F4LL0UT: This video may give you a decent idea of how the Amiga fared against late 80's / early 90's PCs.
That's a pretty awesome comparison video. For some games, the difference is not all that great, but for others it's massive. It also serves to illustrate that while the PC did catch up graphics-wise before too long, on the sound side the Amiga still ruled supreme for a while longer.
It also reminded me of another thing however. This is mostly for the people who never had an Amiga but are interested in it.
While the Amiga did have superior sound, it was not well suited for headphones. The reason is that the Amiga's four sound channels were divided left and right with two channels on each side with no mixing at all. This means that when you're listening to Amiga music in the original sound mix (i.e. no mix at all) with headphones on, you will hear two channels in one ear and two completely separate channels in the other. It sounds... weird, for lack of a better word. When playing Amiga games in an emulator with headphones on, I'll advise you to switch the emulator to mono sound, making it play all four sound channels in both ears, or if there is an option to make a more standardized stereo mix, use that instead.
Of course, some Amiga music was made to take advantage of this, making samples echo back and forth between channels, but that was mainly done on the music and demo scene. I don't recall any games that actually used the stereo separation consciously. For people interested in seeing what could be done on such a fairly limited machine, I'll advise you to watch some videos of Amiga demos. Remember, these were made by amateurs, but it's amazing what they accomplished. Here are a few of my favourites:
Spaceballs - State Of The Art (pure demo) :
Spaceballs - State Of The Art (balanced sound mix, early 90s teenage room visuals) Man, I've never seen that second version before. That's awesome! Fantastic way to present an old Amiga demo :-D
Kefrens - Desert Dream (1993) I loved Desert Dream back then, especially the music. I was quite awestruck years later when I found that some enterprising individuals had recreated it... on the C64!
Chorus & Resource - The Desert Dream (C64) For those more interested in the musical side of things, here's a tune that circulated back then. It's being played in ProTracker, a popular music sequencing program on the Amiga.
Jogeir Liljedahl - Guitar Slinger Back then, people would swap tunes like these, mods, as they were called, just like they swapped demos (yes, and games). Back then, a "mod" was not a modification for a game. Those didn't really exist. A mod was a module, which is what music files made with tracker programs such as ProTracker, shown above, were called.
Man, I've spent a long time writing this post. I think I'll stop for now.