Arkose: Gothic II is an easy example off-hand.
As Fenixp pointed out but yes it is. It came out in 2002 around Morrowind. Leaving TES out, that's a pretty short list for more than a decade.... yet some trying to argue that this is inherently wrong and shouldn't be? I'd vote against that anytime.
Siannah: Wrong. My point (which you keep missing) is, that this is entirely possible in Morrowind as well as in Skyrim. Straight out of Helgen with a lvl 1 or 2 char, I could pinpoint you to a location where a Draugr Deathlord (lvl 30) spawns with likely a ebony weapon (usually lvl 27+) in his hands. Even WITH the level scaling implemented in Skyrim. It's all there, you just have to know where to look for it, as in any other game with area scaling.
jamotide: How does that make him wrong? It is a positive example of mob placing in Skyrim and Morrowind. This is what makes Morrowind and Skyrim better than Oblivion!
How many times you'll keep pulling that one? Nobody claimed Oblivion did it right. Absolutely nobody. Not in this thread, not in the other one. But you keep getting back to it like a broken record.
Just because Oblivion did it wrong, doesn't mean it has to be wrong in every other game too. But that's exactly your claim, time and time again.
amok: That is how I see exploring.
jamotide: Sounds unbelievably boring, because there is no danger, you KNOW that you can kill everything you meet anywhere in such a game. And you KNOW that you can never find anything really good, because it is scaled. Thats not even mentioning that improving your chars is totally pointless.
That may be for you, it does work for others and guess what? We're back at different play styles / approaches, all over again. Only that there's a very limited list (see above) offering that and you consider it lazy design / horribad / whatever. Just play the games fitting your approach more and let us play those we enjoy more.
And no, you can find good stuff even there, as pointed out (again) above and what you called a good example (compared with Oblivion) in the very same post.... .... .. W.T.F?
jamotide: No, you wanted to do quest wherever you want, you wanted to go to all the cities. You can do that in MM6, you can use the stables travelling service or run past monster groups. You can explore all you want.
And what reason do you have getting into those high-lvl areas, besides gettin' shiny loot? About none. Maybe a standard quest that you might as well do 10 hours later, as it doesn't provide anything else than xp or more loot.
While in Skyrim you have questlines from a wide array of possibilities, be it guilds / factions / followers, that you either balance at least somewhat to the players level or restrict him progressing that way.