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From what I've read about Jazzpunk. This is the best price for it. It's a quirky fun game with lots of jokes and tech references. (early into the game there's a reference to John Draper's toy whistle phreaking). One common complaint is that it has very little replayability and I agree. At full price it's not a good deal but with this discount, you're getting well over your money's worth. It's about the same amount I used to rent VHS movies for.
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katya_stevens: So I half-joked to my husband that as he's not been sleeping well that he could keep an eye on the flash deals for me.

So, come 4AM when I'm not sleeping well either, he asks if I'm awake and when I say I am, says that AI War Collection was on sale.

Lucky break for me.
Sympathies when it comes to poor sleep, but you've got the double consolation prize - the item as well as the rarity of a partner who's close enough to your own wavelength to give you the heads-up.
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Stilton: I'm here 100% for the old stuff - it is Good OLD Games, after all. [...]
Interesting statement, bard, given that you signed up around the time GOG stopped being Good Old Games. ;-)
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HypersomniacLive: Interesting statement, bard, given that you signed up around the time GOG stopped being Good Old Games. ;-)
Hey, it's never too late. I joined 5 months later, specifically for the Interplay catalog, the old EA catalog, as well as the D&D games.
ok... somehow I am over looking the post with the list to see how often games came up already. So could anyone be nice and tell me if there was any game on flash sale this weekend that had not been on flash sale before? Thanks :-)
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moonshineshadow: ok... somehow I am over looking the post with the list to see how often games came up already. So could anyone be nice and tell me if there was any game on flash sale this weekend that had not been on flash sale before? Thanks :-)
Carmageddon 2: Carpocalypse Now, Magicmaker and Startopia.
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Stilton: I'm here 100% for the old stuff - it is Good OLD Games, after all. [...]
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HypersomniacLive: Interesting statement, bard, given that you signed up around the time GOG stopped being Good Old Games. ;-)
Hey, unfair Mr Cyclops! You make it sound like it was intentional!
Post edited November 17, 2014 by Stilton
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Stilton: I'm here 100% for the old stuff - it is Good OLD Games, after all. The indie stuff, for me, is incidental. I've picked up a seemingly interesting title here and there and overall been reasonably pleased, but they never scratch that itch the older games manage to. I find most of them soulless and struggling too hard to be better than they really are. Indie sales and development are necessary for sure, but not necessarily in such abundance here. As for sales, I think there should be separate indie sales, because for me each indie title that comes up at the moment is a space wasted where an old game could have been. I understand GOG wanting to bump up the revenue, but sometimes it feels a little too much like an invasion (that's a bit rich coming from a Viking, I know, but you get what I mean).
It definitely feels like there are more good old games than new ones. Different sensibilities and perspectives when you're independent and realize that you've got to somehow make your mark in three months or less in the midst of a glutted market before you have to resign yourself to the reality that your passion project, the project you sweat and struggled and starved and stressed for, is destined for pay your own price, 10 for a dollar Humble Bundle purgatory at best and unrecognized oblivion at worst, perhaps.
Would like to think that more people want to actually craft something with meaning. But then you've got to balance that against the material requirements of the world. No one will give a crap about your work if it's garbage, but if you can't eat or pay the rent, it'll never be finished. So then you're stuck, and have to try to split the difference.
Also, maybe it's just me, but it feels like part of why I'm more inclined to retrieve older items is because of how frigging cannibalistic the video game industry is. Bits and pieces of mechanics and styles and approaches will be retained, but overall, it seems like the big companies are A-okay with grinding their own past under in the name of advancing Corridor Shooter 35 instead.
So then people feel compelled to grab everything they can, since it feels like the big companies just don't give a damn (and frequently they don't), not like we do with our personal connections to older games.
Post edited November 17, 2014 by CarrionCrow
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CarrionCrow: It definitely feels like there are more good old games than new ones. Different sensibilities and perspectives when you're independent and realize that you've got to somehow make your mark in three months or less in the midst of a glutted market before you have to resign yourself to the reality that your passion project, the project you sweat and struggled and starved and stressed for, is destined for pay your own price, 10 for a dollar Humble Bundle purgatory at best and unrecognized oblivion at worst, perhaps.
Would like to think that more people want to actually craft something with meaning. But then you've got to balance that against the material requirements of the world. No one will give a crap about your work if it's garbage, but if you can't eat or pay the rent, it'll never be finished. So then you're stuck, and have to try to split the difference.
Also, maybe it's just me, but it feels like part of why I'm more inclined to retrieve older items is because of how frigging cannibalistic the video game industry is. Bits and pieces of mechanics and styles and approaches will be retained, but overall, it seems like the big companies are A-okay with grinding their own past under in the name of advancing Corridor Shooter 35 instead.
So then people feel compelled to grab everything they can, since it feels like the big companies just don't give a damn (and frequently they don't), not like we do with our personal connections to older games.
Market pressures can unfortunately warp people's sensibilities (developers as well as buyers) to the point that what was good about a great many older titles, in a word, heart, has been replaced by formulaic horse-sh!t and slick visuals. There seems to be too much care these days about form instead of content. The indies are doing their bit (some, at least) to counter this, but what game makers generally rarely, if ever, find is what they probably can't, and that is nostalgia. They can maybe produce a pastiche, but what most if not all of us here love is that sense and look of old. And that is something which can be kept alive only by enthusiasts. Unfortunately, its called progress.
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infinityeight: Luckily for us, the major game-purchasing sites seem to do a pretty good job of acquiring some of the better indies. Most of the titles on Gog are at minimum good titles (as opposed to mediocre or bad), if not excellent.

