompts you with a "You must update." or limit you to LAN, Single Player etc - I think we're cutting a pretty fine line there. Especially since I would imagine Galaxy would be aware enough to match versions or allow players to search / connect to other players using the same version.

I would be extra interested to see what kind of criteria GOG has for developers to use Galaxy.
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Reaper9988: That would make sense and is pretty normal.
The only reason why this D:OS thing is worry is in the context of them waiting for a full release with Galaxy.

I think everyone(well mostly) of the GOG user base would have been happy if they released the backer version and just had a mention that if you want to play multiplayer you need to use lan or direct ip and be sure everyone uses the same version.

I do have a high enough opinion of GOG users that i think they could handle manual version checking for 2 month :P.
Wouldn't that mean that Larian would have to provide standalone updates/ patches? I'm starting to fear that backers on GOG won't see a single update/ patch until August.
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Icinix: I doubt they're talking about the single player when they're talking about patching.

Sounds more like they're super keen to make sure that everyone running multiplayer are running builds the same.

It wouldn't be beyond a reach to imagine developers release single player games on GOG without requiring Galaxy - but the multiplayer component would require regular updating to engage with to play over Galaxy.
It's fine with me if multiplayer requires you to be patched to the same level as everyone else. That's useful for preventing bugs and exploits in multiplay. But if they require me to be online and patched in order to play a single-player game, which is all I'm interested in, then they've lost a customer.

I still think this is a bit of a cock-up, given that this game was the remaining title that supposedly justified GOG dropping their One World Pricing plan in order to secure it on Day One. And now it's not available Day One, even in single-player form. I'm not chomping at the bit to play it in any case, I'm just sorry to see GOG potentially losing business or credibility over this farrago.
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Reaper9988: That would make sense and is pretty normal.
The only reason why this D:OS thing is worry is in the context of them waiting for a full release with Galaxy.

I think everyone(well mostly) of the GOG user base would have been happy if they released the backer version and just had a mention that if you want to play multiplayer you need to use lan or direct ip and be sure everyone uses the same version.

I do have a high enough opinion of GOG users that i think they could handle manual version checking for 2 month :P.
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HypersomniacLive: Wouldn't that mean that Larian would have to provide standalone updates/ patches? I'm starting to fear that backers on GOG won't see a single update/ patch until August.
Yup it would mean they had to, I'm kinda hoping here that Larian has some decency left.

I'm beginning to fear that yet again though the most convenient and fastest way to keep the game up to date will involve keygen music.
Post edited July 01, 2014 by Reaper9988
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Reaper9988: Well i don't want it to connect anywhere so i hope this is optional. Talk about immersion breaking.
Yeah I thought it would be horrible for immersion as well. Can close the chat window down at least so should be ok even on steam right now. I do think it will be a neat way to talk about mods and strategy down the line when you have run trough the game a couple of times.
Got to wonder how many get the game spoiled on steam for not knowing they can close down the chat.
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Reaper9988: That would make sense and is pretty normal.
The only reason why this D:OS thing is worry is in the context of them waiting for a full release with Galaxy.

I think everyone(well mostly) of the GOG user base would have been happy if they released the backer version and just had a mention that if you want to play multiplayer you need to use lan or direct ip and be sure everyone uses the same version.

I do have a high enough opinion of GOG users that i think they could handle manual version checking for 2 month :P.
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HypersomniacLive: Wouldn't that mean that Larian would have to provide standalone updates/ patches? I'm starting to fear that backers on GOG won't see a single update/ patch until August.
...which would tie back them wanting a stronger system of patch distribution.

...I think the combined efforts in this forum have pretty much cracked how, why and when everything is happening.

Prove us wrong Larian and GOG...prove us wrong.
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IAmSinistar: It's fine with me if multiplayer requires you to be patched to the same level as everyone else. That's useful for preventing bugs and exploits in multiplay. But if they require me to be online and patched in order to play a single-player game, which is all I'm interested in, then they've lost a customer.
More importantly, they would succeed in publishing the first single-player DRM compliant game in the history of GOG.

