Posted March 20, 2012
stoicsentry: Turns 34 and 35 belong to Exile and Garrett, in any order. Each can move up to 2 and act. Map is above.
Barnell, you can move Exile if you want until Landeril returns!
Barnell: attack Kamelion Barnell, you can move Exile if you want until Landeril returns!
move Exile east 1 then south.
Does exile have any way to heal me? or can he attack from that range?
He can't heal you. However, he can throw you his healing potion. Though that will require you spending your next turn to consume it. In which case, you would have to rely on Kamelion completely missing his attack against you next turn... that seems unlikely.
Yes, he can attack from there. He can cast a fireball for slightly reduced damage.
Here is the updated map - let me know which you would rather have Exile do (fireball or throw the potion and pray!)
BTW, if Garrett falls in battle, you can continue on to control Exile, since I have no idea where Landeril has been lately. If your team wins and he doesn't show up by the end of the match, then you can keep all the treasure and give it to Garrett instead of Exile.
RED TEAM
Vir: 39/44
Kamelion: 03/52 (BEAR FORM)
BLUE TEAM
Garrett: 02/60 (9: turns: Stun immunity, 8 turns: Concentration), weapon damaged until end of match (-5 dmg), armor damage (+2 to enemy attacks)
Exile: 48/53
EDIT: It is still turn 35. Waiting to see whether Exile will use fireball or throw his potion.
Post edited March 20, 2012 by stoicsentry