Also, the indies do a lot to police themselves by giving out a lot of free games so the developers can hone their skills before presuming to charge money. Even a lot of those games are great, though. (I love Adventure Gamers' articles on Freeware.) One of the things that I like about indie games is that you can feel the developers' excitement a lot of the time. Developers with no real connections in the industry but a lot of enthusiasm for the craft make games that are not required to adhere to gaming cliches. Not ever developer has the skills or the wherewithal to do anything great or even accomplished with that freedom, but when an indie fails, you can still usually feel a beating heart behind it, whereas AAA developers may be working on a project that they can finish competently, but which they may also not be very excited about.
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CarrionCrow: Soullessness is definitely the order of the day when it comes to most AAA games. Grab gun, run down corridor, shoot guys, look at explosions, shoot more guys, turret section, vehicle section, lather, rinse, repeat until the credits roll, thank you for your sixty dollars and be sure to throw down more cash for the day-one DLC.
No real energy to it whatsoever, an entirely mercenary sensibility of "let's pump this out by the numbers one more time, just like we did last time, and the time before that, and the time before that, and the time before that, until we can't milk it anymore".
To me, you can tell the difference. It's like getting a meal from a fast food chain versus someone taking the time to actually give a crap and make something that's beyond simply edible.
Agreed. You put it very well.

That's the great thing about Gog. I could plunk down $60 to get a game that probably won't be that impressive in the first place, or I could hit up the sales here and get over a dozen games for the same price, most, if not all, of which will be better than the $60 shoot (aliens/enemy soldiers/the evil baddie who kidnapped my character's [sister/girlfriend/work partner]) game.
Post edited November 17, 2014 by infinityeight
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Stilton: Sounds like a perfect marriage to me...
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CarrionCrow: Sympathies when it comes to poor sleep, but you've got the double consolation prize - the item as well as the rarity of a partner who's close enough to your own wavelength to give you the heads-up.
He knows enough to not judge on games sales. I wasn't actually expecting him to keep an eye on sales so him telling me was a nice surprise.

