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Khadgar42: http://www.escapistmagazine.com/articles/view/comics/critical-miss/9282-The-Guide-to-Skyrim-Modders-Part-2
If I actually want a "nude experience" I would check nudemod.com
Well at least I'm not the only realist...
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Siannah: Nice little prejudgment you have there. No, but the workshop has a limit (currently 100 MB) on Skyrim mods you can upload. So you'll not gonna see a Falskaar there.
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Khadgar42: Actually I was joking and refering to these two cartoons:
http://www.escapistmagazine.com/articles/view/comics/critical-miss/9282-The-Guide-to-Skyrim-Modders-Part-2
http://www.escapistmagazine.com/articles/view/comics/critical-miss/9274-The-Guide-To-Skyrim-Modders-Part-1

If I actually want a "nude experience" I would check nudemod.com
Sexual Deviant and Texture Connoisseur often go hand in hand if the "fixes butt crack seam" mods are to be believed.
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jamotide: Yeah but if you do that (reduce Oblivions scaling) then you might meet monsters that are too strong, or a level wall as the scalers called it, and then Siannah and amok can't freely explore the world anymore. And if you reduce the scaling, then Jmich will get annoyed by monsters that are too easy for him, or find loot that is too strong and ruin the game for him. So why exactly don't they like Oblivions system although it does all they have argued for?
I tried to answer that above. It goes too far, is too obvious, etc.
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Siannah: [...]
Steam workshop: 17k mods vs. Nexus: 27k mods.
[...]
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Khadgar42: Really?
Wasn't aware of that.

So approx. 5k-9k of the mods are ultra violence- / nude- / sex-mods which Steam isn't willing to cope with, huh?
I definitely have to sign up the Nexus then.
I stopped using Workshop for most Skyrim mods, it seems to work better with Nexus. May be because of the extended script thingy, but a couple of mods in Workshop I just could not get to run properly at all (like the Bandolier one...), and they work flawlessly when using Nexus Mod Manager.
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amok: I stopped using Workshop for most Skyrim mods, it seems to work better with Nexus. May be because of the extended script thingy, but a couple of mods in Workshop I just could not get to run properly at all (like the Bandolier one...), and they work flawlessly when using Nexus Mod Manager.
Likely because there seem to be a few more problems than just size limit, like:

1. Mods that have both an .esm and an .esp.
2. Mods that have loose files.
3. Mods that include documents like readme files, user guides, walkthough documents, and spoiler documents.
4. Mods with images such as maps or pictures of the different options that can be installed. (Like maybe the armor comes in two colors depending on which texture files you choose to install.)
5. Mods that have multiple .esp files for things like different difficulties, different item colors, different degrees of lore-friendliness, or for compatibility with different mods.

That info is more then a half year old though, so I can't say if and when, what of it gotten fixed.
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StingingVelvet: I tried to answer that above. It goes too far, is too obvious, etc.
Yeah you did try, but you weren't the one bringing all those arguments that would make Oblivion a positive level scaling example.

Too much censorship on nexus, I like loverslab.com best for Skyrim mods. :D
Post edited August 07, 2013 by jamotide
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jamotide: Yeah you did try, but you weren't the one bringing all those arguments that would make Oblivion a positive level scaling example.
Well it's hard to answer for them but I can certainly see why someone who is a fan of level scaling in general would still find Oblivion's scaling poorly done.
Yeah why? I can see how someone who is against level scaling would find Oblivion poorly done. But someone who advocates for scaling by using the effects that Oblivions scaling has (riskless exploring, no level walls, no annoying low mobs, no too strong loot), should love it.
It's funny how with the elder scrolls series some people care so much about modding this and modding that, that it's gotten to the point where some people don't actually give a shit about the actual games themselves.

A game has a problem? Graphics are ugly? Bethesda removed content and dumbed down the game? "LOL WHO CARES - MODS WILL FIX IT"

All they care about is putting a bazillion mods into the game so they can play with their elf princess in skimpy outfits which has enormously gigantic breasts

I know it may sound like sarcasm but this is what some people in this "modding community" were reduced to
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Roman5: It's funny how with the elder scrolls series some people care so much about modding this and modding that, that it's gotten to the point where some people don't actually give a shit about the actual games themselves.
I wouldn't say they don't care about the game itself, but cherish the amount of possibilities coming from modding it. And no other (big) publisher / dev comes close to what Bethesda offers to modders.

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Roman5: A game has a problem? Graphics are ugly? Bethesda removed content and dumbed down the game? "LOL WHO CARES - MODS WILL FIX IT"
Sure TES games have problems. As all other games have. Face it, the 100% perfect game doesn't exist, nor will it ever.
Removing content? Not sure what you're talking about. Compared to older titles of the series? Sure. You don't develop further with leaving stuff in, that you believe don't make sense the way you implemented it before.
Dumbing down - while I agree on certain aspects here, that's a) not a Bethesda problem but a general one and b) one shouldn't dismiss all those points where they actually improved compared to previous installments - but that's where seemingly everybody claiming it, fails to even acknowledge.

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Roman5: All they care about is putting a bazillion mods into the game so they can play with their elf princess in skimpy outfits which has enormously gigantic breasts
And you'd guess that's the majority of players or a small minority of it?
Any game that has to be heavily modded to become as good as its predecessors can't be all that great to begin with.

Sure, mods would still exist if Bethesda had made an excellent base to build upon, but all that time and effort fans spend bringing it up to an acceptable standard could instead have been spent on modding something else. A better vanilla game means even better mods.

There are also many things that cannot be fixed with the limited editing tools supplied; key features like skills, weapon types and armour slots are hard-coded so it's only possible to replace what is already there. Modders wanting to add new skills have had to track them with scripted constants and other awkward workarounds. This has been the case ever since modding was introduced in Morrowind so it's not like Bethesda aren't aware that these limitations frustrate and limit the modders.
Post edited August 07, 2013 by Arkose
Depends what you mean by "mods" exactly. For example do fan-made bug fixes (such as the Morrowind unofficial patch and code patch) count?
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Roman5: All they care about is putting a bazillion mods into the game so they can play with their elf princess in skimpy outfits which has enormously gigantic breasts
You say that like it's a bad thing. I did have more fun with stuff like that than the actual game, so what. If the game is shit, might as well make the best of it. Plus I got to learn 3D Studio Max.
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jamotide: Yeah why? I can see how someone who is against level scaling would find Oblivion poorly done. But someone who advocates for scaling by using the effects that Oblivions scaling has (riskless exploring, no level walls, no annoying low mobs, no too strong loot), should love it.
For the reasons I already wrote about... overdoing it, making it too obvious, etc. There isn't another reason.
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StingingVelvet: For the reasons I already wrote about... overdoing it, making it too obvious, etc. There isn't another reason.
Yes I read that, but it does not address my point at all. The question is why they think "it is overdoing it" when it does all they argue for.