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orcishgamer: I hear they ran events at the end of Tabula Rasa where the players not only affected the world, they trashed it, quest hubs got annihilated, etc. It seems you could have a rotating kind of thing where you had a start of a story and watch it evolve different ways each time. You could throw in some kind of minor reincarnation bonus for longtime players to reward them for coming back.
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bagelobo: Well, maybe some games can implement meaningful choices in some ways, but none can do the most basic one that all single player RPGs let you do - be the sole hero or villain of the story.

Not even going that far though. Imagine if the waves of random bandits you might kill in a typical single player RPG were actually players, and they didn't magically return back to life instantly.. yeah..

Anyways, didn't Tabula Rasa actually close down some time ago?
I do that all the time, it's called Unreal Tournament 2004! :)

I'm only partially joking. You, or course, are correct in a strict sense. I believe this will not be the case forever because having one shard per party (group of 5-6 players) will be possible at some point and AI simulation will get really good probably faster than we think.
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StingingVelvet: Are you on the right website? I mean isn't GOG all about keeping old games alive and replaying the classics, or discovering an old game for the first time?

Games are my movies, my theater, whatever. Just as I watch Blade Runner every year I want to play Fallout every year or so, or Duke Nukem. Of course I care if they are still able to be played, to be experienced. Why wouldn't I?
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Metro09: It's one thing to care. It's another if you -- as you said in your original post -- feel compelled to avoid something entirely that you will enjoy in the first instance because it possibly won't be around in the second instance twenty years removed.
You've never had a game you truly enjoy disappear out from under you, have you? My first (and last) experience with that was Earth and Beyond. If you don't remember it, it was a space combat/trading/exploration MMORPG. It was shut down just two years after its release (actually, two days shy of two years). Had I known that might happen, I would never have even tried the game in the first place, or perhaps I might have tried it, but I would not have invested so much time and effort into playing it. That one experience colored my impressions of all MMOs to the point where I have actually never played another one, even if they look like something I might enjoy.

The worst part of the whole thing is, for several years after E&B went under, I kept my original install disks in the back of a cabinet, in the vain hope that someday someone would revive it and I would be able to play it again. Alas, it seemed like that would never happen, so during spring cleaning a while back, I finally threw them out. About 6 months later I found out about a fan-made emulator project that would turn the game into an open world single player game... if you still had the original install media.
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Metro09: It's one thing to care. It's another if you -- as you said in your original post -- feel compelled to avoid something entirely that you will enjoy in the first instance because it possibly won't be around in the second instance twenty years removed.
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cogadh: You've never had a game you truly enjoy disappear out from under you, have you? My first (and last) experience with that was Earth and Beyond. If you don't remember it, it was a space combat/trading/exploration MMORPG. It was shut down just two years after its release (actually, two days shy of two years). Had I known that might happen, I would never have even tried the game in the first place, or perhaps I might have tried it, but I would not have invested so much time and effort into playing it. That one experience colored my impressions of all MMOs to the point where I have actually never played another one, even if they look like something I might enjoy.

The worst part of the whole thing is, for several years after E&B went under, I kept my original install disks in the back of a cabinet, in the vain hope that someday someone would revive it and I would be able to play it again. Alas, it seemed like that would never happen, so during spring cleaning a while back, I finally threw them out. About 6 months later I found out about a fan-made emulator project that would turn the game into an open world single player game... if you still had the original install media.
And this is why MS gets huge points in my book for how they shut down Allegiance.
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Navagon: But it does make you wonder if someone couldn't buy some of these defunct worlds and populate them with NPCs to create a single player game out of them. Morrowind is effectively a single player remake of an abandoned MMO after all. Look how that turned out.
Especially with something as story-heavy as TOR seems to be you would think it would be possible and relatively cheap. We always read about assets and such being the expensive part of game-making, and that is already done in an MMO.

Similar to being okay with DRM if they announce plans to patch it out after a certain period I would be totally okay with the MMO model if they stated ahead of time they would release files which made it playable offline or on a player-run server should it ever shut down.
Personally I'm still undecided about TOR.
I really liked KotOR, but I usually don't like MMOs.
The fact that it might shut down someday certainly isn't in its favor. I don't really obsess over it, but if I enjoyed a game I definitely wouldn't feel good if I suddenly couldn't play it.
I usually replay the games I like, especially the RPGs, after all. Knowing I possibly couldn't is a turnoff, no doubt about it.

Still, if some of my friends play it, I might too, even though after DA 2 I'm not really willing to give Bioware my money.
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StingingVelvet: Especially with something as story-heavy as TOR seems to be you would think it would be possible and relatively cheap. We always read about assets and such being the expensive part of game-making, and that is already done in an MMO.

Similar to being okay with DRM if they announce plans to patch it out after a certain period I would be totally okay with the MMO model if they stated ahead of time they would release files which made it playable offline or on a player-run server should it ever shut down.
The only downside wouldn't be whether or not they kept enough but too much. I don't think I would be too keen on the damage sponge model of boss fights that seem to plague most MMOs. Nor would I be too keen on the overly grindy gameplay. Even without subscription charges (which remain the most obvious deterrent for me) the gameplay would need to be adequately adapted to its new single player nature.

As for TOR, it seems like it wouldn't be too difficult a conversion.

The only real concern is how they'd go about selling it. If they could sell it as a single player game - even to those who played it as an MMO, then it might be worth their while. It's a pretty untested practice though and there's no way of knowing if it would work financially.
Post edited March 31, 2011 by Navagon
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StingingVelvet: I was reading a new article on Star Wars: The Old Republic in PC Gamer this morning. Along with a video of it I recently watched it really got me excited for the game from mainly a story and singleplayer point of view. The henchmen have stories and make soloing completely viable, every quest has spoken dialogue and cinematic moments, etc. etc.

