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Ois: Would be nice for games that would benefit from multi-monitors. Any simulation game (cars/ships/space), could take good advantage, or something where additional 'non-critical' info can be displayed instead of opening a new window in game to view stats/screens.

If there was some kind of DS-like application of this multi-monitor setup, then it could be a good thing. But dividing up your main image like that looks like crap to me.
I fully support this. Though I'll probably need to get a set of three identical monitors, as an even number is less than optimal. I currently have two 20-inch 4:3 screens (each at 1600x1200), the model no longer being manufactured, and having the sight or focus point at the border where the image is split isn't really that great, an odd number of screens(in both height and width - 3*1, 3*3, 5*3...) is much better.
Two screens is wonderful for normal work (coding on one screen, seeing the result on the other; comparing two images in detail, one on each screen), or for games made with two screens in mind (an RTS game displaying an overhead map on one of them, or an RPG displaying stats, inventory, dialogue and other stuff on the secondary screen... not that I know of any such games), but three is MUCH better in in first/third-person games where you have the focus in the middle of the image and not have much extra info to worry about.
Post edited September 16, 2009 by Miaghstir
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Delixe: Quite amusing given that Catalyst 9.7 had trouble with multi-monitor set ups and caused BSOD. TBH this is just a gimmick aimed at people with more money than sense.
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Navagon: You'd definitely need to be willing to throw a lot of money at gaming. Given the current recession, that makes it a bad time to consider such possibilities.
Still, I'm sure the card can do phenomenal things with a single screen too.

Thank goodness that the one time I had more money than sense, I threw it into a 30" monitor instead, lol.
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Ois: Would be nice for games that would benefit from multi-monitors. Any simulation game (cars/ships/space), could take good advantage, or something where additional 'non-critical' info can be displayed instead of opening a new window in game to view stats/screens.
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Navagon: If there was some kind of DS-like application of this multi-monitor setup, then it could be a good thing. But dividing up your main image like that looks like crap to me.

Yep. I've tried multimonitors with CRTs (only a slight difference with LCDs I'd imagine) once, having a gap in the middle of a main game area just leads to frustration.
But if you can split up areas or viewpoints (as you would with various non gaming apps), it would be a good option
Post edited September 16, 2009 by Ois
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ethanpd: Thank goodness that the one time I had more money than sense, I threw it into a 30" monitor instead, lol.

Nice! What kind of resolution is that capable of?
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Miaghstir: Two screens is wonderful for normal work (coding on one screen, seeing the result on the other; comparing two images in detail, one on each screen), or for games made with two screens in mind (an RTS game displaying an overhead map on one of them, or an RPG displaying stats, inventory, dialogue and other stuff on the secondary screen... not that I know of any such games), but three is MUCH better in in first/third-person games where you have the focus in the middle of the image and not have much extra info to worry about.

The advantages for working with multiple monitors is plain as day. But games don't seem to support them adequately to make such a setup useful. If this approach takes off, maybe we can expect better multiple monitor support from games in future.
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Navagon: If there was some kind of DS-like application of this multi-monitor setup, then it could be a good thing. But dividing up your main image like that looks like crap to me.
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Ois: Yep. I've tried multimonitors with CRTs (only a slight difference with LCDs I'd imagine) once, having a gap in the middle of a main game area just leads to frustration.
But if you can split up areas or viewpoints (as you would with various non gaming apps), it would be a good option

My old CRT is bulky as hell. I wouldn't even want to think about how mismatched these two screens would be. Definitely not an improvement. Especially not when it comes to desk space.
Post edited September 16, 2009 by Navagon
As soon as games start properly supporting more useful multiple-monitor features than just splitting the game across X screens akwardly, having multiple monitors will be the new gaming fad. For example, having three monitors in Starcraft II, where one is showing your main base, another your auxiliary base, and the third the scene of your current battle with the enemy.
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stonebro: As soon as games start properly supporting more useful multiple-monitor features than just splitting the game across X screens akwardly, having multiple monitors will be the new gaming fad. For example, having three monitors in Starcraft II, where one is showing your main base, another your auxiliary base, and the third the scene of your current battle with the enemy.

