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DarrkPhoenix: Of course developers, publishers, etc make poor and irrational decisions all the time. That should go without saying. My comments were directed towards the idea that ignoring the PC market could be due to a calculated, rational market analysis, which as I already described just doesn't make much sense.

Why? The game would undoubtedly sell in far greater numbers on consoles. Yes, they'll lose a few sales. But I'm sure they think that's a small price to pay for keeping the evil PC pirates at bay.
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Delixe: There is a ray of hope for a PC version as EA are publishing it. Unlike the idiots at Activision, EA like money. They infact like money an awful lot and if they think a PC version will make money then there will be a PC version.

Of all the things you could accuse Activision of, not liking money is certainly not one of them. :P Of the two, EA still seems the more PC-phobic to me. Which is about the only way you can compare Activision favourably to... anything.
Post edited October 03, 2009 by Navagon
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Navagon: Why? The game would undoubtedly sell in far greater numbers on consoles. Yes, they'll lose a few sales. But I'm sure they think that's a small price to pay for keeping the evil PC pirates at bay.

See my original post. Console/PC is not an either/or proposition. As for the piracy argument, I'll reiterate that irrational decisions are nothing new in the gaming industry.
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Navagon: Of all the things you could accuse Activision of, not liking money is certainly not one of them. :P Of the two, EA still seems the more PC-phobic to me. Which is about the only way you can compare Activision favourably to... anything.

Activision do not like money, they spurn the PC with console exclusives all the time for example Guitar Hero. Activision are arrogant to the extreme and believe they will make money no matter what they do. EA had an extremely poor last Christmas with Spore, NFS: Undercover, Dead Space and Mirrors Edge all failing to reach expectations. They lost money and that is something they understand so to start they hired the guys behind the GT PC games to make NFS: Shift. Activision will not change until they pay a lot of money on a licence and then the game bombs extremely badly.
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DarrkPhoenix: See my original post. Console/PC is not an either/or proposition.

Unless there are budgetary concerns or inadequate staffing. Both are possibilities on a title dropped like a stone by Activision.
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DarrkPhoenix: As for the piracy argument, I'll reiterate that irrational decisions are nothing new in the gaming industry.

I'm not claiming they are. But they're not about to go away either.
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Delixe: Activision do not like money, they spurn the PC with console exclusives all the time for example Guitar Hero. Activision are arrogant to the extreme and believe they will make money no matter what they do.

That's not the same thing. Arrogantly believing that you're financially impervious does not equate to disliking money.
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Delixe: EA had an extremely poor last Christmas with Spore, NFS: Undercover, Dead Space and Mirrors Edge all failing to reach expectations. They lost money and that is something they understand so to start they hired the guys behind the GT PC games to make NFS: Shift. Activision will not change until they pay a lot of money on a licence and then the game bombs extremely badly.

So your argument is that: the only thing that separates them is that EA have already suffered financially and adjusted their strategy accordingly? I'm not saying you're wrong. But it doesn't really support your point.
Post edited October 03, 2009 by Navagon
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DarrkPhoenix: See my original post. Console/PC is not an either/or proposition.
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Navagon: Unless there are budgetary concerns or inadequate staffing. Both are possibilities on a title dropped like a stone by Activision.

Good points, I hadn't considered those. I suppose another consideration along those same lines is opportunity cost, in that resources being used on making a port are unavailable for other purposes, and those other purposes could have a high ROI.
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DarrkPhoenix: Good points, I hadn't considered those. I suppose another consideration along those same lines is opportunity cost, in that resources being used on making a port are unavailable for other purposes, and those other purposes could have a high ROI.

Which could in turn mean that a belated port (when those resources become available again) is likely should a port prove financially viable. Which given the hype surrounding the title, it certainly should do.
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Navagon: So your argument is that: the only thing that separates them is that EA have already suffered financially and adjusted their strategy accordingly? I'm not saying you're wrong. But it doesn't really support your point.

