Posted November 22, 2014

foxworks
5* General of Cheese™
Registered: Oct 2010
From United States

CarrionCrow
.
Registered: May 2011
From United States
Posted November 22, 2014
All right, guess another night of timer watching isn't in the cards.
Goodnight, everyone. See you tomorrow.
Goodnight, everyone. See you tomorrow.

infinityeight
Needs Chocolate
Registered: Apr 2014
From United States
Posted November 22, 2014

I'm not a point & click adventure gamer; they tend to bore me with the backtracking and pixel hunting and whatnot. Yet, I always seem drawn to them when there's a sale or release -- it might be the often very pretty graphics or that there's an actual story there, or that I do like puzzles and the like in RL, but whenever I've tried playing one of these games... meh.
I keep thinking that I'm probably missing something, that I'm just too dumb to understand the charm of adventure games. =/
1) Story. Adventure game story lines are often very detailed and can function as an alternative to books/moveis, whereas, say FPS games are often very light on story (You've gotta stop the bad guys. They want to destroy the world/kidnapped your girlfriend/etc. Get 'em!) Not that there aren't exceptions to that rule (e.g. Bioshock). The first person perspective of adventure games raises the dramatic stakes since you can "be" the detective that solves a crime or gets off of a deserted island.
2) Graphics. Because the range of motion of playable characters is usually limited, most adventure games have outstanding graphics. Even those games that are visually "primitive" have excellent design and use their graphics to enhance the mood and meaning of the games.
3) Puzzles. Adventure games allow you to solve puzzles in many different forms. Some puzzles are largely engineering puzzles (e.g. Syberia I). Other puzzles call on your knowledge of music, language, math, etc.
FYI, pixel hunting is very rare in modern adventure games. I mostly dislike it in older games, but will put up with it as I enjoy the other aspects of adventure games so much. The slowness that you describe can be insurmountable in adventure games, however, because the games can only proceed at the pace at which you solve the puzzles presented. If that isn't your cup of tea, it isn't your cup of tea, but if you can think of a particular genre that you like (horror, mystery, fantasy, etc.) or a particular puzzle type or set that you might like (engineering, find an item and figure out what to do with it, a mixture of puzzles related to language, color, sound, etc.), say so and I'm sure that the resident adventure game fans here will be happy to make recommendations.

Grargar
Insert cat to continue
Registered: Aug 2012
From Greece
Posted November 22, 2014
Magicmaker again? Oh boy...

Niggles
MOMOSaysMAHAYO;)
Registered: Apr 2009
From Australia

JaqFrost
Registered: Nov 2011
From Vietnam

infinityeight
Needs Chocolate
Registered: Apr 2014
From United States
Posted November 22, 2014


I think what gets to me with P&C adventure is that, much like corridor shooters, you're on rails. There's nowhere to go but where the designers want you to go and you can't get the solution to the problems in more than the one way they want you to solve it. You have no choices or options to go about things differently, even when you can clearly see where things are heading -- you have to go at the pace of the cognitively challenged PC because that's how dense the developer thinks you are.
Actually, thank you! I think you just made me work out why I don't click with these types of games even though I feel like I ought to. Maybe they're just not for me? =P

JaqFrost
Registered: Nov 2011
From Vietnam
Posted November 22, 2014

[spoiler] you've been in the main character's head from the very start of the story, where he meets the girl on the subway and then, spaghetti cat! He turns out to be the bad guy despite having been the POV character at the pivotal moment when you would have known that his intentions were, well, nefarious.
[/spoiler]
It's cheap and sloppy storytelling. =(
Anyway, I think I also suffer from 'girls are supposed to like P&C adventure games, RPGs and casual games.' I mean, I know that's not true for all women, but I have yet to meet another woman who, if she's a gamer, doesn't play adventure games... Last time I went to a brick and mortar place to get games, the clerk kept redirecting me from the strategy games over to the colorful match-3 and HOG displays. Apparently, I'm not a real girl. =/
Post edited November 22, 2014 by JaqFrost

