Stiler: I'm hoping that someday a publisher will pull it's head out of it's ass and stop chasing the EQ (then) and WoW (present) rainbow.
It seems the MMO genre is the only genre that is nothing BUT copycats in terms of all the AAA backed mmo's.
It's said because imagine all the things that mmo-s would be fun with. Did no one play WWIIonline or planetside? Having a new mmo, that actually looks new and works as good as currnet fps/wargames (that was WWIIonline's biggest fault, the infantry combat was horrible) along with depth and things to play for would be so amazing.
Think of a medieval war game, where you can fight over the entire part of Europe, joining a faction and rising to lord/king of it and having REAL time battles of real peple, no npc's, no AI, just an entire battlefield of a couple hundred real life players.
Imagine a sci fi mmo where you can pilot a ship with other REAL people working inside it, where you play al character on the ship and not the ship itself. Where you can land on planets from space and not simply through loading screens.
That IS possible today with technology, however int he mmo genre poeple just don't want to "risk" that kind of thing. Everything for the most part follows the tried and true EQ style formula (including WoW) and are content with it. Meanwhile many of us have left the mmo market behind because we are so damned BORED with playing the same game over and over just dressed up in a new skin.
I long for the day when we get mmo's that aren't RPGS or set in fantasy worlds.
I agree with much of this. Though I don't play MMOs myself, what you propose would be something I might be interested in. Some MMOs do indeed have elements of your description (you stated some yourself) and some still extant seem to be heading in these directions as they evolve (EvE as noted below). That said, eliminating AIs entirely seems a bit overkill. After all, one has to fill the volume of space - you are only going to have X number of gamers while in the MMO space, you're simulating populations, militaries, etc... that combined are potentially far, far bigger than that with jobs that when playing a game you're not going to want to do because they won't be fun to play. In addition even AI soldiers or AIs in roles that could be filled by a human are not a bad thing as long as one can interact with them (to some degree) as though they are (almost) human players and not just effectively part of the environment.