(As for the bad sleep, things are stressful at home which has been impacting his sleep. He's a light sleeper to begin with, so if I'm having a bad night, he's guaranteed to have one as my tossing and turing keeps him awake).
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CarrionCrow: Sympathies when it comes to poor sleep, but you've got the double consolation prize - the item as well as the rarity of a partner who's close enough to your own wavelength to give you the heads-up.
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katya_stevens: He knows enough to not judge on games sales. I wasn't actually expecting him to keep an eye on sales so him telling me was a nice surprise.

(As for the bad sleep, things are stressful at home which has been impacting his sleep. He's a light sleeper to begin with, so if I'm having a bad night, he's guaranteed to have one as my tossing and turing keeps him awake).
A moment of warm domesticity amid the gripes and general chit-chat. Aahhhh, I'm glad to be called a Gogger.

ps. hope the stress doesn't last too long ;-)
Post edited November 17, 2014 by Stilton
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CarrionCrow: It definitely feels like there are more good old games than new ones. Different sensibilities and perspectives when you're independent and realize that you've got to somehow make your mark in three months or less in the midst of a glutted market before you have to resign yourself to the reality that your passion project, the project you sweat and struggled and starved and stressed for, is destined for pay your own price, 10 for a dollar Humble Bundle purgatory at best and unrecognized oblivion at worst, perhaps.
Would like to think that more people want to actually craft something with meaning. But then you've got to balance that against the material requirements of the world. No one will give a crap about your work if it's garbage, but if you can't eat or pay the rent, it'll never be finished. So then you're stuck, and have to try to split the difference.
Also, maybe it's just me, but it feels like part of why I'm more inclined to retrieve older items is because of how frigging cannibalistic the video game industry is. Bits and pieces of mechanics and styles and approaches will be retained, but overall, it seems like the big companies are A-okay with grinding their own past under in the name of advancing Corridor Shooter 35 instead.
So then people feel compelled to grab everything they can, since it feels like the big companies just don't give a damn (and frequently they don't), not like we do with our personal connections to older games.
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Stilton: Market pressures can unfortunately warp people's sensibilities (developers as well as buyers) to the point that what was good about a great many older titles, in a word, heart, has been replaced by formulaic horse-sh!t and slick visuals. There seems to be too much care these days about form instead of content. The indies are doing their bit (some, at least) to counter this, but what game makers generally rarely, if ever, find is what they probably can't, and that is nostalgia. They can maybe produce a pastiche, but what most if not all of us here love is that sense and look of old. And that is something which can be kept alive only by enthusiasts. Unfortunately, its called progress.
Indeed. That links back to what I've been saying with infinityeight. It's the difference between a construct and an experience, going through the motions versus actually giving a damn.
And yes, marketing is definitely a big factor in the perpetuation of a "we aren't going to make anything real, and the customers should be content with the insanely hollow, repetitively presented shooty-shooty-bang-bang flashing lights/glittering hi-def set pieces we charge them out the nose for" attitude. Marketing tells the masses that Call of Mediocrity version 14.0.1 is the very best they can get, people don't look for anything more, the publishers get paid by the truckload, the corporations (demonstrating all the imagination and creativity of a puddle of rapidly drying dog urine) set plans in motion for the next ten sequels, all of them virtually identical, while allocating another 50 million for the marketing campaign, and on and on it goes.
One person's progress is another person's devolution.
As for the indies, a lot of them are guilty of the same thing, only in a different direction. They build constructs out of the pieces of the past, and it turns into one long series of "Hey, hey, see what we did there? Doesn't that remind you of what you played when you were a kid/teenager/whatever? It's just like what you used to like! That makes it great by default!"
god. they are all repeats...
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katya_stevens: [...] AI War Collection was on sale.
I consider buying AI War when it shows up again.. I've been a fan of Sins of a Solar Empire (I have the "Trinity" edition) and from what i can see, AI War is in the same vein with SOASE only 2d (which i like!).. If you had played SOASE, what do you think?
Post edited November 17, 2014 by Vythonaut