Some RTS games let you set up mini screens to do just that. I see no reason why it can't be applied to multiple monitors.
I don't really use my dualscreen setup for gaming, but for multitasking and work it can be really practical! When gaming on multi screens a good choice would be three screens as not to split your character or w/e you are playing as in two, and tbh you get used to the bars :)
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VirtualPenguin: I don't really use my dualscreen setup for gaming, but for multitasking and work it can be really practical! When gaming on multi screens a good choice would be three screens as not to split your character or w/e you are playing as in two, and tbh you get used to the bars :)

Maybe we'll see a new breed of games take advantage of multiple screens. But I think it's more likely that monitor sizes and resolutions will increase. Especially with a lot of emergent technologies looking to replace LCD monitors.
Post edited September 16, 2009 by Navagon
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VirtualPenguin: I don't really use my dualscreen setup for gaming, but for multitasking and work it can be really practical! When gaming on multi screens a good choice would be three screens as not to split your character or w/e you are playing as in two, and tbh you get used to the bars :)

You have anything recommendations on multiple screens? I just started using dualview in Vista. Not bad. It's somewhat useful for research, but I could see it being more useful if I knew what I was doing (I've read through the MS knowledgebase article).
I'd like to get it to default to opening Word on one monitor while I have academic journals open on the other one. Prevents all that clicking back and forth and tiling. God, I hate tiling.
Post edited September 16, 2009 by cioran
I use two different sized screens, it's just what I had at hand, but it works just fine :)
To make word start up on the other screen just move it there, and it should start up there the next time.
I use the dual screens mode to limit my taskbar to one screen and do the same for games
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VirtualPenguin: I use two different sized screens, it's just what I had at hand, but it works just fine :)
To make word start up on the other screen just move it there, and it should start up there the next time.
I use the dual screens mode to limit my taskbar to one screen and do the same for games

Thanks! Still a tad too inefficient for my taste (my laptop isn't always hooked to this setup). I'll just write something myself.
I can't believe how kludgy this whole dual-monitor thing is.
This eyefinity thing is pretty cool, but I don't see much application for personal users. Power consumption would be absurd. I'd think a projector would make more sense.
Post edited September 16, 2009 by cioran
Yeah that could be a problem...
Heh, since I started using two monitors myself - some 6 or 7 years ago - I've always felt caged-in when using a single monitor setup (like, at school, work or someone else's computer), even more so when that single monitor is using a low resolution (1280x1024 and less). I haven't yet gone triple-head, but I'm convinced I'll feel awesome when I decide I have enough cash to go there.
The trouble with most games is that they're most often given a singe frame to render in, and that frame can be at most as large as a single screen (the primary one?) - thus they can only span multiple physical screens if they're treated as a single virtual one (ie. the computer only see a single screen, as is done with the Matrox triplehead2go and dualhead2go, or through some driver setting like I did some time when I still used XP, cannot remember wether that was an ATI or nVidia card though - I got some pretty awesome screenshots from WoW and Oblivion that way, in 3200x1200).
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Miaghstir: Heh, since I started using two monitors myself - some 6 or 7 years ago - I've always felt caged-in when using a single monitor setup (like, at school, work or someone else's computer), even more so when that single monitor is using a low resolution (1280x1024 and less). I haven't yet gone triple-head, but I'm convinced I'll feel awesome when I decide I have enough cash to go there.
The trouble with most games is that they're most often given a singe frame to render in, and that frame can be at most as large as a single screen (the primary one?) - thus they can only span multiple physical screens if they're treated as a single virtual one (ie. the computer only see a single screen, as is done with the Matrox triplehead2go and dualhead2go, or through some driver setting like I did some time when I still used XP, cannot remember wether that was an ATI or nVidia card though - I got some pretty awesome screenshots from WoW and Oblivion that way, in 3200x1200).

LOL. Oblivion in 3200X1200. Post the pics. That sounds awesome.