moonshineshadow
Ghost
Registered: Sep 2011
From Switzerland
Posted November 22, 2014
Continuing the list from here: http://www.gog.com/forum/general/2014_drmfree_big_fall_sale_tracker_thread/post3530
Defender's Quest - $2.99 (80%)
Magicmaker - $4.99 (50%)
Sacred 2 Gold - $3.99 (80%)
Carmageddon 2: Carpocalypse Now - $1.99 (80%)
Torchlight - $3.79 (75%)
Mark of the Ninja Special Edition - $4.49 (75%)
Deus Ex 2: Invisible War - $2.49 (75%)
Driftmoon - $2.99 (80%)
Rune Classic - $1.99 (80%)
Space Pirates and Zombies - $1.99 (80%)
Stronghold Crusade HD - $2.49 (75%)
Screamer 4X4 - $1.49 (75%)
Carmageddon Max Pack - $1.99 (80%)
Deus Ex Goty Edition - $2.49 (75%)
Dreamfall: The Longest Journey - $2.99 (80%)
Rogue Legacy - will be up next
Hotline Miami - will be up next
Shadowrun: Dragonfrall - Director's Cut - will be up next
Defender's Quest - $2.99 (80%)
Magicmaker - $4.99 (50%)
Sacred 2 Gold - $3.99 (80%)
Carmageddon 2: Carpocalypse Now - $1.99 (80%)
Torchlight - $3.79 (75%)
Mark of the Ninja Special Edition - $4.49 (75%)
Deus Ex 2: Invisible War - $2.49 (75%)
Driftmoon - $2.99 (80%)
Rune Classic - $1.99 (80%)
Space Pirates and Zombies - $1.99 (80%)
Stronghold Crusade HD - $2.49 (75%)
Screamer 4X4 - $1.49 (75%)
Carmageddon Max Pack - $1.99 (80%)
Deus Ex Goty Edition - $2.49 (75%)
Dreamfall: The Longest Journey - $2.99 (80%)
Rogue Legacy - will be up next
Hotline Miami - will be up next
Shadowrun: Dragonfrall - Director's Cut - will be up next
Post edited November 22, 2014 by moonshineshadow

Torin68
Shadow User
Registered: Dec 2012
From Canada
Posted November 22, 2014

As for being a 'real girl', anyone with two X chromosomes and the brain chemistry to match is a real girl. Everything else is just details.

ddickinson
Battle Sister
Registered: Feb 2014
From United Kingdom
Posted November 22, 2014

Here is a summary of the results:
http://www.gog.com/forum/general/the_guys_of_gog_giveaway_no_girls_allowed/post281

JaqFrost
Registered: Nov 2011
From Vietnam
Posted November 22, 2014

As for being a 'real girl', anyone with two X chromosomes and the brain chemistry to match is a real girl. Everything else is just details.

Torin68
Shadow User
Registered: Dec 2012
From Canada
Posted November 22, 2014
Yep, cultures can suffer from the same 'tunnel vision' that individuals do. Perhaps even more so since the accepted norms are often actively taught as being 'right'.

ddickinson
Battle Sister
Registered: Feb 2014
From United Kingdom
Posted November 22, 2014
What is this? A Dwarf wishlist without ale, flatulence and swimming with little hairy women on it? Is your wishlist up to date master Dwarf? If not, then how am I supposed to know what games to force upon you. :-)

infinityeight
Needs Chocolate
Registered: Apr 2014
From United States
Posted November 22, 2014


Here is a summary of the results:
http://www.gog.com/forum/general/the_guys_of_gog_giveaway_no_girls_allowed/post281
I agree with you, too, Jaqfrost. Gender stereotypes suck. I guess that I conform to the gender stereotypes (I only dress in a male computer sprite's drag on the internet) insofar as adventure games are my favorite games, though I like the occasional action game/platformer/simulation game, but I do not conform to the general human being/Gogger stereotype of liking RPGs.
It's cool that you teach Academic English, Jaq. I've done some of that as well, though only stateside. I wonder how many Goggers are involved in education.