Actually it does. Big companies like EA and Activision only care about money. EA lost a huge amount of money last year mainly due to people not buying their games and for once their excuse "It's all piracy!!" didn't work. EA have now changed their attitudes to their PC games. Activision have had no such trouble and when I say they dont care about money its because their console sales have been strong so they could't give a shit about the PC. They will regret the day they left the Modern Warfare guys leave when sequel number 15 bombs like Big Boy.
Post edited October 03, 2009 by Delixe
While Brutal Legend looks great, I'll be getting Uncharted 2 first. Brutal Legend's concept looks neat, but I'd rather have Uncharted right now. The first one was awesome, and the second one has been said to fix the problems the first one had.
I wish the guy who played Nathan Drake would stop playing every other main character in every other game, though. It's sort of distracting in Prince of Persia, because all you can think of when you're playing it is "Oh my God, it's Nathan Drake!" Oddly enough, this only happens to me in games. When I see someone familiar in movies, it doesn't stick out as much, but when you hear a familiar actor in a game, it's "Oh my God, it's THAT GUY!" I had a similar experience when I was playing Batman: Arkham Asylum ("Oh my God, that psychiatrist was in Doom 3! Odd, because I haven't played Doom 3 in forever! And I don't think he was in anything else!")
--removes foot from mouth for a moment--
On the bright side, Jack Black sounds really good, and you cant really even tell its him voicing it until he gets really excited. Kung-Fu panda was very entertaining because of that. I knew he was the voice but the Panda was not Jack Black, he was his own entity.
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Starkrun: --removes foot from mouth for a moment--
On the bright side, Jack Black sounds really good, and you cant really even tell its him voicing it until he gets really excited. Kung-Fu panda was very entertaining because of that. I knew he was the voice but the Panda was not Jack Black, he was his own entity.

I don't think I can believe that without playing for myself.
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Navagon: 3. I was referring to the gameplay rather than the theme. The theme doesn't matter anywhere near as much, so long as it doesn't alienate teenagers and metal certainly doesn't.

Actually with the implementation in the game it sort of does. Basically the entire intro is about how the modern definition of metal is nothing but shit, full of posers and rappers and how old metal is REAL metal. If anything its designed specifically to alienate teenagers.
Of course they'll never know that until they play it...
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Starkrun: --removes foot from mouth for a moment--
On the bright side, Jack Black sounds really good, and you cant really even tell its him voicing it until he gets really excited. Kung-Fu panda was very entertaining because of that. I knew he was the voice but the Panda was not Jack Black, he was his own entity.
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PhoenixWright: I don't think I can believe that without playing for myself.

Quite a pleasant surprise but its true, I detest jack black with a passion and was worried that he'd be a major anchor dragging the game down but after playing the demo I've been convinced to buy the game even given the fairly generic hack & slash gameplay
Post edited October 04, 2009 by Aliasalpha
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Aliasalpha: Actually with the implementation in the game it sort of does. Basically the entire intro is about how the modern definition of metal is nothing but shit, full of posers and rappers and how old metal is REAL metal. If anything its designed specifically to alienate teenagers.
Of course they'll never know that until they play it...

What is this 1999? When rap metal & nu metal were doing the rounds that was an easy argument to make. But nu metal died years ago.
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Aliasalpha: Actually with the implementation in the game it sort of does. Basically the entire intro is about how the modern definition of metal is nothing but shit, full of posers and rappers and how old metal is REAL metal. If anything its designed specifically to alienate teenagers.
Of course they'll never know that until they play it...
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Navagon: What is this 1999? When rap metal & nu metal were doing the rounds that was an easy argument to make. But nu metal died years ago.

Metal elitists today are complaining about Deathcore and Metalcore, and such, so in a slightly different way I suppose Alias' point still stands.
I personally don't mind either though, and I like old Metal as well (though overall prefer modern Metal), so meh!
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sheepdragon: Metal elitists today are complaining about Deathcore and Metalcore, and such, so in a slightly different way I suppose Alias' point still stands.
I personally don't mind either though, and I like old Metal as well (though overall prefer modern Metal), so meh!

Pretty-much-anythingcore doesn't technically count as metal. But I can understand why some would consider it too close for comfort. I haven't found anything with the core suffix that I like.
Genuine passion is the one and only thing that truly matters in music and nowhere is it more evident than in metal. Metal is metal, if its hard, awesome and doesn't give a fuck then it rocks, if its obviously pretending to do that then its invariably lame.
I think Stuck Mojo said it best in Metal Is Dead
"Don't need that four leaf clover, Your fifteen minutes, Yeah it's over, But there'll be more just like you, Always following, thieving and borrowing, Dying to find the formula, Man you ain't Freddy Krueger, You're just Count Chocula, Silly rabbit this ain't no trick, Cause I walk the walk And your minute-made riffs, They ride the dick"
Post edited October 05, 2009 by Aliasalpha