I'm Belgian, I'm (was ?) a supporter of Larian studio and I'm pissed of about:
- the way this is heading for the DRM-free revolution;
- the lack of real (any ?) communication on GOG-side.
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Reaper9988: Well i don't want it to connect anywhere so i hope this is optional. Talk about immersion breaking.
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six-: Yeah I thought it would be horrible for immersion as well. Can close the chat window down at least so should be ok even on steam right now. I do think it will be a neat way to talk about mods and strategy down the line when you have run trough the game a couple of times.
Got to wonder how many get the game spoiled on steam for not knowing they can close down the chat.
So there is no way to actually disconnect from the chat or never connect?

Not a fan of the whole everything needs to be online thing, if i want to talk to random people i join trade chat in WOW.
If you're drunk the banter can be even fun.

If I'm playing a single player RPG like D:OS I'd rather be left alone :P.
Post edited July 01, 2014 by Reaper9988
By the way, shouldn't GOG change the subject of this thread?

I'd propose "Coming Later: Divinity: Original Sin - Available on Steam now".
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Reaper9988: Not a fan of the whole everything needs to be online thing, if i want to talk to random people i join trade chat in WOW.
If you're drunk the banter can be even fun.

If I'm playing a single player RPG like D:OS I'd rather be left alone :P.
Same, when I play a singleplayer RPG with a good storyline, I don't want to see what other people are saying. Heck sometimes I even close my room's door to focus on my game.

Hopefully there's an option to turn that thing off without fiddling with firewall rules.
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Reaper9988: So there is no way to actually disconnect from the chat or never connect?

Not a fan of the whole everything needs to be online thing, if i want to talk to random people i join trade chat in WOW.
If you're drunk the banter can be even fun.

If I'm playing a single player RPG like D:OS I'd rather be left alone :P.
From playing the Steam version I actually forgot it had an open chat. We minimized it away the first time we played and I don't think we ever saw it since. (over the next few weeks playing it)
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Reaper9988: Not a fan of the whole everything needs to be online thing, if i want to talk to random people i join trade chat in WOW.
If you're drunk the banter can be even fun.

If I'm playing a single player RPG like D:OS I'd rather be left alone :P.
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Ganni1987: Same, when I play a singleplayer RPG with a good storyline, I don't want to see what other people are saying. Heck sometimes I even close my room's door to focus on my game.

Hopefully there's an option to turn that thing off without fiddling with firewall rules.
Heh same, i can get outright annoyed if someone calls me during a play session.
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Reaper9988: So there is no way to actually disconnect from the chat or never connect?

Not a fan of the whole everything needs to be online thing, if i want to talk to random people i join trade chat in WOW.
If you're drunk the banter can be even fun.

If I'm playing a single player RPG like D:OS I'd rather be left alone :P.
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Pheace: From playing the Steam version I actually forgot it had an open chat. We minimized it away the first time we played and I don't think we ever saw it since. (over the next few weeks playing it)
Well minimizing works, but the thought of there being a chat system would bother me, I'm weird like that.

I mean if i want to play alone in Wow i got out of my way to block battle.net in the firewall, which i do because Blizzard has not yet offered an offline mode for battle.net lol.
So if there is no offline version for D:OS I'd probably fiddle with my firewall too.

Oh actually why do i worry about it, I'll probably just block the whole game in the firewall since i really just want to play it single player.
Post edited July 01, 2014 by Reaper9988
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six-: Yeah I thought it would be horrible for immersion as well. Can close the chat window down at least so should be ok even on steam right now. I do think it will be a neat way to talk about mods and strategy down the line when you have run trough the game a couple of times.
Got to wonder how many get the game spoiled on steam for not knowing they can close down the chat.
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Reaper9988: So there is no way to actually disconnect from the chat or never connect?

Not a fan of the whole everything needs to be online thing, if i want to talk to random people i join trade chat in WOW.
If you're drunk the banter can be even fun.

If I'm playing a single player RPG like D:OS I'd rather be left alone :P.
Not sure how things are in the steam version but gog one there are only that you can shut off global chat and hide the whole window, not sure if the toggle for global is just not showing the others talk or if it would not go online at all for it.

D:OS actually seem to be more multiplayer focused than any other rpg that comes to mind. Sure you have nwn with multiplayer servers and all that but for the main campaign I don't think there is anything that is this good.
I'd compare it to baldurs gate but both players got as much say in what is going on, well the player with the better convincing skills would be able to decide more. Also one player could decide to go and save the day while the other could split off and murder the town population instead.
Not sure I'll even try out the multiplayer though as I'm more of a sp person and the choice to have an ai personality instead of another person to banter with works really nice.