My main issue though is one day TOR will die. There are a lot of creative people making a story, artistic planets and fun quests and one day all of it will be completely unplayable. Look at The Matrix Online, look at Tabula Rasa. Am I the only person who obsessed over the idea of buying TOR and loving it and then one day having it become completely unplayable? Am I the only person that thinks that is completely insane?

On a site that focuses on reviving and preserving gaming history I hope I can find some others who share my weird concerns. It literally makes me not want to play MMOs at all, knowing one day that experience will die completely. Imagine not being able to play Baldur's Gate today... imagine that experience being dead and gone forever.
MMO's arn't games though, they are competitive chatrooms for men. People think they are games because they look like them, but they certainly aren't.
I played WoW for about four years total, off-and-on, and Lord of the Rings for about a year and a half. MMOs certainly have their appeal, (that's why they've made so much money) but ultimately I have several issues with them.

1) You aren't in control of your own game. At any point, a patch could come out that could take one of your meaningful skills away, or change it into something useless, or buff your whole class into an unstoppable juggernaut of destruction. Alternatively your guild could collapse and you can't go raiding anymore. Or the game gets shut down and is gone forever.

2) Secondary to the above, you can't modify the game unless you want to run it on your private server. Being able to modify my games to some degree is a huge deal for me. Nearly every video game I own has been modified in some way.

3) There's only so much grinding one person can handle.

4) Character growth and development is basically nil. Any character at a given level will be virtually identical to any other, apart from gear. The only other genre that can get away with that sort of gear-dependence is the FPS. But with an FPS, player skill makes a *HUGE* difference. In the modern MMO, gear outweighs skill by so much that it's almost pathetic. For instance, in modern WoW, the only important thing about a player is their gearscore.

5) You have to pay rent to play the game. Every month. $10-15 may not sound like too much at first, but it adds up, trust me. I estimate spending over $650 just on subscription fees for my time.

I had a great time playing MMOs, but ultimately the reason I enjoyed them was the personal interaction and the social aspects, more so than the actual gameplay. I highly doubt I'll ever play another one, but it's not from fear of the game's collapse, but rather the issues I have with the genre at large.
Meridian 59 is still going after 15 years, and in a completely free to play state, so whether or not it goes under depends entirely on company choices. I was surprised that Tabula Rasa went under as well, due to it being a very fun game and a nice change of pace from WoW, EQ2 and the like. (I still like guild Wars better though)
It occurs to me that there is one MMO I miss, Everquest 2, but it's actually still running. I miss it because it's consistently changed for the worse over the past few years, and because my guild has shifted into playtimes that don't suit me. Thus, I don't really feel that it's worth playing anymore. I guess the game doesn't have to shut down for it to "end" for you; it can just as easily become something you aren't so fond of, and you can't go back to the way it used to be (unless you run or join a private server, I suppose).

My take on MMOs is that they're kind of like going to see a lame movie or a mediocre band with your friends: you'll probably have fun because you're with your buddies, but if you go alone, there's generally not much payoff. I still play them now and then between single-player games, but the greatest moments all happen with friends and guildmates. You can't revisit those.
EvE is the only MMO ever made that I care about... because it is simply better.

From a technological point of view, it blows WoW out of the water.
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StingingVelvet: I was reading a new article on Star Wars: The Old Republic in PC Gamer this morning. Along with a video of it I recently watched it really got me excited for the game from mainly a story and singleplayer point of view. The henchmen have stories and make soloing completely viable, every quest has spoken dialogue and cinematic moments, etc. etc.

My main issue though is one day TOR will die. There are a lot of creative people making a story, artistic planets and fun quests and one day all of it will be completely unplayable. Look at The Matrix Online, look at Tabula Rasa. Am I the only person who obsessed over the idea of buying TOR and loving it and then one day having it become completely unplayable? Am I the only person that thinks that is completely insane?

On a site that focuses on reviving and preserving gaming history I hope I can find some others who share my weird concerns. It literally makes me not want to play MMOs at all, knowing one day that experience will die completely. Imagine not being able to play Baldur's Gate today... imagine that experience being dead and gone forever.
As long as there are folks interested ther will be MMO's. Most of these games can be found even today on private servers and can be played for free. I would imagine that this would be the case if the "original" were to go away. After all you can still play any number of text based MUD's that have been around for many many years.
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cogadh: Personally, I'm offended that they basically made a single-player game, but built on MMO infrastructure which not only will disappear one day, but forces you to pay to play. No one should be required to pay continuously for a single-player game.
This I Totally Agree With cogadh
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Mentalepsy: Everquest 2, but it's actually still running. I miss it because it's consistently changed for the worse over the past few years
And that's an euphemism. The game is not even close to what it used to be the first months. Not to mention that they completely ruined the wonderful lore of EQ1.
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Cambrey: And that's an euphemism. The game is not even close to what it used to be the first months. Not to mention that they completely ruined the wonderful lore of EQ1.
I wouldn't know, actually. I started playing right after Echoes of Faydwer came out, so you were probably already fed up with the game by that point. :p I know the game had already changed dramatically since launch by the time EoF was released.

I actually really enjoyed the game the way it was at that time, but although there have been some improvements and some nice new features, the content goes to hell after level 70 for a number of reasons, and each new expansion mucks up itemization and mechanics more than the last.

I think Domino does a great job with what she's been given, but the rest of the dev team is clueless. They might have attracted me back to the game part-time with the new f2p options, but they messed that up, too.