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I wouldn't call this game "coming out of nowhere" since I've heard of it. Basically 4 player party RTWP adventure-RPG. Video here by ForceGaming: http://www.youtube.com/watch?v=hc-N0M5zFh8

$18.89 on Steam. Doesn't seem to be selling anywhere else. The same company made Confrontation which was pretty mediocre.
Sorry to say but Cyanide haven't really ever created a good game. Also you can bet on lots of micro-DLC being shoveled out post-release
It seems heavy on the combat. Seems like a game where you kill, loot stuff, progress to the next place and repeat. Like a loot-based ARPG but four-person-RTWP.
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Crosmando: Sorry to say but Cyanide haven't really ever created a good game. Also you can bet on lots of micro-DLC being shoveled out post-release
sorry , but this a troll : i played Game of Thrones (RPG) , and it was decent : it has some flaws for sure . But what you say isn't true....

the micro dlc , ain't necessary , really..i agree to this point.

Back to the original topic :

i read some reviews , er well , it's not to bad 6/10 - 7/10 (could have been worse... ^^)

here are the + and -

+
- tactical combats
- characters need to be well positioned
- friendly fire
- need to adapt your strategy regardless the ennemies you face

-
- sometimes the difficully is not well dosed
- pathfinding ussue
- interface not so good
- repetitiveness of certain phases of the game
Post edited September 13, 2013 by DyNaer
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Crosmando: Sorry to say but Cyanide haven't really ever created a good game. Also you can bet on lots of micro-DLC being shoveled out post-release
That's not quite true. Both the official Blood Bowl game and its predecessor Chaos League are fun, and the Game of Throne RPG was pretty good. They don't have any DLC AFAIK either.

The one thing I'd say about Cyanide is that they're not very good at polishing their games, and you can expect plenty of bugs at release. But that's unfortunately not any different than most games that come out today.


That being said, this particular game, like Confrontation, doesn't look all that interesting to me, so I'll pass.
GoT RPG goes straight into my shit list for having the most retarded "real-time with pause" system in a "party RPG" ever devised. IT doesn't actually pause the game when you pause it, it slows down time. So instead of being able to sit back and think about what orders to issue to party, etc, it feels like the game is screaming into your ear constantly HURRY UP.

I don't really care if the rest of the game is so-so or even decent, coming up with a design that fucked-up kills all interest for me.

Either do tactics or action, make a tactical RPG which is turn-based, or where you can pause, or an Action RPG where you control a single character. Trying to design for both always leads to clusterfuck design which pleases nobody, ie Dragon Age 2.
Post edited September 13, 2013 by Crosmando
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Crosmando: GoT RPG goes straight into my shit list for having the most retarded "real-time with pause" system in a "party RPG" ever devised. IT doesn't actually pause the game when you pause it, it slows down time. So instead of being able to sit back and think about what orders to issue to party, etc, it feels like the game is screaming into your ear constantly HURRY UP.

I don't really care if the rest of the game is so-so or even decent, coming up with a design that fucked-up kills all interest for me.
I agree with you that this wasn't good game design, but then again, it's not like Game of Thrones is a tactical RPG with lots of options where you need to really think about what to do during combat.
It's an action RPG with multiple party members (and much of the time you only have 1 character to play with anyway).

The only choice to make is which of a few abilities you want to use and which enemy you want to kill first, you don't really need to be able to pause the game to do that.

I much prefer tactical, turn-based RPGs myself (or at least ones with a real pause like in BG), but the mediocre gameplay in GoT RPG didn't bother me too much, and at least they got the setting and atmosphere right, which was the most important thing, considering it was aimed at fans of the books.
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Crosmando: GoT RPG goes straight into my shit list for having the most retarded "real-time with pause" system in a "party RPG" ever devised. IT doesn't actually pause the game when you pause it, it slows down time. So instead of being able to sit back and think about what orders to issue to party, etc, it feels like the game is screaming into your ear constantly HURRY UP.

I don't really care if the rest of the game is so-so or even decent, coming up with a design that fucked-up kills all interest for me.

Either do tactics or action, make a tactical RPG which is turn-based, or where you can pause, or an Action RPG where you control a single character. Trying to design for both always leads to clusterfuck design which pleases nobody, ie Dragon Age 2.
honestly : it didn't bothered me. You have enough time to give oreders to different characters (it's not so bad as you think). My main grip with this game is the lack of replayiablity :( .

yes : the approach of the pause or not :P ; is not conventional , but they tried something different. I won't blame them for this.
Post edited September 13, 2013 by DyNaer
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DyNaer: honestly : it didn't bothered me. You have enough time to give oreders to different characters (it's not so bad as you think). My main grip with this game is the lack of replayiablity :( .

yes : the approach of the pause or not :P ; is not conventional , but they tried something different. I won't blame them for this.
They outright stated that the idea of the "slow motion" button was to allow for tactics, issuing orders, while maintaining "tension". There's a dev video somewhere where they said this. Anyway at least for this if this was their intention it failed, I didn't feel tension at all, as I said it just felt like the game was shouting at me HURRY UP AND MAKE YOUR DECISION, which is like the worst thing a tactical game can do, just annoyed me and made me quit.
Post edited September 13, 2013 by Crosmando
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DyNaer: honestly : it didn't bothered me. You have enough time to give oreders to different characters (it's not so bad as you think). My main grip with this game is the lack of replayiablity :( .

yes : the approach of the pause or not :P ; is not conventional , but they tried something different. I won't blame them for this.
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Crosmando: They outright stated that the idea of the "slow motion" button was to allow for tactics, issuing orders, while maintaining "tension". There's a dev video somewhere where they said this. Anyway at least for this if this was their intention it failed, I didn't feel tension at all, as I said it just felt like the game was shouting at me HURRY UP AND MAKE YOUR DECISION, which is like the worst thing a tactical game can do, just annoyed me.
well i respect your point of view, but as i said, it's not really an issue in the end. Although , i admit at some points in the game (very few) it could be a problem.
Post edited September 13, 2013 by DyNaer
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mystral: I agree with you that this wasn't good game design, but then again, it's not like Game of Thrones is a tactical RPG with lots of options where you need to really think about what to do during combat.
It's an action RPG with multiple party members (and much of the time you only have 1 character to play with anyway).

The only choice to make is which of a few abilities you want to use and which enemy you want to kill first, you don't really need to be able to pause the game to do that.

I much prefer tactical, turn-based RPGs myself (or at least ones with a real pause like in BG), but the mediocre gameplay in GoT RPG didn't bother me too much, and at least they got the setting and atmosphere right, which was the most important thing, considering it was aimed at fans of the books.
I know the game wasn't exactly tactical, but you still could issue orders to allies and use different abilities in battle, but the only way to do this in fights properly was to pause to figure what the best thing was to do, but then you discover the pause doesn't actually pause and you can technically be killed while you think your safe to make your next decision, so it's like they put in a game feature and then made that feature completely infuriating. Also the game has auto-attack so I wouldn't classify it as an action-RPG either. Silly compromise design, either be an action game or a tactical one, it's like playing chess and then after thinking about what to do suddenly your opponent says nah too slow bro and take his turn.
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DyNaer: well i respect your point of view, but as i said, it's not really an issue in the end. Although , i admit at some points in the game (very few) it could be a problem.
Is there any mods for the game you know? If there's a mod that implements a real pause I'll probably try it again
Post edited September 13, 2013 by Crosmando
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cw8: Like a loot-based ARPG but four-person-RTWP.
Short and accurate description of the game.
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DyNaer: well i respect your point of view, but as i said, it's not really an issue in the end. Although , i admit at some points in the game (very few) it could be a problem.
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Crosmando: Is there any mods for the game you know? If there's a mod that implements a real pause I'll probably try it again
unfortunatly, i don't think any mods exists. I checked quickly their forums : didn't find any link to some mods. I could have missed some posts though.
Post edited September 13, 2013 by DyNaer
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cw8: I wouldn't call this game "coming out of nowhere" since I've heard of it. Basically 4 player party RTWP adventure-RPG. Video here by ForceGaming: http://www.youtube.com/watch?v=hc-N0M5zFh8

$18.89 on Steam. Doesn't seem to be selling anywhere else. The same company made Confrontation which was pretty mediocre.
Looks somewhat interesting, but I tend to enjoy more turn based squad tactics or single character real time action myself. So not sure how I'd like this hybrid. The video is OK, doesn't show too much other than a couple combats which appears to be the core of the game at least based on this clip.

Don't think I find it offensive as Crosmando, but, doubt I'd go out of my way to try it either.