Posted June 18, 2014
While Street Fighter is decent, it really lacks an appropriate high level technical aspect. It is a little more about getting those paper/scissor/rock (jump/unblockable/ground or oki) hits off. If you watch the finals tourney matches from this last year most of the SF matches are poking and zoning with a whopping 3-4 input damage strings.
I am of the school of thought that the winner of the round should be the one who is able to actually execute in a technical fashion (i.e. proper set-ups and damage maximization) in addition to the spacial aspects of zone control and pressure. Just because you can get a confirm in games like BlazBlue [ArcSys/Airdashers] does not mean you can get that 20+ input damage maximization without practice and knowing what it is you should be going for.
I am of the school of thought that the winner of the round should be the one who is able to actually execute in a technical fashion (i.e. proper set-ups and damage maximization) in addition to the spacial aspects of zone control and pressure. Just because you can get a confirm in games like BlazBlue [ArcSys/Airdashers] does not mean you can get that 20+ input damage maximization without practice and knowing what it is you should be going for.