Posted June 27, 2011
WE ARE READY TO PLAY AS SOON AS EVERYONE IS READY!
This is a game thread for the Blue Team and the Wanderers. For more information about Adventures in Vue, visit our blog or read our most recent adventure, The Nog and the Brigade: Double Jeopardy.
To sign up to be eligible to play, contact me via PM for more information.
Teams:
Blue Team
1. Swizzle66, Warrior: The Milkman, level 3
2. Fexen, Mage: Arc'Nak'Kar, level 3
3. Hesusio, Rogue: Sir Arthur of Vandelay, level 1
Wanderers
1. Rodzaju, Warrior: Heroditus, level 3
2. White Elk, Mage: White Elk, level 3
3. Pazzer, Mage: Kamelion, level 1
__________________________________________________________________________
The Bazaar of Dreams
The last confrontation between the Blue Team and the Wanderers occurred in the Ringmaster's stadium, where the Blue Team eventually took the side of the Ringmaster and the Wanderers took the side of the King's Royal Guard.
The two parties fought each other to a virtual standstill. They have now pursued each other into the depths of the Ringmaster's stadium, and find themselves in a market most strange: the Bazaar of Dreams is a place where everything from skills and spells to riches - and even one's life - are exchanged.
By far the best real estate is in the center of the Bazaar (?) where magical imps drop coins for the ultimate slot machine: that which can give you everything you have ever wanted. But beware, coins are highly limited!
End a turn on one of these squares (?) for a 40% chance to catch a coin from the imps.
However, launch a magical or missile attack against an opponent in one of these squares (?) and there's a 10% chance they will be knocked back two spaces! Launch a melee attack against an opponent in one of these squares (?), and there's a 50% chance they will be knocked back two spaces!
The life exchange (+) trades your time for someone else's life: if you move into one of these squares, the opponent with the highest life total loses 1HP.
The skill vacuum (~) lets you rid an opponent of a hard earned skill or spell use. Move onto one of these squares, and an opponent of your choice loses 1 skill use or spell use of your choice.
If you step onto a shrine (X), you gain 4 HP.
End your turn in near the middle most square (!) and you have a 10% chance of catching a coin.
In total, there are seven coins to be distributed. Your team can win by getting the majority (4/7) of coins, or, by conventional means: having the last character standing. If you win by having the last character standing, then your team gains all the remaining coins.
Once the game ends, the winning team will be given an extra, 8th coin. Then, each team will be able to try their luck on the (rather unusual) slot machines. Details to follow.
This is probably going to be a nearly impossible one to draw up a strategy for, so good luck!
This is a game thread for the Blue Team and the Wanderers. For more information about Adventures in Vue, visit our blog or read our most recent adventure, The Nog and the Brigade: Double Jeopardy.
To sign up to be eligible to play, contact me via PM for more information.
Teams:
Blue Team
1. Swizzle66, Warrior: The Milkman, level 3
2. Fexen, Mage: Arc'Nak'Kar, level 3
3. Hesusio, Rogue: Sir Arthur of Vandelay, level 1
Wanderers
1. Rodzaju, Warrior: Heroditus, level 3
2. White Elk, Mage: White Elk, level 3
3. Pazzer, Mage: Kamelion, level 1
__________________________________________________________________________
The Bazaar of Dreams
The last confrontation between the Blue Team and the Wanderers occurred in the Ringmaster's stadium, where the Blue Team eventually took the side of the Ringmaster and the Wanderers took the side of the King's Royal Guard.
The two parties fought each other to a virtual standstill. They have now pursued each other into the depths of the Ringmaster's stadium, and find themselves in a market most strange: the Bazaar of Dreams is a place where everything from skills and spells to riches - and even one's life - are exchanged.
By far the best real estate is in the center of the Bazaar (?) where magical imps drop coins for the ultimate slot machine: that which can give you everything you have ever wanted. But beware, coins are highly limited!
End a turn on one of these squares (?) for a 40% chance to catch a coin from the imps.
However, launch a magical or missile attack against an opponent in one of these squares (?) and there's a 10% chance they will be knocked back two spaces! Launch a melee attack against an opponent in one of these squares (?), and there's a 50% chance they will be knocked back two spaces!
The life exchange (+) trades your time for someone else's life: if you move into one of these squares, the opponent with the highest life total loses 1HP.
The skill vacuum (~) lets you rid an opponent of a hard earned skill or spell use. Move onto one of these squares, and an opponent of your choice loses 1 skill use or spell use of your choice.
If you step onto a shrine (X), you gain 4 HP.
End your turn in near the middle most square (!) and you have a 10% chance of catching a coin.
In total, there are seven coins to be distributed. Your team can win by getting the majority (4/7) of coins, or, by conventional means: having the last character standing. If you win by having the last character standing, then your team gains all the remaining coins.
Once the game ends, the winning team will be given an extra, 8th coin. Then, each team will be able to try their luck on the (rather unusual) slot machines. Details to follow.
This is probably going to be a nearly impossible one to draw up a strategy for, so good luck!
Post edited July 04, 2011 by stoicsentry