It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
stoicsentry: Turns 34 and 35 belong to Exile and Garrett, in any order. Each can move up to 2 and act. Map is above.

Barnell, you can move Exile if you want until Landeril returns!
avatar
Barnell: attack Kamelion

move Exile east 1 then south.

Does exile have any way to heal me? or can he attack from that range?
Kamelion took 9 damage.

He can't heal you. However, he can throw you his healing potion. Though that will require you spending your next turn to consume it. In which case, you would have to rely on Kamelion completely missing his attack against you next turn... that seems unlikely.

Yes, he can attack from there. He can cast a fireball for slightly reduced damage.

Here is the updated map - let me know which you would rather have Exile do (fireball or throw the potion and pray!)

BTW, if Garrett falls in battle, you can continue on to control Exile, since I have no idea where Landeril has been lately. If your team wins and he doesn't show up by the end of the match, then you can keep all the treasure and give it to Garrett instead of Exile.

RED TEAM

Vir: 39/44
Kamelion: 03/52 (BEAR FORM)

BLUE TEAM

Garrett: 02/60 (9: turns: Stun immunity, 8 turns: Concentration), weapon damaged until end of match (-5 dmg), armor damage (+2 to enemy attacks)
Exile: 48/53


EDIT: It is still turn 35. Waiting to see whether Exile will use fireball or throw his potion.
Attachments:
Post edited March 20, 2012 by stoicsentry
avatar
Barnell: attack Kamelion

move Exile east 1 then south.

Does exile have any way to heal me? or can he attack from that range?
avatar
stoicsentry: Kamelion took 9 damage.

He can't heal you. However, he can throw you his healing potion. Though that will require you spending your next turn to consume it. In which case, you would have to rely on Kamelion completely missing his attack against you next turn... that seems unlikely.

Yes, he can attack from there. He can cast a fireball for slightly reduced damage.

Here is the updated map - let me know which you would rather have Exile do (fireball or throw the potion and pray!)

BTW, if Garrett falls in battle, you can continue on to control Exile, since I have no idea where Landeril has been lately. If your team wins and he doesn't show up by the end of the match, then you can keep all the treasure and give it to Garrett instead of Exile.

RED TEAM

Vir: 39/44
Kamelion: 03/52 (BEAR FORM)

BLUE TEAM

Garrett: 02/60 (9: turns: Stun immunity, 8 turns: Concentration), weapon damaged until end of match (-5 dmg), armor damage (+2 to enemy attacks)
Exile: 48/53


EDIT: It is still turn 35. Waiting to see whether Exile will use fireball or throw his potion.
fireball Kamelion
Exile's fireball ripped through the hallway, causing 1 damage to Garrett (YIKES!), 4 to Kamelion and 13 to Vir. Kamelion has been defeated!

RED TEAM

Vir: 26/44
Kamelion: DEFEATED

BLUE TEAM

Garrett: 01/60 (9: turns: Stun immunity, 8 turns: Concentration), weapon damaged until end of match (-5 dmg), armor damage (+2 to enemy attacks)
Exile: 48/53
avatar
Aaron86: <snip>
Turn 36 belongs to Vir. You can move up to 2 and/or act.
Vir steps 1 southwest and jabs Garrett with his staff.
avatar
Aaron86: Vir steps 1 southwest and jabs Garrett with his staff.
Your staff does 6 damage, defeating Garrett!

Vir: 26/44
Kamelion: DEFEATED

BLUE TEAM

Garrett: DEFEATED
Exile: 48/53
avatar
Barnell: <snip>
Turn 37 belongs to Exile. He can move up to 2 and/or act. If you don't mind taking his turn for your team since again, I don't know where Landeril disappeared to.
Attachments:
avatar
Barnell: <snip>
avatar
stoicsentry: Turn 37 belongs to Exile. He can move up to 2 and/or act. If you don't mind taking his turn for your team since again, I don't know where Landeril disappeared to.
OOC: You forgot to remove the "G" from the map. :P
avatar
stoicsentry: Turn 37 belongs to Exile. He can move up to 2 and/or act. If you don't mind taking his turn for your team since again, I don't know where Landeril disappeared to.
avatar
Aaron86: OOC: You forgot to remove the "G" from the map. :P
Thanks :)
Attachments:
avatar
Aaron86: OOC: You forgot to remove the "G" from the map. :P
avatar
stoicsentry: South 1 use fireball, if out of range move west 1 then shoot fireball
Thanks :)
avatar
stoicsentry: South 1 use fireball, if out of range move west 1 then shoot fireball
Thanks :)
avatar
Barnell:
1 south puts you in range.

The fireball tears through the hallway, doing 16 damage to Vir.

Vir: 10/44
Kamelion: DEFEATED

BLUE TEAM

Garrett: DEFEATED
Exile: 48/53
avatar
Aaron86: <snip>
Turn 38 belongs to Vir. Move up to 2/act. (Reminder - you can move in diagonals)

Vir: 10/44
Kamelion: DEFEATED

BLUE TEAM

Garrett: DEFEATED
Exile: 48/53
Attachments:
Vir attempts to grab Exile's health potion using Telekinesis (Minor).
avatar
Aaron86: Vir attempts to grab Exile's health potion using Telekinesis (Minor).
Creative move!

Roll for effect was 15. You have successfully stolen Exile's healing potion. You begin to drink it, but it's now Exile's turn.

OOC: You were healed for 10 HP. Presuming you survive through the next attack, you will finish drinking the potion and automatically be healed for another 10 HP.

Note: Exile no longer has his healing potion.

Vir: 20/44
Kamelion: DEFEATED

BLUE TEAM

Garrett: DEFEATED
Exile: 48/53
Post edited March 22, 2012 by stoicsentry
avatar
Barnell: <snip>
Turn 39 belongs to Exile: move up to 2 and/or act.
Attachments: