ethanpd: Thank goodness that the one time I had more money than sense, I threw it into a 30" monitor instead, lol.
Nice! What kind of resolution is that capable of?
Miaghstir: Two screens is wonderful for normal work (coding on one screen, seeing the result on the other; comparing two images in detail, one on each screen), or for games made with two screens in mind (an RTS game displaying an overhead map on one of them, or an RPG displaying stats, inventory, dialogue and other stuff on the secondary screen... not that I know of any such games), but three is MUCH better in in first/third-person games where you have the focus in the middle of the image and not have much extra info to worry about.
The advantages for working with multiple monitors is plain as day. But games don't seem to support them adequately to make such a setup useful. If this approach takes off, maybe we can expect better multiple monitor support from games in future.
Navagon: If there was some kind of DS-like application of this multi-monitor setup, then it could be a good thing. But dividing up your main image like that looks like crap to me.
Ois: Yep. I've tried multimonitors with CRTs (only a slight difference with LCDs I'd imagine) once, having a gap in the middle of a main game area just leads to frustration.
But if you can split up areas or viewpoints (as you would with various non gaming apps), it would be a good option
My old CRT is bulky as hell. I wouldn't even want to think about how mismatched these two screens would be. Definitely not an improvement. Especially not when it comes to desk space.